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/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dcollision.c89 fvec3_t vimpulse; ///< the velocity impulse member
2847 pdata->vimpulse.x -= 2.0f * pdata->vdiff_para.x; in do_chr_prt_collision_deflect()
2848 pdata->vimpulse.y -= 2.0f * pdata->vdiff_para.y; in do_chr_prt_collision_deflect()
2857 pdata->vimpulse.x -= 2.0f * pdata->vdiff.x; in do_chr_prt_collision_deflect()
2858 pdata->vimpulse.y -= 2.0f * pdata->vdiff.y; in do_chr_prt_collision_deflect()
2859 pdata->vimpulse.z -= 2.0f * pdata->vdiff.z; in do_chr_prt_collision_deflect()
2955 if ( 0.0f == fvec3_length_abs( pdata->vimpulse.v ) && in do_chr_prt_collision_recoil()
3292 pdata->vimpulse.x -= pdata->pprt->vel.x; in do_chr_prt_collision_impulse()
3293 pdata->vimpulse.y -= pdata->pprt->vel.y; in do_chr_prt_collision_impulse()
3294 pdata->vimpulse.z -= pdata->pprt->vel.z; in do_chr_prt_collision_impulse()
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