Searched refs:viewrollangle (Results 1 – 6 of 6) sorted by relevance
340 angle_t viewrollangle; member
128 lua_pushangle(L, plr->viewrollangle); in player_get()433 plr->viewrollangle = luaL_checkangle(L, 3); in player_set()
633 angle_t rollangle = players[displayplayer].viewrollangle; in R_CheckViewMorph()
115 WRITEANGLE(save_p, players[i].viewrollangle); in P_NetArchivePlayers()329 players[i].viewrollangle = READANGLE(save_p); in P_NetUnArchivePlayers()
7398 newangle -= player->viewrollangle / ANG1; in P_NiGHTSMovement()
5661 if (player->viewrollangle != 0) in HWR_DrawSkyBackground()5663 fixed_t rol = AngleFixed(player->viewrollangle); in HWR_DrawSkyBackground()5939 if (player->viewrollangle != 0) in HWR_RenderSkyboxView()5941 fixed_t rol = AngleFixed(player->viewrollangle); in HWR_RenderSkyboxView()6153 if (player->viewrollangle != 0) in HWR_RenderPlayerView()6155 fixed_t rol = AngleFixed(player->viewrollangle); in HWR_RenderPlayerView()