Searched refs:viewscreeny (Results 1 – 5 of 5) sorted by relevance
/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | wl_game.cpp | 323 …VWB_DrawFill(BorderTextures[0], viewscreenx-offset, viewscreeny-offset, viewscreenx, viewscreeny, … in DrawPlayBorderSides() 325 …VWB_DrawFill(BorderTextures[2], viewscreenx, viewscreeny-offset, viewscreenx+viewwidth+offset, vie… in DrawPlayBorderSides() 346 …WB_Clear(colors[0], viewscreenx-scaleFactorX, viewscreeny-scaleFactorY, viewscreenx+viewwidth, vie… in DrawPlayBorderSides() 347 VWB_Clear(colors[0], viewscreenx-scaleFactorX, viewscreeny, viewscreenx, viewscreeny+viewheight); in DrawPlayBorderSides() 350 …VWB_Clear(colors[2], viewscreenx-scaleFactorX, viewscreeny+viewheight, viewscreenx, viewscreeny+vi… in DrawPlayBorderSides() 355 VWB_Clear(colors[0], 0, viewscreeny-scaleFactorY, screenWidth, viewscreeny); in DrawPlayBorderSides() 356 … VWB_Clear(colors[1], 0, viewscreeny+viewheight, screenWidth, viewscreeny+viewheight+scaleFactorY); in DrawPlayBorderSides() 373 if(viewscreeny > statusbary1) in RefreshBackground() 375 VWB_DrawFill(borderTex, 0, viewscreeny, viewscreenx, viewheight + viewscreeny); in RefreshBackground() 376 …VWB_DrawFill(borderTex, viewwidth + viewscreenx, viewscreeny, screenWidth, viewheight + viewscreen… in RefreshBackground() [all …]
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H A D | wl_main.h | 18 extern int viewscreenx, viewscreeny;
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H A D | wl_main.cpp | 92 int viewscreenx, viewscreeny; variable 566 viewscreenx = viewscreeny = screenofs = 0; in SetViewSize() 570 viewscreeny = (statusbary2+statusbary1-viewheight)/2; in SetViewSize() 571 screenofs = viewscreeny*SCREENPITCH+viewscreenx; in SetViewSize()
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H A D | r_sprites.cpp | 537 …screen->DrawTexture(gmoverTex, viewscreenx + (viewwidth>>1), viewscreeny + (viewheight>>1) + yscal… in Draw()
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H A D | am_map.cpp | 100 AM_Overlay.CalculateDimensions(viewscreenx, viewscreeny, viewwidth, viewheight); in AM_ChangeResolution()
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