/dports/devel/upp/upp/uppsrc/GLDraw/ |
H A D | GLShaders.cpp | 51 vertex_shader = LoadShader(vertex_shader_, GL_VERTEX_SHADER); in Compile() 54 glAttachShader(program, vertex_shader); in Compile() 91 void GLProgram::Create(const char *vertex_shader, const char *fragment_shader, in Create() argument 97 Create(vertex_shader, fragment_shader, bind, __countof(bind)); in Create() 108 Create(vertex_shader, fragment_shader, bind, __countof(bind)); in Create() 121 Create(vertex_shader, fragment_shader, bind, __countof(bind)); in Create() 128 if(vertex_shader) in Clear() 129 glDeleteShader(vertex_shader); in Clear() 150 vertex_shader = fragment_shader = program = 0; in GLProgram() 157 if(vertex_shader) in ~GLProgram() [all …]
|
H A D | GLDraw.h | 51 GLuint vertex_shader; 60 void Create(const char *vertex_shader, const char *fragment_shader, 62 void Create(const char *vertex_shader, const char *fragment_shader, 64 void Create(const char *vertex_shader, const char *fragment_shader, 67 void Create(const char *vertex_shader, const char *fragment_shader,
|
/dports/games/pink-pony/pink-pony-1.4.1/src/ |
H A D | Shader.cc | 75 vertex_shader(0), in Shader() 81 vertex_shader = 0; in Shader() 93 vertex_shader = compile_shader(vertex_source.c_str(), in Shader() 104 glAttachShader(program, vertex_shader); in Shader() 126 vertex_shader(0), in Shader() 132 vertex_shader = 0; in Shader() 149 glAttachShader(program, vertex_shader); in Shader() 173 vertex_shader(0), in Shader() 179 vertex_shader = 0; in Shader() 202 glAttachShader(program, vertex_shader); in Shader() [all …]
|
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoBackends/D3D/ |
H A D | DXPipeline.cpp | 19 DXPipeline::DXPipeline(ID3D11InputLayout* input_layout, ID3D11VertexShader* vertex_shader, in DXPipeline() argument 24 : m_input_layout(input_layout), m_vertex_shader(vertex_shader), in DXPipeline() 44 const DXShader* vertex_shader = static_cast<const DXShader*>(config.vertex_shader); in Create() local 47 ASSERT(vertex_shader != nullptr && pixel_shader != nullptr); in Create() 52 ->GetInputLayout(vertex_shader->GetByteCode().data(), in Create() 53 vertex_shader->GetByteCode().size()) : in Create() 60 return std::make_unique<DXPipeline>(input_layout, vertex_shader->GetD3DVertexShader(), in Create()
|
/dports/emulators/mess/mame-mame0226/src/osd/modules/opengl/ |
H A D | gl_shader_tool.cpp | 317 if(vertex_shader!= nullptr && *vertex_shader!=0) in delete_shader_tool() 319 pfn_glDeleteObjectARB(*vertex_shader); in delete_shader_tool() 324 *vertex_shader=0; in delete_shader_tool() 435 if (!vertex_shader) in gl_compile_shader_files() 454 if (!(*vertex_shader)) in gl_compile_shader_files() 460 err=GL_SHADER_CHECK(*vertex_shader, GL_OBJECT_TYPE_ARB); in gl_compile_shader_files() 466 pfn_glAttachObjectARB(*program, *vertex_shader); in gl_compile_shader_files() 513 if (!vertex_shader) in gl_compile_shader_sources() 532 if (!(*vertex_shader)) in gl_compile_shader_sources() 538 err=GL_SHADER_CHECK(*vertex_shader, GL_OBJECT_TYPE_ARB); in gl_compile_shader_sources() [all …]
|
/dports/emulators/mame/mame-mame0226/src/osd/modules/opengl/ |
H A D | gl_shader_tool.cpp | 317 if(vertex_shader!= nullptr && *vertex_shader!=0) in delete_shader_tool() 319 pfn_glDeleteObjectARB(*vertex_shader); in delete_shader_tool() 324 *vertex_shader=0; in delete_shader_tool() 435 if (!vertex_shader) in gl_compile_shader_files() 454 if (!(*vertex_shader)) in gl_compile_shader_files() 460 err=GL_SHADER_CHECK(*vertex_shader, GL_OBJECT_TYPE_ARB); in gl_compile_shader_files() 466 pfn_glAttachObjectARB(*program, *vertex_shader); in gl_compile_shader_files() 513 if (!vertex_shader) in gl_compile_shader_sources() 532 if (!(*vertex_shader)) in gl_compile_shader_sources() 538 err=GL_SHADER_CHECK(*vertex_shader, GL_OBJECT_TYPE_ARB); in gl_compile_shader_sources() [all …]
|
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgshadercomposition/ |
H A D | oldshadercomposition.cpp | 43 osg::Shader* vertex_shader = new osg::Shader(osg::Shader::VERTEX); in createOldShaderCompositionScene() local 44 vertex_shader->addCodeInjection(-1,"varying vec4 color;\n"); in createOldShaderCompositionScene() 45 vertex_shader->addCodeInjection(-1,"varying vec4 texcoord;\n"); in createOldShaderCompositionScene() 46 vertex_shader->addCodeInjection(0,"color = gl_Color;\n"); in createOldShaderCompositionScene() 47 vertex_shader->addCodeInjection(0,"texcoord = gl_MultiTexCoord0;\n"); in createOldShaderCompositionScene() 48 vertex_shader->addCodeInjection(0,"gl_Position = ftransform();\n"); in createOldShaderCompositionScene() 49 sa->addShader(vertex_shader); in createOldShaderCompositionScene() 138 osg::Shader* vertex_shader = new osg::Shader(osg::Shader::VERTEX); in createOldShaderCompositionScene() local 139 vertex_shader->addCodeInjection(0,"gl_Position = ftransform();\n"); in createOldShaderCompositionScene() 141 sa->addShader(vertex_shader); in createOldShaderCompositionScene()
|
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgshadercomposition/ |
H A D | oldshadercomposition.cpp | 43 osg::Shader* vertex_shader = new osg::Shader(osg::Shader::VERTEX); in createOldShaderCompositionScene() local 44 vertex_shader->addCodeInjection(-1,"varying vec4 color;\n"); in createOldShaderCompositionScene() 45 vertex_shader->addCodeInjection(-1,"varying vec4 texcoord;\n"); in createOldShaderCompositionScene() 46 vertex_shader->addCodeInjection(0,"color = gl_Color;\n"); in createOldShaderCompositionScene() 47 vertex_shader->addCodeInjection(0,"texcoord = gl_MultiTexCoord0;\n"); in createOldShaderCompositionScene() 48 vertex_shader->addCodeInjection(0,"gl_Position = ftransform();\n"); in createOldShaderCompositionScene() 49 sa->addShader(vertex_shader); in createOldShaderCompositionScene() 138 osg::Shader* vertex_shader = new osg::Shader(osg::Shader::VERTEX); in createOldShaderCompositionScene() local 139 vertex_shader->addCodeInjection(0,"gl_Position = ftransform();\n"); in createOldShaderCompositionScene() 141 sa->addShader(vertex_shader); in createOldShaderCompositionScene()
|
/dports/graphics/gource/gource-0.51/src/core/ |
H A D | shader.cc | 204 if(vertex_shader != 0) vertex_shader->compile(); in load() 210 if(vertex_shader!=0) vertex_shader->attachTo(program); in load() 218 if(vertex_shader != 0) vertex_shader->unload(); in load() 225 if(vertex_shader != 0) delete vertex_shader; in loadPrefix() 226 vertex_shader = 0; in loadPrefix() 236 vertex_shader = new ShaderPass(this, GL_VERTEX_SHADER, "vertex"); in loadPrefix() 237 vertex_shader->includeFile(vertex_file); in loadPrefix() 346 if(!vertex_shader) vertex_shader = new ShaderPass(this, GL_VERTEX_SHADER, "vertex"); in grabShaderPass() 347 shader_pass = vertex_shader; in grabShaderPass()
|
/dports/sysutils/logstalgia/Logstalgia-logstalgia-1.1.2/src/core/ |
H A D | shader.cc | 204 if(vertex_shader != 0) vertex_shader->compile(); in load() 210 if(vertex_shader!=0) vertex_shader->attachTo(program); in load() 218 if(vertex_shader != 0) vertex_shader->unload(); in load() 225 if(vertex_shader != 0) delete vertex_shader; in loadPrefix() 226 vertex_shader = 0; in loadPrefix() 236 vertex_shader = new ShaderPass(this, GL_VERTEX_SHADER, "vertex"); in loadPrefix() 237 vertex_shader->includeFile(vertex_file); in loadPrefix() 346 if(!vertex_shader) vertex_shader = new ShaderPass(this, GL_VERTEX_SHADER, "vertex"); in grabShaderPass() 347 shader_pass = vertex_shader; in grabShaderPass()
|
/dports/x11-drivers/xorgxrdp/xorgxrdp-0.2.17/module/ |
H A D | rdpEgl.c | 61 GLuint vertex_shader[4]; member 320 egl->vertex_shader[0] = glCreateShader(GL_VERTEX_SHADER); in rdpEglCreate() 326 glCompileShader(egl->vertex_shader[0]); in rdpEglCreate() 333 glAttachShader(egl->program[0], egl->vertex_shader[0]); in rdpEglCreate() 345 egl->vertex_shader[1] = glCreateShader(GL_VERTEX_SHADER); in rdpEglCreate() 351 glCompileShader(egl->vertex_shader[1]); in rdpEglCreate() 358 glAttachShader(egl->program[1], egl->vertex_shader[1]); in rdpEglCreate() 376 glCompileShader(egl->vertex_shader[2]); in rdpEglCreate() 383 glAttachShader(egl->program[2], egl->vertex_shader[2]); in rdpEglCreate() 401 glCompileShader(egl->vertex_shader[3]); in rdpEglCreate() [all …]
|
/dports/multimedia/obs-studio/obs-studio-27.1.3/libobs/data/ |
H A D | format_conversion.effect | 383 vertex_shader = VSPos(id); 392 vertex_shader = VSPos(id); 401 vertex_shader = VSPos(id); 428 vertex_shader = VSPos(id); 509 vertex_shader = VSPos(id); 518 vertex_shader = VSPos(id); 527 vertex_shader = VSPos(id); 545 vertex_shader = VSPos(id); 554 vertex_shader = VSPos(id); 563 vertex_shader = VSPos(id); [all …]
|
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoCommon/ |
H A D | AbstractPipeline.h | 42 const AbstractShader* vertex_shader; member 54 return std::tie(vertex_format, vertex_shader, geometry_shader, pixel_shader, 57 std::tie(rhs.vertex_format, rhs.vertex_shader, rhs.geometry_shader, rhs.pixel_shader, 64 return std::tie(vertex_format, vertex_shader, geometry_shader, pixel_shader, 67 std::tie(rhs.vertex_format, rhs.vertex_shader, rhs.geometry_shader, rhs.pixel_shader,
|
/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | clientside_vertex_arrays_es3.c | 55 GLuint vertex_shader; in main() local 70 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main() 71 glShaderSource(vertex_shader, 1, &source, NULL); in main() 72 glCompileShader(vertex_shader); in main() 91 glAttachShader(program, vertex_shader); in main()
|
H A D | glut_fullscreen.c | 183 GLuint vertex_shader; in main() local 227 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main() 228 glShaderSource(vertex_shader, 1, &str, NULL); in main() 229 glCompileShader(vertex_shader); in main() 233 glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, ¶ms); in main() 235 glGetShaderiv(vertex_shader, GL_INFO_LOG_LENGTH, ¶ms); in main() 237 glGetShaderInfoLog(vertex_shader, params, NULL, log); in main() 277 glAttachShader(program, vertex_shader); in main()
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gl/ |
H A D | gl3cClipDistance.cpp | 716 std::string vertex_shader = m_vertex_shader_code; in prepareVertexShaderCode() local 720 …vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "CLIP_DISTANCE_REDECL… in prepareVertexShaderCode() 725 …vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "CLIP_DISTANCE_REDECL… in prepareVertexShaderCode() 730 vertex_shader = in prepareVertexShaderCode() 747 vertex_shader = in prepareVertexShaderCode() 751 vertex_shader = in prepareVertexShaderCode() 754 vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "CLIP_COUNT", in prepareVertexShaderCode() 760 vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "VERTEX_COUNT", "1"); in prepareVertexShaderCode() 763 vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "VERTEX_COUNT", "2"); in prepareVertexShaderCode() 766 vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "VERTEX_COUNT", "3"); in prepareVertexShaderCode() [all …]
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/ui/gl/test/ |
H A D | gl_image_test_template.cc | 17 std::string vertex_shader = base::StringPrintf( in LoadVertexShader() local 28 return GLHelper::LoadShader(GL_VERTEX_SHADER, vertex_shader.c_str()); in LoadVertexShader() 115 GLuint vertex_shader = LoadVertexShader(); in DrawTextureQuad() local 117 GLuint program = GLHelper::SetupProgram(vertex_shader, fragment_shader); in DrawTextureQuad() 132 glDeleteShader(vertex_shader); in DrawTextureQuad()
|
/dports/math/geogram/geogram-1.7.7/src/lib/third_party/glfw/examples/ |
H A D | simple.c | 81 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 111 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main() 112 glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); in main() 113 glCompileShader(vertex_shader); in main() 120 glAttachShader(program, vertex_shader); in main()
|
/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/glfw/examples/ |
H A D | simple.c | 81 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 111 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main() 112 glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); in main() 113 glCompileShader(vertex_shader); in main() 120 glAttachShader(program, vertex_shader); in main()
|
H A D | offscreen.c | 82 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 116 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main() 117 glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); in main() 118 glCompileShader(vertex_shader); in main() 125 glAttachShader(program, vertex_shader); in main()
|
/dports/graphics/glfw/glfw-3.3.4/examples/ |
H A D | offscreen.c | 82 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 116 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main() 117 glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); in main() 118 glCompileShader(vertex_shader); in main() 125 glAttachShader(program, vertex_shader); in main()
|
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/glfw/src/examples/ |
H A D | offscreen.c | 81 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 115 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main() 116 glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); in main() 117 glCompileShader(vertex_shader); in main() 124 glAttachShader(program, vertex_shader); in main()
|
H A D | simple.c | 80 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 110 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main() 111 glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); in main() 112 glCompileShader(vertex_shader); in main() 119 glAttachShader(program, vertex_shader); in main()
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glfw/src/examples/ |
H A D | offscreen.c | 81 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 115 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main() 116 glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); in main() 117 glCompileShader(vertex_shader); in main() 124 glAttachShader(program, vertex_shader); in main()
|
H A D | simple.c | 80 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 110 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main() 111 glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); in main() 112 glCompileShader(vertex_shader); in main() 119 glAttachShader(program, vertex_shader); in main()
|