/dports/games/spring/spring_98.0/rts/Rendering/Env/ |
H A D | RefractWater.cpp | 33 …glTexImage2D(target, 0, 3, globalRendering->viewSizeX, globalRendering->viewSizeY, 0, GL_RGB, GL_I… in LoadGfx() 36 …ower_of_2(globalRendering->viewSizeX), next_power_of_2(globalRendering->viewSizeY), 0, GL_RGB, GL_… in LoadGfx() 56 glCopyTexSubImage2D(target, 0, 0, 0, 0, 0, globalRendering->viewSizeX, globalRendering->viewSizeY); in Draw() 64 …float v[] = { 10.0f * globalRendering->viewSizeX, 10.0f * globalRendering->viewSizeY, 0.0f, 0.0f }; in Draw() 70 v[1] = 1.0f / next_power_of_2(globalRendering->viewSizeY); in Draw()
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H A D | SkyBox.cpp | 79 -camera->CalcPixelDir(globalRendering->viewSizeX, globalRendering->viewSizeY), in Draw() 80 -camera->CalcPixelDir( 0, globalRendering->viewSizeY) in Draw()
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H A D | BumpWater.cpp | 169 , screenTextureY(globalRendering->viewSizeY) in CBumpWater() 436 …"ScreenInverse", 1.0f / globalRendering->viewSizeX, 1.0f / globalRendering->viewSizeY); in CBumpWater() 456 …Constf2(definitions, "BlurBase", 0.0f, mapInfo->water.blurBase / globalRendering->viewSizeY); in CBumpWater() 744 glViewport(globalRendering->viewPosX, 0, globalRendering->viewSizeX, globalRendering->viewSizeY); in UpdateWater() 1030 glViewport(globalRendering->viewPosX, 0, globalRendering->viewSizeX, globalRendering->viewSizeY); in UpdateDynWaves() 1058 glUniform2f( uniforms[13], 0.0f, mapInfo->water.blurBase / globalRendering->viewSizeY); in SetUniforms() 1083 …et, 0, 0, 0, globalRendering->viewPosX, 0, globalRendering->viewSizeX, globalRendering->viewSizeY); in Draw() 1089 …et, 0, 0, 0, globalRendering->viewPosX, 0, globalRendering->viewSizeX, globalRendering->viewSizeY); in Draw() 1169 glViewport(0, 0, globalRendering->viewSizeX, globalRendering->viewSizeY); in DrawRefraction()
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H A D | AdvWater.cpp | 125 float3 base = camera->CalcPixelDir(globalRendering->viewPosX, globalRendering->viewSizeY); in Draw() 126 …dering->viewPosX, 0) - camera->CalcPixelDir(globalRendering->viewPosX, globalRendering->viewSizeY); in Draw() 343 glViewport(globalRendering->viewPosX, 0, globalRendering->viewSizeX, globalRendering->viewSizeY); in UpdateWater()
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/dports/games/spring/spring_98.0/rts/Rendering/ |
H A D | GlobalRendering.cpp | 63 CR_IGNORED(viewSizeY), 121 , viewSizeY(1) in CGlobalRendering() 315 viewSizeY = vsy; in SetViewSize() 332 viewSizeY = winSizeY; in UpdateViewPortGeometry() 337 viewSizeY = winSizeY; in UpdateViewPortGeometry() 351 pixelY = 1.0f / viewSizeY; in UpdatePixelGeometry() 353 aspectRatio = viewSizeX / float(viewSizeY); in UpdatePixelGeometry()
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H A D | GlobalRendering.h | 85 int viewSizeY; variable
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/dports/games/spring/spring_98.0/cont/examples/Widgets/ |
H A D | minimap_relative.lua | 60 function widget:ViewResize(viewSizeX, viewSizeY) 63 local yp = math.floor(viewSizeY * ymax) - yoff - 2 77 gl.ConfigMiniMap(xoff, viewSizeY - sy - yoff, sx, sy)
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H A D | camera_smooth_move.lua | 64 function widget:ViewResize(viewSizeX, viewSizeY) 66 vsy = viewSizeY
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/dports/games/spring/spring_98.0/rts/Game/ |
H A D | LoadScreen.cpp | 311 font->glPrint(0.1f,0.9f, globalRendering->viewSizeY / 35.0f, FONT_NORM, in Draw() 315 …ont->GetTextNumLines(oldLoadMessages) * font->GetLineHeight() * globalRendering->viewSizeY / 35.0f; in Draw() 316 …font->glPrint(0.1f,0.9f - posy * globalRendering->pixelY, globalRendering->viewSizeY / 35.0f, FO… in Draw() 326 …font->glFormat(0.5f,0.06f, globalRendering->viewSizeY / 35.0f, FONT_OUTLINE | FONT_CENTER | FONT_N… in Draw() 328 …font->glFormat(0.5f,0.02f, globalRendering->viewSizeY / 50.0f, FONT_OUTLINE | FONT_CENTER | FONT_N… in Draw() 436 if ((bm.xsize > globalRendering->viewSizeX) || (bm.ysize > globalRendering->viewSizeY)) { in LoadStartPicture() 438 float newY = globalRendering->viewSizeY; in LoadStartPicture()
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H A D | Camera.cpp | 76 if (globalRendering->viewSizeY <= 0) { in Update() 79 lppScale = (2.0f * tanHalfFov) / globalRendering->viewSizeY; in Update() 128 viewport[3] = globalRendering->viewSizeY; in Update() 229 const int vsy = std::max(1, globalRendering->viewSizeY); in CalcPixelDir() 433 v.y -= (camDeltaTime * 0.001f * (mouse->lasty > (globalRendering->viewSizeY - 2))); in GetMoveVectorFromState()
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H A D | AviVideoCapturing.cpp | 73 const int videoSizeY = (globalRendering->viewSizeY / 4) * 4; in StartCapturing()
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/dports/games/spring/spring_98.0/rts/Game/UI/ |
H A D | InputReceiver.h | 53 return float(globalRendering->viewSizeY - y) / globalRendering->viewSizeY; in MouseY() 67 return -float(y) / globalRendering->viewSizeY; in MouseMoveY()
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H A D | MiniMap.cpp | 110 lastWindowSizeY = globalRendering->viewSizeY; in CMiniMap() 114 height = globalRendering->viewSizeY; in CMiniMap() 239 ypos = globalRendering->viewSizeY - height - ypos; in ParseGeometry() 267 height = globalRendering->viewSizeY; in SetMaximizedGeometry() 279 ypos = (globalRendering->viewSizeY - height) / 2; in SetMaximizedGeometry() 282 height = globalRendering->viewSizeY; in SetMaximizedGeometry() 398 ypos -= (lastWindowSizeY - globalRendering->viewSizeY); in UpdateGeometry() 401 height = globalRendering->viewSizeY; in UpdateGeometry() 416 lastWindowSizeY = globalRendering->viewSizeY; in UpdateGeometry() 433 mapBox.ymin = globalRendering->viewSizeY - (ypos + height); in UpdateGeometry() [all …]
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H A D | ResourceBar.cpp | 170 const float headerFontSize = (box.y2 - box.y1) * 0.7 * globalRendering->viewSizeY; in Draw() 171 const float labelsFontSize = (box.y2 - box.y1) * 0.5 * globalRendering->viewSizeY; in Draw() 279 box.y1 -= float(dy) / globalRendering->viewSizeY; in MouseMove() 280 box.y2 -= float(dy) / globalRendering->viewSizeY; in MouseMove()
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H A D | CursorIcons.cpp | 124 glViewport(globalRendering->viewPosX, 0, globalRendering->viewSizeX, globalRendering->viewSizeY); in DrawTexts() 153 glViewport(globalRendering->viewPosX, 0, globalRendering->viewSizeX, globalRendering->viewSizeY); in DrawBuilds()
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H A D | StartPosSelecter.cpp | 175 const float my = (globalRendering->viewSizeY - float(mouse->lasty)) / globalRendering->viewSizeY; in Draw()
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H A D | TooltipConsole.cpp | 70 const float fontSize = (h * globalRendering->viewSizeY) * (smallFont->GetLineHeight() / 5.75f); in Draw() 73 float curY = y + h - 0.5f * fontSize * smallFont->GetLineHeight() / globalRendering->viewSizeY; in Draw()
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H A D | MouseCursor.cpp | 285 glViewport(xp, globalRendering->viewSizeY - yp, xs, ys); in Draw() 307 glViewport(globalRendering->viewPosX, 0, globalRendering->viewSizeX, globalRendering->viewSizeY); in Draw()
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/dports/games/ufoai/ufoai-2.5-source/src/client/ui/node/ |
H A D | ui_node_textlist.cpp | 80 int viewSizeY; in drawText() local 89 viewSizeY = node->box.size[1] / lineHeight; in drawText() 91 viewSizeY = EXTRADATA(node).super.scrollY.viewSize; in drawText() 150 setScrollY(node, -1, viewSizeY, count); in drawText()
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H A D | ui_node_text2.cpp | 151 int viewSizeY; in drawText() local 161 viewSizeY = node->box.size[1] / lineHeight; in drawText() 163 viewSizeY = EXTRADATA(node).super.super.scrollY.viewSize; in drawText() 218 …->contentAlign, x1, y, x, width, EXTRADATA(node).super.lineHeight, cur, viewSizeY, EXTRADATA(node)… in drawText() 225 setScrollY(node, -1, viewSizeY, fullSizeY); in drawText()
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H A D | ui_node_text.cpp | 168 int viewSizeY; in drawText() local 178 viewSizeY = node->box.size[1] / lineHeight; in drawText() 180 viewSizeY = EXTRADATA(node).super.scrollY.viewSize; in drawText() 303 …contentAlign, x1, y, x1, tabwidth - 1, EXTRADATA(node).lineHeight, cur, viewSizeY, EXTRADATA(node)… in drawText() 325 …t)node->contentAlign, x1, y, x, width, EXTRADATA(node).lineHeight, cur, viewSizeY, EXTRADATA(node)… in drawText() 344 setScrollY(node, -1, viewSizeY, fullSizeY); in drawText()
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/dports/games/spring/spring_98.0/rts/System/ |
H A D | SpringApp.cpp | 341 if (globalRendering->viewSizeY<=0) globalRendering->viewSizeY = dmode.h; in CreateSDLWindow() 348 globalRendering->viewSizeY = std::max(globalRendering->viewSizeY, minViewSizeY); in CreateSDLWindow() 376 globalRendering->viewSizeX, globalRendering->viewSizeY, in CreateSDLWindow() 484 const int vpy = globalRendering->winSizeY - globalRendering->viewSizeY - globalRendering->viewPosY; in SetupViewportGeometry() 486 agui::gui->UpdateScreenGeometry(globalRendering->viewSizeX, globalRendering->viewSizeY, vpx, vpy); in SetupViewportGeometry() 543 …ring->viewPosX, globalRendering->viewPosY, globalRendering->viewSizeX, globalRendering->viewSizeY); in InitOpenGL() 560 …t @%iHz %s", __FUNCTION__, globalRendering->viewSizeX, globalRendering->viewSizeY, SDL_BITSPERPIXE… in InitOpenGL()
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/dports/games/spring/spring_98.0/rts/Game/Camera/ |
H A D | TWController.cpp | 57 if (mouse->lasty < globalRendering->viewSizeY / 3) { in ScreenEdgeMove() 89 …pixelSize = (camera->GetTanHalfFov() * 2.0f) / globalRendering->viewSizeY * (-camera->rot.x * 1500… in Update()
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/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/ |
H A D | TerrainTextureGLSL.cpp | 135 height = globalRendering->viewSizeY; in BufferTexture() 403 …glUniform2fARB(invScreenDim, 1.0f / globalRendering->viewSizeX, 1.0f / globalRendering->viewSizeY); in EndPass() 796 …((buffer->width != globalRendering->viewSizeX) || (buffer->height != globalRendering->viewSizeY)) { in BeginPass() 810 …ring->viewPosX, globalRendering->viewPosY, globalRendering->viewSizeX, globalRendering->viewSizeY); in BeginPass() 937 glUniform2fARB(invScreenDim, 1.0f/globalRendering->viewSizeX, 1.0f/globalRendering->viewSizeY); in SimpleCopyShader()
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/dports/games/spring/spring_98.0/rts/Rendering/Env/Decals/ |
H A D | DecalsDrawerGL4.cpp | 226 …etUniform("invScreenSize", 1.0f / globalRendering->viewSizeX, 1.0f / globalRendering->viewSizeY); 524 …r->SetUniform("invScreenSize", 1.f / globalRendering->viewSizeX, 1.f / globalRendering->viewSizeY); 533 …, 0, GL_DEPTH_COMPONENT24, globalRendering->viewSizeX, globalRendering->viewSizeY, 0, GL_DEPTH_COM… 550 …exSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, globalRendering->viewSizeX, globalRendering->viewSizeY);
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