Searched refs:vertex_file_path (Results 1 – 3 of 3) sorted by relevance
775 QString vertex_file_path = model->get_quest().get_shader_code_file_path(model->get_vertex_file()); in compile_program() local776 if (!model->get_quest().exists(vertex_file_path) || in compile_program()777 !model->get_quest().is_shader_code_file(vertex_file_path)) { in compile_program()778 vertex_file_path = QString(); in compile_program()780 if (!vertex_file_path.isEmpty()) { in compile_program()781 vertex_source = readFile(vertex_file_path); in compile_program()
204 QString vertex_file_path = quest.get_shader_code_file_path(vertex_file); in ShaderEditor() local205 if (!quest.exists(vertex_file_path) || !quest.is_shader_code_file(vertex_file_path)) { in ShaderEditor()206 vertex_file_path = QString(); in ShaderEditor()209 quest, vertex_file_path, this); in ShaderEditor()
96 int loadTFBProgram(const std::string &vertex_file_path,