Searched refs:vertex_main (Results 1 – 11 of 11) sorted by relevance
732 std::basic_ostringstream<GLchar> vertex_main; in ShaderProgram() local764 vertex_main in ShaderProgram()771 vertex_main << " v_texcoord = texcoord;\n"; in ShaderProgram()788 vertex_main in ShaderProgram()812 vertex_main in ShaderProgram()835 vertex_main in ShaderProgram()863 vertex_main in ShaderProgram()938 vertex_main in ShaderProgram()974 vertex_main in ShaderProgram()1013 vertex_main in ShaderProgram()[all …]
204 static const char *vertex_main = in create_shader_sources() local231 strcat(vertex, vertex_main); in create_shader_sources()
319 "vertex VertexOut vertex_main(VertexIn in [[stage_in]],\n"342 id<MTLFunction> vertexFunction = [library newFunctionWithName:@"vertex_main"];
323 "vertex VertexOut vertex_main(VertexIn in [[stage_in]],\n"346 id<MTLFunction> vertexFunction = [library newFunctionWithName:@"vertex_main"];
455 vertex OutputVertex vertex_main(668 vertex OutputVertex vertex_main(
1111 auto vertexFunction = [library newFunctionWithName:@"vertex_main"];
340 "vertex VertexOut vertex_main(VertexIn in [[stage_in]],\n"363 id<MTLFunction> vertexFunction = [library newFunctionWithName:@"vertex_main"];
446 vertex FragmentInput vertex_main(
1054 auto vertexFunction = [library newFunctionWithName:@"vertex_main"];