Searched refs:visual_states (Results 1 – 2 of 2) sorted by relevance
8365 while (visual_states.size() <= n) { in save_visual_state()8366 visual_states.push_back (0); in save_visual_state()8369 if (visual_states[n] != 0) { in save_visual_state()8370 delete visual_states[n]; in save_visual_state()8373 visual_states[n] = current_visual_state (true); in save_visual_state()8380 if (visual_states.size() <= n) { in goto_visual_state()8384 if (visual_states[n] == 0) { in goto_visual_state()8388 use_visual_state (*visual_states[n]); in goto_visual_state()
633 std::vector<VisualState*> visual_states; variable