Searched refs:visdir (Results 1 – 10 of 10) sorted by relevance
/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_mobj.cpp | 115 visdir(0), reactiontime(0), threshold(0), player(NULL), lastlook(0), special(0), inext(NULL), in AActor() 136 movecount(other.movecount), visdir(other.visdir), reactiontime(other.reactiontime), in AActor() 188 visdir = other.visdir; in operator =() 225 special1(0), special2(0), health(0), movedir(0), movecount(0), visdir(0), in AActor() 675 if (visdir > 0) in RunThink() 681 visdir = 0; in RunThink() 684 else if (visdir < 0) in RunThink() 690 visdir = 0; in RunThink() 769 << visdir in Serialize() 836 >> visdir in Serialize()
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H A D | actor.h | 396 char visdir; variable
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/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_possessed.cpp | 91 self->visdir = 1; in DEFINE_ACTION_FUNCTION()
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_action.cpp | 67 self->visdir = 0; in IMPLEMENT_CLASS() 184 self->visdir = 0; in DEFINE_ACTION_FUNCTION()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_enemy.cpp | 1774 self->visdir = -1; in DEFINE_ACTION_FUNCTION() 1918 self->visdir = -1; in DEFINE_ACTION_FUNCTION_PARAMS() 2171 actor->visdir = -1; in A_DoChase() 2737 self->visdir = 1; in A_Face() 2900 self->visdir = 1; in DEFINE_ACTION_FUNCTION()
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H A D | p_mobj.cpp | 220 << visdir in Serialize() 3337 if (visdir > 0) in Tick() 3343 visdir = -1; in Tick() 3352 visdir = 1; in Tick() 3360 if (visdir > 0) in Tick() 3366 visdir = 0; in Tick() 3369 else if (visdir < 0) in Tick() 3375 visdir = 0; in Tick()
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H A D | actor.h | 1041 SBYTE visdir; variable
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H A D | p_interaction.cpp | 1032 target->visdir = -1; in P_DamageMobj()
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/dports/math/scilab/scilab-6.1.1/scilab/modules/m2sci/macros/kernel/ |
H A D | not_yet_converted.sci | 1262 "visdir";
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/dports/games/zdoom/zdoom-2.8.1/src/thingdef/ |
H A D | thingdef_codeptr.cpp | 1624 self->visdir = 1; in DEFINE_ACTION_FUNCTION_PARAMS()
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