Home
last modified time | relevance | path

Searched refs:viewSetSystemMessage (Results 1 – 10 of 10) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dasound.cpp136viewSetSystemMessage("Missing sound #%d used in ambient sound generator #%d\n", nSFX, nSprite); in ambInit()
145viewSetSystemMessage("Missing RAW sound \"%s\" used in ambient sound generator #%d\n", pSFX->rawNa… in ambInit()
H A Deventq.cpp368 …else viewSetSystemMessage("Invalid TextOver command by xobject #%d (object type %d)", nIndex, nTyp… in evSend()
380 …else viewSetSystemMessage("Invalid Level-Exit# command by xobject #%d (object type %d)", nIndex, n… in evSend()
385 …else viewSetSystemMessage("Invalid Total-Secrets command by xobject #%d (object type %d)", nIndex,… in evSend()
389 …else viewSetSystemMessage("Invalid Trigger-Secret command by xobject #%d (object type %d)", nIndex… in evSend()
H A Dwarp.cpp147 viewSetSystemMessage("At least 4 spawn positions for each team is recommended."); in warpInit()
148 viewSetSystemMessage("Team A positions: %d, Team B positions: %d.", team1, team2); in warpInit()
H A Dendgame.cpp210 viewSetSystemMessage("Invalid secret type %d triggered.", nType); in Found()
H A Dview.h161 void viewSetSystemMessage(const char* pMessage, ...);
H A Dcallback.cpp233 viewSetSystemMessage("Sprite #%d is not on Respawn or Thing list\n", nSprite); in Respawn()
236 viewSetSystemMessage("Sprite #%d does not have the respawn attribute\n", nSprite); in Respawn()
H A Daiunicult.cpp1947 viewSetSystemMessage("Unknown custom dude #%d property (%d)", pSprite->index, propId); in genDudePrepare()
2034viewSetSystemMessage("No SEQ animation id %d found for custom dude #%d!", i, pSprite->index); in genDudePrepare()
2035 viewSetSystemMessage("SEQ base id: %d", seqStartId); in genDudePrepare()
H A Dtriggers.cpp1507viewSetSystemMessage("Unable to find path marker with id #%d for path sector #%d", nId, nSector); in OperatePath()
1646viewSetSystemMessage("Unable to find path marker with id #%d for path sector #%d", nId, nSector); in InitPath()
H A Dnnexts.cpp2113viewSetSystemMessage("Max (%d) Physics affected sprites reached!", kMaxSuperXSprites); in usePropertiesChanger()
4268 viewSetSystemMessage("Only sprites could use command #%d", event.cmd); in modernTypeOperateSprite()
5618 else viewSetSystemMessage("Failed to load QAV animation #%d", qavId); in playerQavSceneLoad()
6022viewSetSystemMessage("No patrol state #%d found for dude #%d (type = %d)", state, pSprite->index, … in aiPatrolState()
H A Dview.cpp2980 void viewSetSystemMessage(const char* pMessage, ...) { in viewSetSystemMessage() function