/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | wl_game.cpp | 308 if((unsigned)viewheight == screenHeight) return; in DrawPlayBorderSides() 328 …l(BorderTextures[5], viewscreenx-offset, viewscreeny+viewheight, viewscreenx, viewscreeny+viewheig… in DrawPlayBorderSides() 329 …ill(BorderTextures[6], viewscreenx, viewscreeny+viewheight, viewscreenx+viewwidth, viewscreeny+vie… in DrawPlayBorderSides() 330 …ures[7], viewscreenx+viewwidth, viewscreeny+viewheight, viewscreenx+viewwidth+offset, viewscreeny+… in DrawPlayBorderSides() 333 …VWB_DrawFill(BorderTextures[6], 0, viewscreeny+viewheight, screenWidth, viewscreeny+viewheight+Bor… in DrawPlayBorderSides() 348 …lear(colors[1], viewscreenx, viewscreeny+viewheight, viewscreenx+viewwidth+scaleFactorX, viewscree… in DrawPlayBorderSides() 350 …ear(colors[2], viewscreenx-scaleFactorX, viewscreeny+viewheight, viewscreenx, viewscreeny+viewheig… in DrawPlayBorderSides() 356 … VWB_Clear(colors[1], 0, viewscreeny+viewheight, screenWidth, viewscreeny+viewheight+scaleFactorY); in DrawPlayBorderSides() 375 VWB_DrawFill(borderTex, 0, viewscreeny, viewscreenx, viewheight + viewscreeny); in RefreshBackground() 377 VWB_DrawFill(borderTex, 0, viewscreeny + viewheight, screenWidth, statusbary2); in RefreshBackground() [all …]
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H A D | wl_atmos.cpp | 32 int hvheight = viewheight >> 1; in Init3DPoints() 55 int hvheight = viewheight >> 1; in DrawStarSky() 90 if(yy > viewheight - 11) stopy = viewheight - yy; in DrawStarSky() 113 int hvheight = viewheight >> 1; in DrawRain() 137 if(xx >= 0 && xx < viewwidth && yy > 0 && yy < viewheight) in DrawRain() 176 int hvheight = viewheight >> 1; in DrawSnow() 200 if(xx > 0 && xx < viewwidth && yy > 0 && yy < viewheight) in DrawSnow()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_user.c | 97 player->viewz = player->mo->z + player->viewheight; in P_CalcHeight() 108 player->viewheight += player->deltaviewheight; in P_CalcHeight() 110 if (player->viewheight > VIEWHEIGHT) in P_CalcHeight() 112 player->viewheight = VIEWHEIGHT; in P_CalcHeight() 116 if (player->viewheight < VIEWHEIGHT/2) in P_CalcHeight() 118 player->viewheight = VIEWHEIGHT/2; in P_CalcHeight() 130 player->viewz = player->mo->z + player->viewheight + bob; in P_CalcHeight() 183 if (player->viewheight > 6*FRACUNIT) in P_DeathThink() 184 player->viewheight -= FRACUNIT; in P_DeathThink() 186 if (player->viewheight < 6*FRACUNIT) in P_DeathThink() [all …]
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H A D | r_draw.c | 60 int viewheight; variable 295 if (dc_yh == viewheight-1) in R_DrawFuzzColumn() 296 dc_yh = viewheight - 2; in R_DrawFuzzColumn() 356 if (dc_yh == viewheight-1) in R_DrawFuzzColumnLow() 357 dc_yh = viewheight - 2; in R_DrawFuzzColumnLow() 887 for (y=0 ; y<viewheight ; y+=8) in R_FillBackScreen() 891 for (y=0 ; y<viewheight ; y+=8) in R_FillBackScreen() 904 viewwindowy+viewheight, in R_FillBackScreen() 908 viewwindowy+viewheight, in R_FillBackScreen() 958 ofs = (viewheight+top)*SCREENWIDTH-side; in R_DrawViewBorder() [all …]
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/dports/sysutils/slider/Slider-7bf0423/ |
H A D | transactions-ghosts.adb | 78 vheight : constant Positive := Positive (viewheight); 190 First_Line_Position => viewheight + 2, 235 viewheight := TIC.Lines - 3; 236 if viewheight < 7 then 237 viewheight := 7; 240 Number_Of_Lines => viewheight, 302 if row = Natural (viewheight) then 314 if row = Natural (viewheight) then 338 pages : constant Positive := 1 + (total / Positive (viewheight)); 339 head : constant Positive := 1 + Positive (viewheight) * (page - 1); [all …]
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_user.c | 158 player->viewheight += player->deltaviewheight; in P_CalcHeight() 160 if (player->viewheight > VIEWHEIGHT) in P_CalcHeight() 162 player->viewheight = VIEWHEIGHT; in P_CalcHeight() 166 if (player->viewheight < VIEWHEIGHT/2) in P_CalcHeight() 168 player->viewheight = VIEWHEIGHT/2; in P_CalcHeight() 181 player->viewz = player->mo->z + player->viewheight + bob; in P_CalcHeight() 262 if (player->viewheight > 6*FRACUNIT) in P_DeathThink() 263 player->viewheight -= FRACUNIT; in P_DeathThink() 265 if (player->viewheight < 6*FRACUNIT) in P_DeathThink() 266 player->viewheight = 6*FRACUNIT; in P_DeathThink()
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H A D | r_main.c | 370 viewheight = SCREENHEIGHT; in R_ExecuteSetViewSize() 376 viewheight = SCREENHEIGHT-ST_SCALED_HEIGHT; in R_ExecuteSetViewSize() 382 viewheight = (setblocks*(SCREENHEIGHT-ST_SCALED_HEIGHT)/10) & ~7; in R_ExecuteSetViewSize() 387 viewheightfrac = viewheight<<FRACBITS;//e6y in R_ExecuteSetViewSize() 389 centery = viewheight/2; in R_ExecuteSetViewSize() 397 R_InitBuffer (scaledviewwidth, viewheight); in R_ExecuteSetViewSize() 410 screenheightarray[i] = viewheight; in R_ExecuteSetViewSize() 413 for (i=0 ; i<viewheight ; i++) in R_ExecuteSetViewSize() 415 fixed_t dy = D_abs(((i-viewheight/2)<<FRACBITS)+FRACUNIT/2); in R_ExecuteSetViewSize() 600 V_FillRect(0, viewwindowx, viewwindowy, viewwidth, viewheight, color); in R_RenderPlayerView()
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_scale.c | 222 if (dc_yh >= viewheight) in ScaleTransparentPost() 223 dc_yh = viewheight-1; in ScaleTransparentPost() 267 if (dc_yh >= viewheight) in ScaleMaskedPost() 268 dc_yh = viewheight-1; in ScaleMaskedPost() 301 if (dc_yh >= viewheight) in ScaleClippedPost() 302 dc_yh = viewheight-1; in ScaleClippedPost() 331 if (dc_yh >= viewheight) in ScaleSolidMaskedPost() 332 dc_yh = viewheight-1; in ScaleSolidMaskedPost() 368 if (dc_yh >= viewheight) in ScaleTransparentClippedPost() 369 dc_yh = viewheight-1; in ScaleTransparentClippedPost() [all …]
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H A D | rt_floor.c | 104 ofs=(((maxheight)-(player->z))>>3)+(centery-(viewheight>>1)); in DrawSky() 109 else if (((centerskypost-ofs)+viewheight)>399) in DrawSky() 111 ofs=-(399-(centerskypost+viewheight)); in DrawSky() 198 ofs=(((maxheight)-(player->z))>>3)+(centery-(viewheight>>1)); in DrawFullSky() 203 else if (((centerskypost-ofs)+viewheight)>399) in DrawFullSky() 205 ofs=-(399-(centerskypost+viewheight)); in DrawFullSky() 224 DrawSkyPost((byte *)bufferofs + (dest>>2),src,viewheight); in DrawFullSky() 226 DrawSkyPost((byte *)bufferofs + dest,src,viewheight); in DrawFullSky() 698 y=viewheight-1; in DrawPlanes() 713 while (y<viewheight-1) in DrawPlanes()
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H A D | rt_view.c | 71 int viewheight; variable 293 viewheight = viewsizes[ ( size << 1 ) + 1 ]; // must be even in SetViewSize() 329 height = viewheight; in SetViewSize() 338 centery = viewheight >> 1; in SetViewSize() 340 yzangleconverter = ( 0xaf85 * viewheight ) / 200; in SetViewSize() 345 if ( viewheight >= maxheight ) in SetViewSize() 348 viewheight = maxheight; in SetViewSize() 353 screeny = ( ( maxheight - viewheight ) >> 1 ) + topy; in SetViewSize()
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | r_main.c | 422 viewheight = SCREENHEIGHT - ST_SCALED_HEIGHT; in R_ExecuteSetViewSize() 427 viewheight = SCREENHEIGHT; in R_ExecuteSetViewSize() 432 viewheightfrac = viewheight<<FRACBITS;//e6y in R_ExecuteSetViewSize() 434 centery = viewheight/2; in R_ExecuteSetViewSize() 442 R_InitBuffer (scaledviewwidth, viewheight); in R_ExecuteSetViewSize() 461 screenheightarray[i] = viewheight; in R_ExecuteSetViewSize() 464 for (i=0 ; i<viewheight ; i++) in R_ExecuteSetViewSize() 554 centeryfrac = (viewheight << (FRACBITS-1)) + dy; in R_SetupFreelook() 559 centery = viewheight / 2; in R_SetupFreelook() 566 for (i=0 ; i<viewheight ; i++) in R_SetupFreelook() [all …]
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H A D | p_user.c | 180 if (player->viewheight > VIEWHEIGHT) in P_CalcHeight() 182 player->viewheight = VIEWHEIGHT; in P_CalcHeight() 460 player->viewheight = 6*FRACUNIT; in P_DeathThink() 483 if(player->viewheight > 6*FRACUNIT) in P_DeathThink() 485 player->viewheight -= FRACUNIT; in P_DeathThink() 487 if(player->viewheight < 6*FRACUNIT) in P_DeathThink() 489 player->viewheight = 6*FRACUNIT; in P_DeathThink() 506 if (player->viewheight > 6*FRACUNIT) in P_DeathThink() 507 player->viewheight -= FRACUNIT; in P_DeathThink() 508 if (player->viewheight < 6*FRACUNIT) in P_DeathThink() [all …]
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_user.c | 171 player->viewheight += player->deltaviewheight; in P_CalcHeight() 173 if (player->viewheight > VIEWHEIGHT) in P_CalcHeight() 175 player->viewheight = VIEWHEIGHT; in P_CalcHeight() 179 if (player->viewheight < VIEWHEIGHT/2) in P_CalcHeight() 181 player->viewheight = VIEWHEIGHT/2; in P_CalcHeight() 194 player->viewz = player->mo->z + player->viewheight + bob; in P_CalcHeight() 321 if (player->viewheight > 6*FRACUNIT) in P_DeathThink() 322 player->viewheight -= FRACUNIT; in P_DeathThink() 324 if (player->viewheight < 6*FRACUNIT) in P_DeathThink() 325 player->viewheight = 6*FRACUNIT; in P_DeathThink()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_user.c | 117 player->viewheight += player->deltaviewheight; in P_CalcHeight() 119 if (player->viewheight > VIEWHEIGHT) in P_CalcHeight() 121 player->viewheight = VIEWHEIGHT; in P_CalcHeight() 125 if (player->viewheight < VIEWHEIGHT/2) in P_CalcHeight() 127 player->viewheight = VIEWHEIGHT/2; in P_CalcHeight() 139 player->viewz = player->mo->z + player->viewheight + bob; in P_CalcHeight() 227 if (player->viewheight > 6*FRACUNIT) in P_DeathThink() 228 player->viewheight -= FRACUNIT; in P_DeathThink() 230 if (player->viewheight < 6*FRACUNIT) in P_DeathThink() 231 player->viewheight = 6*FRACUNIT; in P_DeathThink()
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H A D | r_draw.c | 61 int viewheight; variable 378 if (dc_yh == viewheight-1) in R_DrawFuzzColumn() 380 dc_yh = viewheight - 2; in R_DrawFuzzColumn() 458 if (dc_yh == viewheight-1) in R_DrawFuzzColumnLow() 460 dc_yh = viewheight - 2; in R_DrawFuzzColumnLow() 1123 for (y=0 ; y<(viewheight >> crispy->hires) ; y+=8) in R_FillBackScreen() 1127 for (y=0 ; y<(viewheight >> crispy->hires) ; y+=8) in R_FillBackScreen() 1140 (viewwindowy >> crispy->hires)+(viewheight >> crispy->hires), in R_FillBackScreen() 1187 top = ((SCREENHEIGHT-SBARHEIGHT)-viewheight)/2; in R_DrawViewBorder() 1194 ofs = (viewheight+top)*SCREENWIDTH-side; in R_DrawViewBorder() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | r_draw.c | 32 int viewwidth, scaledviewwidth, viewheight, viewwindowx, viewwindowy; variable 124 if (dc_yh == viewheight - 1) in R_DrawTLColumn() 125 dc_yh = viewheight - 2; in R_DrawTLColumn() 166 if (dc_yh == viewheight - 1) in R_DrawAltTLColumn() 167 dc_yh = viewheight - 2; in R_DrawAltTLColumn() 474 V_DrawPatch(x, viewwindowy + viewheight, W_CacheLumpName("bordb", in R_DrawViewBorder() 477 for (y = viewwindowy; y < viewwindowy + viewheight; y += 16) in R_DrawViewBorder() 487 V_DrawPatch(viewwindowx + viewwidth, viewwindowy + viewheight, in R_DrawViewBorder() 489 V_DrawPatch(viewwindowx - 4, viewwindowy + viewheight, in R_DrawViewBorder()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | r_draw.c | 24 int viewwidth, scaledviewwidth, viewheight, viewwindowx, viewwindowy; variable 131 if (dc_yh == viewheight-1) in R_DrawFuzzColumn() 132 dc_yh = viewheight - 2; in R_DrawFuzzColumn() 183 if (dc_yh == viewheight-1) in R_DrawAltFuzzColumn() 184 dc_yh = viewheight - 2; in R_DrawAltFuzzColumn() 491 V_DrawPatch(x, viewwindowy+viewheight, W_CacheLumpName("bordb", in R_DrawViewBorder() 494 for(y=viewwindowy; y < viewwindowy+viewheight; y += 16) in R_DrawViewBorder() 504 V_DrawPatch(viewwindowx+viewwidth, viewwindowy+viewheight, in R_DrawViewBorder() 506 V_DrawPatch(viewwindowx-4, viewwindowy+viewheight, in R_DrawViewBorder()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | r_draw.c | 61 int viewheight; variable 238 if (dc_yh == viewheight-1) in R_DrawMVisTLColumn() 239 dc_yh = viewheight - 2; in R_DrawMVisTLColumn() 291 if (dc_yh == viewheight-1) in R_DrawTLColumn() 292 dc_yh = viewheight - 2; in R_DrawTLColumn() 880 for (y=0 ; y<(viewheight >> crispy->hires) ; y+=8) in R_FillBackScreen() 884 for (y=0 ; y<(viewheight >> crispy->hires) ; y+=8) in R_FillBackScreen() 897 (viewwindowy >> crispy->hires)+(viewheight >> crispy->hires), in R_FillBackScreen() 944 top = ((SCREENHEIGHT-SBARHEIGHT)-viewheight)/2; in R_DrawViewBorder() 951 ofs = (viewheight+top)*SCREENWIDTH-side; in R_DrawViewBorder() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | r_draw.c | 61 int viewheight; variable 238 if (dc_yh == viewheight-1) in R_DrawMVisTLColumn() 239 dc_yh = viewheight - 2; in R_DrawMVisTLColumn() 291 if (dc_yh == viewheight-1) in R_DrawTLColumn() 292 dc_yh = viewheight - 2; in R_DrawTLColumn() 880 for (y=0 ; y<viewheight ; y+=8) in R_FillBackScreen() 884 for (y=0 ; y<viewheight ; y+=8) in R_FillBackScreen() 897 viewwindowy+viewheight, in R_FillBackScreen() 901 viewwindowy+viewheight, in R_FillBackScreen() 951 ofs = (viewheight+top)*SCREENWIDTH-side; in R_DrawViewBorder() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | r_draw.c | 32 int viewwidth, scaledviewwidth, viewheight, viewwindowx, viewwindowy; variable 124 if (dc_yh == viewheight - 1) in R_DrawTLColumn() 125 dc_yh = viewheight - 2; in R_DrawTLColumn() 166 if (dc_yh == viewheight - 1) in R_DrawAltTLColumn() 167 dc_yh = viewheight - 2; in R_DrawAltTLColumn() 476 V_DrawPatch(x, (viewwindowy + viewheight) >> crispy->hires, W_CacheLumpName("bordb", in R_DrawViewBorder() 479 … for (y = (viewwindowy >> crispy->hires); y < (viewwindowy + viewheight) >> crispy->hires; y += 16) in R_DrawViewBorder() 489 …V_DrawPatch((viewwindowx + viewwidth) >> crispy->hires, (viewwindowy + viewheight) >> crispy->hire… in R_DrawViewBorder() 491 V_DrawPatch((viewwindowx >> crispy->hires) - 4, (viewwindowy + viewheight) >> crispy->hires, in R_DrawViewBorder()
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H A D | r_main.c | 559 viewheight = SCREENHEIGHT; in R_ExecuteSetViewSize() 564 viewheight = (setblocks * 161 / 10) << crispy->hires; in R_ExecuteSetViewSize() 567 viewheight &= ~1; in R_ExecuteSetViewSize() 572 centery = viewheight / 2; in R_ExecuteSetViewSize() 593 R_InitBuffer(scaledviewwidth, viewheight); in R_ExecuteSetViewSize() 607 screenheightarray[i] = viewheight; in R_ExecuteSetViewSize() 612 for (i = 0; i < viewheight; i++) in R_ExecuteSetViewSize() 614 dy = ((i - viewheight / 2) << FRACBITS) + FRACUNIT / 2; in R_ExecuteSetViewSize() 739 tempCentery = viewheight / 2 + ((player->lookdir) << crispy->hires) * screenblocks / 10; in R_SetupFrame() 744 for (i = 0; i < viewheight; i++) in R_SetupFrame()
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/dports/audio/supercollider/SuperCollider-3.11.0-Source/examples/GUI examples/ |
H A D | strike.scd | 60 var xx, yy, x, y, c, d, width, viewheight; 69 viewheight = w.bounds.height; 86 var scale = y.linexp(0, viewheight, 1, 40); 111 point.y.linlin(0, viewheight, 1, -1) 112 ).alpha_(point.y.linexp(0, viewheight, 0.5, 0.1)); 117 d = d.deepCollect(2, { |x| x.y = x.y + 0.5 % viewheight });
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | r_main.c | 582 viewheight = SCREENHEIGHT; in R_ExecuteSetViewSize() 587 viewheight = ((setblocks * 158 / 10)) << crispy->hires; in R_ExecuteSetViewSize() 590 viewheight &= ~1; in R_ExecuteSetViewSize() 595 centery = viewheight / 2; in R_ExecuteSetViewSize() 616 R_InitBuffer(scaledviewwidth, viewheight); in R_ExecuteSetViewSize() 630 screenheightarray[i] = viewheight; in R_ExecuteSetViewSize() 635 for (i = 0; i < viewheight; i++) in R_ExecuteSetViewSize() 637 dy = ((i - viewheight / 2) << FRACBITS) + FRACUNIT / 2; in R_ExecuteSetViewSize() 792 tempCentery = viewheight / 2 + ((player->lookdir) << crispy->hires) * screenblocks / 10; in R_SetupFrame() 797 for (i = 0; i < viewheight; i++) in R_SetupFrame() [all …]
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H A D | p_user.c | 117 player->viewz = player->mo->z + player->viewheight; in P_CalcHeight() 129 player->viewheight += player->deltaviewheight; in P_CalcHeight() 130 if (player->viewheight > VIEWHEIGHT) in P_CalcHeight() 132 player->viewheight = VIEWHEIGHT; in P_CalcHeight() 135 if (player->viewheight < VIEWHEIGHT / 2) in P_CalcHeight() 137 player->viewheight = VIEWHEIGHT / 2; in P_CalcHeight() 321 player->viewheight = 6 * FRACUNIT; in P_DeathThink() 344 if (player->viewheight > 6 * FRACUNIT) in P_DeathThink() 345 player->viewheight -= FRACUNIT; in P_DeathThink() 346 if (player->viewheight < 6 * FRACUNIT) in P_DeathThink() [all …]
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_user.c | 104 player->viewz = player->mo->z + player->viewheight; in P_CalcHeight() 116 player->viewheight += player->deltaviewheight; in P_CalcHeight() 117 if (player->viewheight > VIEWHEIGHT) in P_CalcHeight() 119 player->viewheight = VIEWHEIGHT; in P_CalcHeight() 122 if (player->viewheight < VIEWHEIGHT/2) in P_CalcHeight() 124 player->viewheight = VIEWHEIGHT/2; in P_CalcHeight() 314 player->viewheight = 6*FRACUNIT; in P_DeathThink() 337 if(player->viewheight > 6*FRACUNIT) in P_DeathThink() 338 player->viewheight -= FRACUNIT; in P_DeathThink() 339 if(player->viewheight < 6*FRACUNIT) in P_DeathThink() [all …]
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