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Searched refs:view_inv (Results 1 – 5 of 5) sorted by relevance

/dports/graphics/blender/blender-2.91.0/release/scripts/templates_py/
H A Dgizmo_operator.py63 view_inv = rv3d.view_matrix.to_3x3()
65 self.plane_no = view_inv[1].normalized()
101 view_inv = rv3d.view_matrix.to_3x3()
102 return view_inv.normalized()
153 no_a = (no_a @ self.view_inv).xy.normalized()
154 no_b = (no_b @ self.view_inv).xy.normalized()
181 view_inv = self.my_view_orientation(context)
183 self.view_inv = view_inv
184 self.rotate_axis = view_inv[2].xyz
185 self.rotate_up = view_inv[1].xyz
/dports/graphics/blender/blender-2.91.0/source/blender/editors/gizmo_library/gizmo_types/
H A Dsnap3d_gizmo.c120 float view_inv[4][4]; in ED_gizmotypes_snap_3d_draw_util() local
121 copy_m4_m4(view_inv, rv3d->viewinv); in ED_gizmotypes_snap_3d_draw_util()
132 imm_drawcircball(loc_curr, ED_view3d_pixel_size(rv3d, loc_curr) * radius, view_inv, pos); in ED_gizmotypes_snap_3d_draw_util()
155 mul_v3_v3fl(vx, view_inv[0], x_size); in ED_gizmotypes_snap_3d_draw_util()
156 mul_v3_v3fl(vy, view_inv[1], x_size); in ED_gizmotypes_snap_3d_draw_util()
/dports/games/spacejunk/spacejunk-1.0.5/src/
H A Dcworld.cpp369 …Matrix2x3 view_inv(1.0/zoom,1.0/zoom,0,-Graphic::screencenter.x,-Graphic::screencenter.y, eye->get… in hittedBodies() local
370 Vector2d pos=view_inv*point; in hittedBodies()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_view3d/
H A Dview3d_edit.c1127 float view_inv[4]; in view3d_ndof_pan_zoom() local
1173 mul_qt_v3(view_inv, pan_vec); in view3d_ndof_pan_zoom()
1193 float view_inv[4]; in view3d_ndof_orbit() local
1201 invert_qt_qt_normalized(view_inv, rv3d->viewquat); in view3d_ndof_orbit()
1214 mul_qt_v3(view_inv, xvec); in view3d_ndof_orbit()
1239 mul_qt_v3(view_inv, axis); in view3d_ndof_orbit()
1270 float view_inv[4]; in view3d_ndof_fly() local
1294 mul_qt_v3(view_inv, trans); in view3d_ndof_fly()
1340 mul_qt_v3(view_inv, axis); in view3d_ndof_fly()
1357 mul_qt_v3(view_inv, view_horizon); in view3d_ndof_fly()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/transform/
H A Dtransform_snap.c194 float view_inv[4][4]; in drawSnapping() local
195 copy_m4_m4(view_inv, rv3d->viewinv); in drawSnapping()
209 imm_drawcircball(p->co, ED_view3d_pixel_size(rv3d, p->co) * size, view_inv, pos); in drawSnapping()