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Searched refs:vertex_file_path (Results 1 – 3 of 3) sorted by relevance

/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/src/widgets/
H A Dshader_previewer.cpp775 QString vertex_file_path = model->get_quest().get_shader_code_file_path(model->get_vertex_file()); in compile_program() local
776 if (!model->get_quest().exists(vertex_file_path) || in compile_program()
777 !model->get_quest().is_shader_code_file(vertex_file_path)) { in compile_program()
778 vertex_file_path = QString(); in compile_program()
780 if (!vertex_file_path.isEmpty()) { in compile_program()
781 vertex_source = readFile(vertex_file_path); in compile_program()
H A Dshader_editor.cpp204 QString vertex_file_path = quest.get_shader_code_file_path(vertex_file); in ShaderEditor() local
205 if (!quest.exists(vertex_file_path) || !quest.is_shader_code_file(vertex_file_path)) { in ShaderEditor()
206 vertex_file_path = QString(); in ShaderEditor()
209 quest, vertex_file_path, this); in ShaderEditor()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/
H A Dshader.hpp96 int loadTFBProgram(const std::string &vertex_file_path,