/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | screens.cpp | 1462 videoClearScreen(0); in fadepaltile() 1557 videoClearScreen(0L); in G_DisplayLogo() 1653 videoClearScreen(0L); in G_DisplayLogo() 1660 videoClearScreen(0L); in G_DisplayLogo() 1847 videoClearScreen(0); in G_DisplayLogo() 1933 videoClearScreen(0L); in G_DisplayLogo() 1941 videoClearScreen(0L); in G_DisplayLogo() 2474 videoClearScreen(0L); in G_BonusScreen() 2498 videoClearScreen(0); in G_BonusScreen() 3053 videoClearScreen(0L); in G_BonusScreenRRRA() [all …]
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H A D | anim.cpp | 369 videoClearScreen(0); in Anim_Play() 547 videoClearScreen(0); in Anim_Play()
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H A D | premap.cpp | 481 videoClearScreen(0L); in G_DoLoadScreen() 484 videoClearScreen(0); in G_DoLoadScreen() 547 videoClearScreen(0L); in G_DoLoadScreen()
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H A D | playmve.cpp | 733 videoClearScreen(0); in Run()
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H A D | demo.cpp | 546 videoClearScreen(0); in Demo_DisplayProfStatus()
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H A D | sbar.cpp | 1445 videoClearScreen(0); in G_DrawBackground()
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H A D | gameexec.cpp | 1357 videoClearScreen(0); in Screen_Play()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_screens.cpp | 280 videoClearScreen(0L); in RT_Intro() 427 videoClearScreen(0L); in RT_Intro() 450 videoClearScreen(0L); in RT_BossScene() 494 videoClearScreen(0L); in RT_BossScene() 547 videoClearScreen(0L); in RT_FinalBossScene() 658 videoClearScreen(0L); in RT_FinalBossScene() 665 videoClearScreen(0L); in RT_Bonus() 686 videoClearScreen(0); in RT_Bonus() 711 videoClearScreen(0L); in RT_Bonus() 867 videoClearScreen(0); in RT_Bonus()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | screens.cpp | 1449 videoClearScreen(0); in fadepaltile() 1593 videoClearScreen(0); in gameDisplayTitleScreen() 1698 videoClearScreen(0L); in G_DisplayLogo() 1757 videoClearScreen(0L); in G_DisplayLogo() 1767 videoClearScreen(0L); in G_DisplayLogo() 1776 videoClearScreen(0L); in G_DisplayLogo() 1920 videoClearScreen(0L); in G_BonusCutscenes() 1954 videoClearScreen(0L); in G_BonusCutscenes() 1994 videoClearScreen(0L); in G_BonusCutscenes() 2307 videoClearScreen(0L); in G_BonusScreen() [all …]
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H A D | anim.cpp | 335 videoClearScreen(0); in Anim_Play() 515 videoClearScreen(0); in Anim_Play()
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H A D | premap.cpp | 325 videoClearScreen(0L); in G_DemoLoadScreen() 368 videoClearScreen(0L); in G_DoLoadScreen() 373 videoClearScreen(0); in G_DoLoadScreen()
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H A D | demo.cpp | 416 videoClearScreen(0); in Demo_DisplayProfStatus()
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H A D | sbar.cpp | 1040 videoClearScreen(0); in G_DrawBackground()
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H A D | gameexec.cpp | 1204 videoClearScreen(0);
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | credits.cpp | 91 videoClearScreen(0); in credLogosDos() 132 videoClearScreen(0); in credReset() 272 videoClearScreen(0); in credPlaySmk()
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H A D | map2d.cpp | 193 videoClearScreen(0); in sub_25C74()
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H A D | blood.cpp | 1832 videoClearScreen(0); in app_main() 1848 videoClearScreen(0); in app_main() 1935 videoClearScreen(0); in app_main()
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H A D | view.cpp | 3806 videoClearScreen(0); in viewLoadingScreenWide() 3842 videoClearScreen(0); in viewLoadingScreenUpdate()
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H A D | gamemenu.cpp | 2153 videoClearScreen(0); in Draw()
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | exhumed.cpp | 3167 videoClearScreen(nClearColour); in EraseScreen() 3171 videoClearScreen(nClearColour); in EraseScreen()
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H A D | menu.cpp | 384 videoClearScreen(overscanindex); in menu_DoPlasma() 719 …videoClearScreen(overscanindex); // fix hall of mirrors when console renders offscreen in widescre… in menu_DrawTheMap()
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H A D | view.cpp | 749 videoClearScreen(overscanindex); in DrawView()
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | menu.cpp | 190 videoClearScreen(0); in menuscreen()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | build.h | 1231 void videoClearScreen(int32_t dacol);
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/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | game.cpp | 4311 videoClearScreen(0L); //Clear screen to specified color in drawscreen() 4333 videoClearScreen(0L); //Clear screen to specified color in drawscreen()
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