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Searched refs:vid_bright (Results 1 – 3 of 3) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/fx/
H A Dramp.cpp87 if (!fequal(vid_gamma, 1.0f) || !fequal(vid_contrast, 1.0f) || !fequal(vid_bright, 0.0f)) in draw()
92 d->uBrightness = de::clamp(-0.8f, vid_bright, 0.8f); in draw()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/gl/
H A Dgl_main.cpp83 dfloat vid_gamma = 1.0f, vid_bright, vid_contrast = 1.0f; variable
193 oldbright = vid_bright;
195 GL_MakeGammaRamp(myramp.table, vid_gamma, vid_contrast, vid_bright);
210 if (oldgamma != vid_gamma || oldcontrast != vid_contrast || oldbright != vid_bright) in GL_FinishFrame()
1511 C_VAR_FLOAT("vid-bright", &vid_bright, 0, -1, 1); in GL_Register()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/gl/
H A Dgl_main.h52 DENG_EXTERN_C float vid_gamma, vid_bright, vid_contrast; variable