Searched refs:viewSetSystemMessage (Results 1 – 10 of 10) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | asound.cpp | 136 … viewSetSystemMessage("Missing sound #%d used in ambient sound generator #%d\n", nSFX, nSprite); in ambInit() 145 …viewSetSystemMessage("Missing RAW sound \"%s\" used in ambient sound generator #%d\n", pSFX->rawNa… in ambInit()
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H A D | eventq.cpp | 368 …else viewSetSystemMessage("Invalid TextOver command by xobject #%d (object type %d)", nIndex, nTyp… in evSend() 380 …else viewSetSystemMessage("Invalid Level-Exit# command by xobject #%d (object type %d)", nIndex, n… in evSend() 385 …else viewSetSystemMessage("Invalid Total-Secrets command by xobject #%d (object type %d)", nIndex,… in evSend() 389 …else viewSetSystemMessage("Invalid Trigger-Secret command by xobject #%d (object type %d)", nIndex… in evSend()
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H A D | warp.cpp | 147 viewSetSystemMessage("At least 4 spawn positions for each team is recommended."); in warpInit() 148 viewSetSystemMessage("Team A positions: %d, Team B positions: %d.", team1, team2); in warpInit()
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H A D | endgame.cpp | 210 viewSetSystemMessage("Invalid secret type %d triggered.", nType); in Found()
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H A D | view.h | 161 void viewSetSystemMessage(const char* pMessage, ...);
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H A D | callback.cpp | 233 viewSetSystemMessage("Sprite #%d is not on Respawn or Thing list\n", nSprite); in Respawn() 236 viewSetSystemMessage("Sprite #%d does not have the respawn attribute\n", nSprite); in Respawn()
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H A D | aiunicult.cpp | 1947 viewSetSystemMessage("Unknown custom dude #%d property (%d)", pSprite->index, propId); in genDudePrepare() 2034 … viewSetSystemMessage("No SEQ animation id %d found for custom dude #%d!", i, pSprite->index); in genDudePrepare() 2035 viewSetSystemMessage("SEQ base id: %d", seqStartId); in genDudePrepare()
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H A D | triggers.cpp | 1507 … viewSetSystemMessage("Unable to find path marker with id #%d for path sector #%d", nId, nSector); in OperatePath() 1646 … viewSetSystemMessage("Unable to find path marker with id #%d for path sector #%d", nId, nSector); in InitPath()
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H A D | nnexts.cpp | 2113 … viewSetSystemMessage("Max (%d) Physics affected sprites reached!", kMaxSuperXSprites); in usePropertiesChanger() 4268 viewSetSystemMessage("Only sprites could use command #%d", event.cmd); in modernTypeOperateSprite() 5618 else viewSetSystemMessage("Failed to load QAV animation #%d", qavId); in playerQavSceneLoad() 6022 …viewSetSystemMessage("No patrol state #%d found for dude #%d (type = %d)", state, pSprite->index, … in aiPatrolState()
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H A D | view.cpp | 2980 void viewSetSystemMessage(const char* pMessage, ...) { in viewSetSystemMessage() function
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