Searched refs:vid_bright (Results 1 – 3 of 3) sorted by relevance
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/fx/ |
H A D | ramp.cpp | 87 if (!fequal(vid_gamma, 1.0f) || !fequal(vid_contrast, 1.0f) || !fequal(vid_bright, 0.0f)) in draw() 92 d->uBrightness = de::clamp(-0.8f, vid_bright, 0.8f); in draw()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/gl/ |
H A D | gl_main.cpp | 83 dfloat vid_gamma = 1.0f, vid_bright, vid_contrast = 1.0f; variable 193 oldbright = vid_bright; 195 GL_MakeGammaRamp(myramp.table, vid_gamma, vid_contrast, vid_bright); 210 if (oldgamma != vid_gamma || oldcontrast != vid_contrast || oldbright != vid_bright) in GL_FinishFrame() 1511 C_VAR_FLOAT("vid-bright", &vid_bright, 0, -1, 1); in GL_Register()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/gl/ |
H A D | gl_main.h | 52 DENG_EXTERN_C float vid_gamma, vid_bright, vid_contrast; variable
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