/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | rendertarget.h | 5 int texw, texh, vieww, viewh; member 302 w = vieww; in scissorrender() 310 w = min(int(ceil((scissorx2+1)/2*vieww)) + 2*blursize, vieww) - x; in scissorrender() 322 w = vieww; in scissorblur() 330 w = min(int(ceil((scissorx2+1)/2*vieww)), vieww) - x; in scissorblur() 349 vieww = w; 366 vieww = w; 402 else glViewport(screen->w-vieww, screen->h-viewh, vieww, viewh); 422 sw = vieww; 445 sw = vieww; [all …]
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H A D | shadowmap.cpp | 127 x = max(int(floor((scissorx1+1)/2*vieww)) - 2*blursize, 2); in scissorblur() 129 w = min(int(ceil((scissorx2+1)/2*vieww)) + 2*blursize, vieww-2) - x; in scissorblur() 137 w = vieww - 2*2; in scissorrender() 147 glScissor(screen->w-vieww, screen->h-viewh, vieww, viewh); in doclear() 180 … shadowoffset.x = -fmod(dirx.dot(camera1->o) - skewdir.x*camera1->o.z, 2.0f*shadowmapradius/vieww); in dorender() 232 sx += screen->w-vieww; in dorender() 286 right.mul(shadowmapradius*2.0f/shadowmaptex.vieww); in calcscissorbox() 290 ….add(vec(forward).mul(smy - shadowmaptex.viewh/2)).add(vec(right).mul(smx - shadowmaptex.vieww/2)); in calcscissorbox()
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H A D | depthfx.h | 152 … setenvparamf("depthfxview", SHPARAM_VERTEX, 6, 0.5f*depthfxtex.vieww, 0.5f*depthfxtex.viewh); in binddepthfxtex() 154 …setenvparamf("depthfxview", SHPARAM_VERTEX, 6, 0.5f*float(depthfxtex.vieww)/depthfxtex.texw, 0.5f*… in binddepthfxtex()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | rendertarget.h | 5 int texw, texh, vieww, viewh; member 269 if(vieww < texw || viewh < texh) in scissorrender() 272 w = vieww; in scissorrender() 280 w = min(int(ceil((scissorx2+1)/2*vieww)) + 2*blursize, vieww) - x; in scissorrender() 289 if(vieww < texw || viewh < texh) in scissorblur() 292 w = vieww; in scissorblur() 298 x = max(int(floor((scissorx1+1)/2*vieww)), 0); in scissorblur() 300 w = min(int(ceil((scissorx2+1)/2*vieww)), vieww) - x; in scissorblur() 319 vieww = w; 350 glViewport(0, 0, vieww, viewh); [all …]
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H A D | shadowmap.cpp | 103 x = max(int(floor((scissorx1+1)/2*vieww)) - 2*blursize, 2); in scissorblur() 105 w = min(int(ceil((scissorx2+1)/2*vieww)) + 2*blursize, vieww-2) - x; in scissorblur() 113 w = vieww - 2*2; in scissorrender() 137 … shadowoffset.x = -fmod(dirx.dot(camera1->o) - skewdir.x*camera1->o.z, 2.0f*shadowmapradius/vieww); in dorender()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | rendertarget.h | 5 int texw, texh, vieww, viewh; member 273 if(vieww < texw || viewh < texh) in scissorrender() 276 w = vieww; in scissorrender() 284 w = min(int(ceil((scissorx2+1)/2*vieww)) + 2*blursize, vieww) - x; in scissorrender() 293 if(vieww < texw || viewh < texh) in scissorblur() 296 w = vieww; in scissorblur() 302 x = max(int(floor((scissorx1+1)/2*vieww)), 0); in scissorblur() 304 w = min(int(ceil((scissorx2+1)/2*vieww)), vieww) - x; in scissorblur() 323 vieww = w; 354 glViewport(0, 0, vieww, viewh); [all …]
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H A D | shadowmap.cpp | 103 x = max(int(floor((scissorx1+1)/2*vieww)) - 2*blursize, 2); in scissorblur() 105 w = min(int(ceil((scissorx2+1)/2*vieww)) + 2*blursize, vieww-2) - x; in scissorblur() 113 w = vieww - 2*2; in scissorrender() 137 … shadowoffset.x = -fmod(dirx.dot(camera1->o) - skewdir.x*camera1->o.z, 2.0f*shadowmapradius/vieww); in dorender()
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | renderlights.cpp | 284 screenquad(vieww, viewh); in renderao() 286 xscale *= float(vieww)/aow; in renderao() 330 screenquad(vieww, viewh, i ? vieww : aow, aoh); in renderao() 996 pw = vieww, ph = viewh; in processhdr() 1017 if(vieww/2 >= bloomw) in processhdr() 1019 pw = vieww/2; in processhdr() 4048 int x1 = int(floor(max(sx1*0.5f+0.5f-refractmargin*viewh/vieww, 0.0f)*vieww)), in rendertransparent() 4050 x2 = int(ceil(min(sx2*0.5f+0.5f+refractmargin*viewh/vieww, 1.0f)*vieww)), in rendertransparent() 4079 matrix4 raymatrix(vec(-0.5f*vieww*projmatrix.a.x, 0, 0.5f*vieww - 0.5f*vieww*projmatrix.c.x), in rendertransparent() 4292 GLOBALPARAMF(viewsize, vieww, viewh, 1.0f/vieww, 1.0f/viewh); in preparegbuffer() [all …]
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H A D | aa.cpp | 64 float maxvel = sqrtf(vieww*vieww + viewh*viewh)/tqaareproject; in setaavelocityparams() 89 screenquad(vieww, viewh); in resolve() 199 screenquad(vieww, viewh); in dofxaa() 632 screenquad(vieww, viewh); in dosmaa() 658 screenquad(vieww, viewh); in dosmaa() 682 screenquad(vieww, viewh); in dosmaa() 708 projmatrix.jitter(jitter.x*2.0f/vieww, jitter.y*2.0f/viewh); in jitteraa()
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H A D | rendergl.cpp | 1338 int vieww = -1, viewh = -1, viewidx = 0; variable 2132 vieww = viewh = size; in drawminimap() 2173 vieww = oldvieww; in drawminimap() 2235 vieww = viewh = size; in drawcubemap() 2294 vieww = oldvieww; in drawcubemap() 2348 oldvieww = vieww; in start() 2355 vieww = min(gw, w); in start() 2384 vieww = oldvieww; in end() 2406 if(scalefbo) { vieww = gw; viewh = gh; } in gl_drawview() 2508 doaa(setuppostfx(vieww, viewh, outfbo), processhdr); in gl_drawview() [all …]
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | renderlights.cpp | 284 screenquad(vieww, viewh); in renderao() 286 xscale *= float(vieww)/aow; in renderao() 330 screenquad(vieww, viewh, i ? vieww : aow, aoh); in renderao() 996 pw = vieww, ph = viewh; in processhdr() 1017 if(vieww/2 >= bloomw) in processhdr() 1019 pw = vieww/2; in processhdr() 4048 int x1 = int(floor(max(sx1*0.5f+0.5f-refractmargin*viewh/vieww, 0.0f)*vieww)), in rendertransparent() 4050 x2 = int(ceil(min(sx2*0.5f+0.5f+refractmargin*viewh/vieww, 1.0f)*vieww)), in rendertransparent() 4079 matrix4 raymatrix(vec(-0.5f*vieww*projmatrix.a.x, 0, 0.5f*vieww - 0.5f*vieww*projmatrix.c.x), in rendertransparent() 4292 GLOBALPARAMF(viewsize, vieww, viewh, 1.0f/vieww, 1.0f/viewh); in preparegbuffer() [all …]
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H A D | aa.cpp | 64 float maxvel = sqrtf(vieww*vieww + viewh*viewh)/tqaareproject; in setaavelocityparams() 89 screenquad(vieww, viewh); in resolve() 199 screenquad(vieww, viewh); in dofxaa() 632 screenquad(vieww, viewh); in dosmaa() 658 screenquad(vieww, viewh); in dosmaa() 682 screenquad(vieww, viewh); in dosmaa() 708 projmatrix.jitter(jitter.x*2.0f/vieww, jitter.y*2.0f/viewh); in jitteraa()
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H A D | rendergl.cpp | 1338 int vieww = -1, viewh = -1, viewidx = 0; variable 2132 vieww = viewh = size; in drawminimap() 2173 vieww = oldvieww; in drawminimap() 2235 vieww = viewh = size; in drawcubemap() 2294 vieww = oldvieww; in drawcubemap() 2348 oldvieww = vieww; in start() 2355 vieww = min(gw, w); in start() 2384 vieww = oldvieww; in end() 2406 if(scalefbo) { vieww = gw; viewh = gh; } in gl_drawview() 2508 doaa(setuppostfx(vieww, viewh, outfbo), processhdr); in gl_drawview() [all …]
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | renderlights.cpp | 310 screenquad(vieww, viewh); in renderao() 312 xscale *= float(vieww)/aow; in renderao() 356 screenquad(vieww, viewh, i ? vieww : aow, aoh); in renderao() 1052 pw = vieww, ph = viewh; in processhdr() 1073 if(vieww/2 >= bloomw) in processhdr() 1075 pw = vieww/2; in processhdr() 3428 cx2 = min((cx2 * vieww + margin + volw - 1) / volw, vieww); in rendervolumetric() 4628 int x1 = int(floor(max(sx1*0.5f+0.5f-refractmargin*viewh/vieww, 0.0f)*vieww)), in rendertransparent() 4630 x2 = int(ceil(min(sx2*0.5f+0.5f+refractmargin*viewh/vieww, 1.0f)*vieww)), in rendertransparent() 4659 matrix4 raymatrix(vec(-0.5f*vieww*projmatrix.a.x, 0, 0.5f*vieww - 0.5f*vieww*projmatrix.c.x), in rendertransparent() [all …]
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H A D | aa.cpp | 71 float maxvel = sqrtf(vieww*vieww + viewh*viewh)/tqaareproject; in setaavelocityparams() 104 screenquad(vieww, viewh); in resolvetqaa() 182 screenquad(vieww, viewh); in dofxaa() 614 screenquad(vieww, viewh); in dosmaa() 640 screenquad(vieww, viewh); in dosmaa() 664 screenquad(vieww, viewh); in dosmaa() 689 projmatrix.jitter(jitter.x*2.0f/vieww, jitter.y*2.0f/viewh); in jitteraa()
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H A D | rendergl.cpp | 1377 int vieww = -1, viewh = -1, farplane; variable 2058 vieww = viewh = size; in drawminimap() 2095 vieww = oldvieww; in drawminimap() 2147 vieww = viewh = size; in drawcubemap() 2204 vieww = oldvieww; in drawcubemap() 2258 oldvieww = vieww; in start() 2265 vieww = min(gw, w); in start() 2292 vieww = oldvieww; in end() 2481 vieww = hudw; in gl_drawnoview() 2483 hud::update(vieww, viewh); in gl_drawnoview() [all …]
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/dports/games/golly/golly-3.3-src/gollybase/ |
H A D | ltldraw.cpp | 96 int vieww = view.getwidth(); in draw() local 151 if (x >= vieww || y >= viewh || x+imax <= 0 || y+jmax <= 0) { in draw() 200 if (x >= vieww || y >= viewh || x+pmsize <= 0 || y+pmsize <= 0) { in draw()
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H A D | qlifedraw.cpp | 94 if (xoff >= vieww || xoff + wd < 0 || yoff >= viewh || yoff + ht < 0) in BlitCells() 130 if (psub->d[i] != nullroots[0] && x < vieww && x + 32 >= 0) { in BlitCells() 197 if (xoff >= vieww || xoff + wd < 0 || yoff >= viewh || yoff + ht < 0) in ShrinkCells() 490 vieww = ((uvieww - 1) >> view->getmag()) + 1 ; in draw() 497 vieww = uvieww ; in draw() 506 int maxd = vieww ; in draw() 596 if (yoff >= viewh || xoff >= vieww || yoffuht < 0 || xoffuwd < 0) { in draw()
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H A D | ghashdraw.cpp | 160 (llx + vieww <= 0 || lly + viewh <= 0 || llx >= sw || lly >= sw)) in drawghnode() 274 vieww = ((uvieww - 1) >> view->getmag()) + 1 ; in draw() 280 vieww = uvieww ; in draw() 288 int maxd = vieww ; in draw() 349 if (llx > 0 || lly > 0 || llx + vieww <= 0 || lly + viewh <= 0 || in draw()
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H A D | hlifedraw.cpp | 143 (llx + vieww <= 0 || lly + viewh <= 0 || llx >= sw || lly >= sw)) in drawnode() 277 vieww = ((uvieww - 1) >> view->getmag()) + 1 ; in draw() 283 vieww = uvieww ; in draw() 287 int maxd = vieww ; in draw() 348 if (llx > 0 || lly > 0 || llx + vieww <= 0 || lly + viewh <= 0 || in draw()
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H A D | qlifealgo.h | 273 int uviewh, uvieww, viewh, vieww, mag, pmag, kadd ; variable
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/dports/games/fkiss/fkiss-0.33/ |
H A D | fkiss.c | 1456 vieww = topw - viewbw*2; 1458 if (vieww <= 0) 1459 vieww = 1; 1462 imgw = vieww - imgbw*2; 1472 imgx = (vieww - imgw - imgbw*2)/2; in recenter() 1484 ovieww = vieww; 1493 if (vieww != ovieww || viewh != oviewh) 1593 viewx, viewy, vieww, viewh, viewbw, in init_window() 1611 viewx, viewy, vieww, viewh, viewbw, in init_window() 1734 if (op->width <= vieww) { [all …]
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H A D | work.h | 57 extern int vieww, viewh;
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H A D | work.c | 114 int vieww, viewh; variable
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H A D | menu.c | 321 vieww-(aboutokw+MNFNCBW*2+1), in create_set_menu() 542 x = (vieww - calc_text_size(str))/2; 715 vieww, viewh, -imgx-imgbw, -imgy-imgbw); in draw_aboutwin()
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