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Searched refs:vertex_shader (Results 1 – 25 of 766) sorted by relevance

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/dports/devel/upp/upp/uppsrc/GLDraw/
H A DGLShaders.cpp51 vertex_shader = LoadShader(vertex_shader_, GL_VERTEX_SHADER); in Compile()
54 glAttachShader(program, vertex_shader); in Compile()
91 void GLProgram::Create(const char *vertex_shader, const char *fragment_shader, in Create() argument
97 Create(vertex_shader, fragment_shader, bind, __countof(bind)); in Create()
108 Create(vertex_shader, fragment_shader, bind, __countof(bind)); in Create()
121 Create(vertex_shader, fragment_shader, bind, __countof(bind)); in Create()
128 if(vertex_shader) in Clear()
129 glDeleteShader(vertex_shader); in Clear()
150 vertex_shader = fragment_shader = program = 0; in GLProgram()
157 if(vertex_shader) in ~GLProgram()
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H A DGLDraw.h51 GLuint vertex_shader;
60 void Create(const char *vertex_shader, const char *fragment_shader,
62 void Create(const char *vertex_shader, const char *fragment_shader,
64 void Create(const char *vertex_shader, const char *fragment_shader,
67 void Create(const char *vertex_shader, const char *fragment_shader,
/dports/games/pink-pony/pink-pony-1.4.1/src/
H A DShader.cc75 vertex_shader(0), in Shader()
81 vertex_shader = 0; in Shader()
93 vertex_shader = compile_shader(vertex_source.c_str(), in Shader()
104 glAttachShader(program, vertex_shader); in Shader()
126 vertex_shader(0), in Shader()
132 vertex_shader = 0; in Shader()
149 glAttachShader(program, vertex_shader); in Shader()
173 vertex_shader(0), in Shader()
179 vertex_shader = 0; in Shader()
202 glAttachShader(program, vertex_shader); in Shader()
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoBackends/D3D/
H A DDXPipeline.cpp19 DXPipeline::DXPipeline(ID3D11InputLayout* input_layout, ID3D11VertexShader* vertex_shader, in DXPipeline() argument
24 : m_input_layout(input_layout), m_vertex_shader(vertex_shader), in DXPipeline()
44 const DXShader* vertex_shader = static_cast<const DXShader*>(config.vertex_shader); in Create() local
47 ASSERT(vertex_shader != nullptr && pixel_shader != nullptr); in Create()
52 ->GetInputLayout(vertex_shader->GetByteCode().data(), in Create()
53 vertex_shader->GetByteCode().size()) : in Create()
60 return std::make_unique<DXPipeline>(input_layout, vertex_shader->GetD3DVertexShader(), in Create()
/dports/emulators/mess/mame-mame0226/src/osd/modules/opengl/
H A Dgl_shader_tool.cpp317 if(vertex_shader!= nullptr && *vertex_shader!=0) in delete_shader_tool()
319 pfn_glDeleteObjectARB(*vertex_shader); in delete_shader_tool()
324 *vertex_shader=0; in delete_shader_tool()
435 if (!vertex_shader) in gl_compile_shader_files()
454 if (!(*vertex_shader)) in gl_compile_shader_files()
460 err=GL_SHADER_CHECK(*vertex_shader, GL_OBJECT_TYPE_ARB); in gl_compile_shader_files()
466 pfn_glAttachObjectARB(*program, *vertex_shader); in gl_compile_shader_files()
513 if (!vertex_shader) in gl_compile_shader_sources()
532 if (!(*vertex_shader)) in gl_compile_shader_sources()
538 err=GL_SHADER_CHECK(*vertex_shader, GL_OBJECT_TYPE_ARB); in gl_compile_shader_sources()
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/dports/emulators/mame/mame-mame0226/src/osd/modules/opengl/
H A Dgl_shader_tool.cpp317 if(vertex_shader!= nullptr && *vertex_shader!=0) in delete_shader_tool()
319 pfn_glDeleteObjectARB(*vertex_shader); in delete_shader_tool()
324 *vertex_shader=0; in delete_shader_tool()
435 if (!vertex_shader) in gl_compile_shader_files()
454 if (!(*vertex_shader)) in gl_compile_shader_files()
460 err=GL_SHADER_CHECK(*vertex_shader, GL_OBJECT_TYPE_ARB); in gl_compile_shader_files()
466 pfn_glAttachObjectARB(*program, *vertex_shader); in gl_compile_shader_files()
513 if (!vertex_shader) in gl_compile_shader_sources()
532 if (!(*vertex_shader)) in gl_compile_shader_sources()
538 err=GL_SHADER_CHECK(*vertex_shader, GL_OBJECT_TYPE_ARB); in gl_compile_shader_sources()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgshadercomposition/
H A Doldshadercomposition.cpp43 osg::Shader* vertex_shader = new osg::Shader(osg::Shader::VERTEX); in createOldShaderCompositionScene() local
44 vertex_shader->addCodeInjection(-1,"varying vec4 color;\n"); in createOldShaderCompositionScene()
45 vertex_shader->addCodeInjection(-1,"varying vec4 texcoord;\n"); in createOldShaderCompositionScene()
46 vertex_shader->addCodeInjection(0,"color = gl_Color;\n"); in createOldShaderCompositionScene()
47 vertex_shader->addCodeInjection(0,"texcoord = gl_MultiTexCoord0;\n"); in createOldShaderCompositionScene()
48 vertex_shader->addCodeInjection(0,"gl_Position = ftransform();\n"); in createOldShaderCompositionScene()
49 sa->addShader(vertex_shader); in createOldShaderCompositionScene()
138 osg::Shader* vertex_shader = new osg::Shader(osg::Shader::VERTEX); in createOldShaderCompositionScene() local
139 vertex_shader->addCodeInjection(0,"gl_Position = ftransform();\n"); in createOldShaderCompositionScene()
141 sa->addShader(vertex_shader); in createOldShaderCompositionScene()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgshadercomposition/
H A Doldshadercomposition.cpp43 osg::Shader* vertex_shader = new osg::Shader(osg::Shader::VERTEX); in createOldShaderCompositionScene() local
44 vertex_shader->addCodeInjection(-1,"varying vec4 color;\n"); in createOldShaderCompositionScene()
45 vertex_shader->addCodeInjection(-1,"varying vec4 texcoord;\n"); in createOldShaderCompositionScene()
46 vertex_shader->addCodeInjection(0,"color = gl_Color;\n"); in createOldShaderCompositionScene()
47 vertex_shader->addCodeInjection(0,"texcoord = gl_MultiTexCoord0;\n"); in createOldShaderCompositionScene()
48 vertex_shader->addCodeInjection(0,"gl_Position = ftransform();\n"); in createOldShaderCompositionScene()
49 sa->addShader(vertex_shader); in createOldShaderCompositionScene()
138 osg::Shader* vertex_shader = new osg::Shader(osg::Shader::VERTEX); in createOldShaderCompositionScene() local
139 vertex_shader->addCodeInjection(0,"gl_Position = ftransform();\n"); in createOldShaderCompositionScene()
141 sa->addShader(vertex_shader); in createOldShaderCompositionScene()
/dports/graphics/gource/gource-0.51/src/core/
H A Dshader.cc204 if(vertex_shader != 0) vertex_shader->compile(); in load()
210 if(vertex_shader!=0) vertex_shader->attachTo(program); in load()
218 if(vertex_shader != 0) vertex_shader->unload(); in load()
225 if(vertex_shader != 0) delete vertex_shader; in loadPrefix()
226 vertex_shader = 0; in loadPrefix()
236 vertex_shader = new ShaderPass(this, GL_VERTEX_SHADER, "vertex"); in loadPrefix()
237 vertex_shader->includeFile(vertex_file); in loadPrefix()
346 if(!vertex_shader) vertex_shader = new ShaderPass(this, GL_VERTEX_SHADER, "vertex"); in grabShaderPass()
347 shader_pass = vertex_shader; in grabShaderPass()
/dports/sysutils/logstalgia/Logstalgia-logstalgia-1.1.2/src/core/
H A Dshader.cc204 if(vertex_shader != 0) vertex_shader->compile(); in load()
210 if(vertex_shader!=0) vertex_shader->attachTo(program); in load()
218 if(vertex_shader != 0) vertex_shader->unload(); in load()
225 if(vertex_shader != 0) delete vertex_shader; in loadPrefix()
226 vertex_shader = 0; in loadPrefix()
236 vertex_shader = new ShaderPass(this, GL_VERTEX_SHADER, "vertex"); in loadPrefix()
237 vertex_shader->includeFile(vertex_file); in loadPrefix()
346 if(!vertex_shader) vertex_shader = new ShaderPass(this, GL_VERTEX_SHADER, "vertex"); in grabShaderPass()
347 shader_pass = vertex_shader; in grabShaderPass()
/dports/x11-drivers/xorgxrdp/xorgxrdp-0.2.17/module/
H A DrdpEgl.c61 GLuint vertex_shader[4]; member
320 egl->vertex_shader[0] = glCreateShader(GL_VERTEX_SHADER); in rdpEglCreate()
326 glCompileShader(egl->vertex_shader[0]); in rdpEglCreate()
333 glAttachShader(egl->program[0], egl->vertex_shader[0]); in rdpEglCreate()
345 egl->vertex_shader[1] = glCreateShader(GL_VERTEX_SHADER); in rdpEglCreate()
351 glCompileShader(egl->vertex_shader[1]); in rdpEglCreate()
358 glAttachShader(egl->program[1], egl->vertex_shader[1]); in rdpEglCreate()
376 glCompileShader(egl->vertex_shader[2]); in rdpEglCreate()
383 glAttachShader(egl->program[2], egl->vertex_shader[2]); in rdpEglCreate()
401 glCompileShader(egl->vertex_shader[3]); in rdpEglCreate()
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/dports/multimedia/obs-studio/obs-studio-27.1.3/libobs/data/
H A Dformat_conversion.effect383 vertex_shader = VSPos(id);
392 vertex_shader = VSPos(id);
401 vertex_shader = VSPos(id);
428 vertex_shader = VSPos(id);
509 vertex_shader = VSPos(id);
518 vertex_shader = VSPos(id);
527 vertex_shader = VSPos(id);
545 vertex_shader = VSPos(id);
554 vertex_shader = VSPos(id);
563 vertex_shader = VSPos(id);
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoCommon/
H A DAbstractPipeline.h42 const AbstractShader* vertex_shader; member
54 return std::tie(vertex_format, vertex_shader, geometry_shader, pixel_shader,
57 std::tie(rhs.vertex_format, rhs.vertex_shader, rhs.geometry_shader, rhs.pixel_shader,
64 return std::tie(vertex_format, vertex_shader, geometry_shader, pixel_shader,
67 std::tie(rhs.vertex_format, rhs.vertex_shader, rhs.geometry_shader, rhs.pixel_shader,
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dclientside_vertex_arrays_es3.c55 GLuint vertex_shader; in main() local
70 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main()
71 glShaderSource(vertex_shader, 1, &source, NULL); in main()
72 glCompileShader(vertex_shader); in main()
91 glAttachShader(program, vertex_shader); in main()
H A Dglut_fullscreen.c183 GLuint vertex_shader; in main() local
227 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main()
228 glShaderSource(vertex_shader, 1, &str, NULL); in main()
229 glCompileShader(vertex_shader); in main()
233 glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &params); in main()
235 glGetShaderiv(vertex_shader, GL_INFO_LOG_LENGTH, &params); in main()
237 glGetShaderInfoLog(vertex_shader, params, NULL, log); in main()
277 glAttachShader(program, vertex_shader); in main()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gl/
H A Dgl3cClipDistance.cpp716 std::string vertex_shader = m_vertex_shader_code; in prepareVertexShaderCode() local
720vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "CLIP_DISTANCE_REDECL… in prepareVertexShaderCode()
725vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "CLIP_DISTANCE_REDECL… in prepareVertexShaderCode()
730 vertex_shader = in prepareVertexShaderCode()
747 vertex_shader = in prepareVertexShaderCode()
751 vertex_shader = in prepareVertexShaderCode()
754 vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "CLIP_COUNT", in prepareVertexShaderCode()
760 vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "VERTEX_COUNT", "1"); in prepareVertexShaderCode()
763 vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "VERTEX_COUNT", "2"); in prepareVertexShaderCode()
766 vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "VERTEX_COUNT", "3"); in prepareVertexShaderCode()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/ui/gl/test/
H A Dgl_image_test_template.cc17 std::string vertex_shader = base::StringPrintf( in LoadVertexShader() local
28 return GLHelper::LoadShader(GL_VERTEX_SHADER, vertex_shader.c_str()); in LoadVertexShader()
115 GLuint vertex_shader = LoadVertexShader(); in DrawTextureQuad() local
117 GLuint program = GLHelper::SetupProgram(vertex_shader, fragment_shader); in DrawTextureQuad()
132 glDeleteShader(vertex_shader); in DrawTextureQuad()
/dports/math/geogram/geogram-1.7.7/src/lib/third_party/glfw/examples/
H A Dsimple.c81 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
111 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main()
112 glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); in main()
113 glCompileShader(vertex_shader); in main()
120 glAttachShader(program, vertex_shader); in main()
/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/glfw/examples/
H A Dsimple.c81 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
111 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main()
112 glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); in main()
113 glCompileShader(vertex_shader); in main()
120 glAttachShader(program, vertex_shader); in main()
H A Doffscreen.c82 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
116 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main()
117 glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); in main()
118 glCompileShader(vertex_shader); in main()
125 glAttachShader(program, vertex_shader); in main()
/dports/graphics/glfw/glfw-3.3.4/examples/
H A Doffscreen.c82 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
116 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main()
117 glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); in main()
118 glCompileShader(vertex_shader); in main()
125 glAttachShader(program, vertex_shader); in main()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/glfw/src/examples/
H A Doffscreen.c81 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
115 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main()
116 glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); in main()
117 glCompileShader(vertex_shader); in main()
124 glAttachShader(program, vertex_shader); in main()
H A Dsimple.c80 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
110 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main()
111 glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); in main()
112 glCompileShader(vertex_shader); in main()
119 glAttachShader(program, vertex_shader); in main()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glfw/src/examples/
H A Doffscreen.c81 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
115 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main()
116 glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); in main()
117 glCompileShader(vertex_shader); in main()
124 glAttachShader(program, vertex_shader); in main()
H A Dsimple.c80 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
110 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main()
111 glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); in main()
112 glCompileShader(vertex_shader); in main()
119 glAttachShader(program, vertex_shader); in main()

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