Searched refs:vid_mouse (Results 1 – 15 of 15) sorted by relevance
/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | vid.h | 61 extern cvar_t vid_mouse;
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H A D | cl_screen.c | 2126 VID_SetMouse(true, vid_mouse.integer && !in_client_mouse, true); in CL_UpdateScreen() 2128 VID_SetMouse(vid.fullscreen, vid_mouse.integer && !in_client_mouse, true); in CL_UpdateScreen() 2130 …VID_SetMouse(vid.fullscreen, vid_mouse.integer && !cl.csqc_wantsmousemove && (!cls.demoplayback ||… in CL_UpdateScreen()
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H A D | vid_shared.c | 107 cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullsc… variable 1203 Cvar_RegisterVariable(&vid_mouse); in VID_Shared_Init()
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H A D | todo | 23 0 bug darkplaces client: can't move mouse around in nexuiz menu if vid_mouse is 0 110 0 change darkplaces: make vid_mouse 0 mouse movement work with menu.dat
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H A D | ChangeLog | 4089 also consider vid_mouse cvar when key_dest is key_menu 15700 …parameter, this avoids mousegrab on the initial loading screen (before +vid_mouse 1 on commandline… 33211 removed a duplicate registration of the vid_mouse cvar (in vid_glx.c) 33965 vid_glx.c has been improved/cleaned up greatly and now pays attention to vid_mouse and vid_dga and …
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/dports/games/darkplaces/darkplaces/ |
H A D | vid.h | 197 extern cvar_t vid_mouse;
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H A D | cl_screen.c | 2950 …VID_SetMouse(true, vid_mouse.integer && !in_client_mouse && !vid_touchscreen.integer, !vid_touchsc… in CL_UpdateScreen() 2952 …VID_SetMouse(vid.fullscreen, vid_mouse.integer && !in_client_mouse && !vid_touchscreen.integer, !v… in CL_UpdateScreen() 2954 …VID_SetMouse(vid.fullscreen, vid_mouse.integer && !cl.csqc_wantsmousemove && cl_prydoncursor.integ… in CL_UpdateScreen()
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H A D | vid_shared.c | 167 cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullsc… variable 1691 Cvar_RegisterVariable(&vid_mouse); in VID_Shared_Init()
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H A D | todo | 28 0 bug darkplaces client: can't move mouse around in nexuiz menu if vid_mouse is 0 127 0 change darkplaces: make vid_mouse 0 mouse movement work with menu.dat
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H A D | ChangeLog | 32340 also consider vid_mouse cvar when key_dest is key_menu 50880 …parameter, this avoids mousegrab on the initial loading screen (before +vid_mouse 1 on commandline… 80343 removed a duplicate registration of the vid_mouse cvar (in vid_glx.c) 81735 vid_glx.c has been improved/cleaned up greatly and now pays attention to vid_mouse and vid_dga and …
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | vid.h | 199 extern cvar_t vid_mouse;
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H A D | cl_screen.c | 2958 …VID_SetMouse(true, vid_mouse.integer && !in_client_mouse && !vid_touchscreen.integer, !vid_touchsc… in CL_UpdateScreen() 2960 …VID_SetMouse(vid.fullscreen, vid_mouse.integer && !in_client_mouse && !vid_touchscreen.integer, !v… in CL_UpdateScreen() 2962 …VID_SetMouse(vid.fullscreen, vid_mouse.integer && !cl.csqc_wantsmousemove && cl_prydoncursor.integ… in CL_UpdateScreen()
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H A D | vid_shared.c | 177 cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullsc… variable 1772 Cvar_RegisterVariable(&vid_mouse); in VID_Shared_Init()
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H A D | todo | 29 0 bug darkplaces client: can't move mouse around in nexuiz menu if vid_mouse is 0 128 0 change darkplaces: make vid_mouse 0 mouse movement work with menu.dat
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/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/menu/ |
H A D | options.menu | 1018 cvarname "vid_mouse"
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