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Searched refs:viewsidex (Results 1 – 3 of 3) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/render/
H A Drend_main.h66 DENG_EXTERN_C float viewsidex, viewsidey; variable
191 #define Rend_PointDist2D(c) (abs((vOrigin.z-(c)[VY])*viewsidex - (vOrigin.x-(c)[VX])*viewsidey))
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/
H A Dbillboard.cpp547 DGL_Rotatef(vpitch, viewsidex, 0, viewsidey); in Rend_DrawSprite()
H A Drend_main.cpp230 dfloat viewsidex, viewsidey; variable
4823 viewsidex = -viewData->viewSin; in Rend_RenderMap()