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Searched refs:visibilityCondition (Results 1 – 3 of 3) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/ui/
H A Dui_nodes.h108 struct uiAction_s* visibilityCondition; /**< cvar condition to display/hide the node */ member
H A Dui_nodes.cpp155 if (!node->visibilityCondition) in UI_CheckVisibility()
159 return UI_GetBooleanFromExpression(node->visibilityCondition, &context); in UI_CheckVisibility()
/dports/games/ufoai/ufoai-2.5-source/src/client/ui/node/
H A Dui_node_abstractnode.cpp417 UI_RegisterNodeProperty(behaviour, "visiblewhen", V_UI_IF, uiNode_t, visibilityCondition); in UI_RegisterAbstractNode()