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Searched refs:viewrollangle (Results 1 – 6 of 6) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dd_player.h340 angle_t viewrollangle; member
H A Dlua_playerlib.c128 lua_pushangle(L, plr->viewrollangle); in player_get()
433 plr->viewrollangle = luaL_checkangle(L, 3); in player_set()
H A Dr_main.c633 angle_t rollangle = players[displayplayer].viewrollangle; in R_CheckViewMorph()
H A Dp_saveg.c115 WRITEANGLE(save_p, players[i].viewrollangle); in P_NetArchivePlayers()
329 players[i].viewrollangle = READANGLE(save_p); in P_NetUnArchivePlayers()
H A Dp_user.c7398 newangle -= player->viewrollangle / ANG1; in P_NiGHTSMovement()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_main.c5661 if (player->viewrollangle != 0) in HWR_DrawSkyBackground()
5663 fixed_t rol = AngleFixed(player->viewrollangle); in HWR_DrawSkyBackground()
5939 if (player->viewrollangle != 0) in HWR_RenderSkyboxView()
5941 fixed_t rol = AngleFixed(player->viewrollangle); in HWR_RenderSkyboxView()
6153 if (player->viewrollangle != 0) in HWR_RenderPlayerView()
6155 fixed_t rol = AngleFixed(player->viewrollangle); in HWR_RenderPlayerView()