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Searched refs:visual_states (Results 1 – 2 of 2) sorted by relevance

/dports/audio/ardour6/Ardour-6.8.0/gtk2_ardour/
H A Deditor_ops.cc8365 while (visual_states.size() <= n) { in save_visual_state()
8366 visual_states.push_back (0); in save_visual_state()
8369 if (visual_states[n] != 0) { in save_visual_state()
8370 delete visual_states[n]; in save_visual_state()
8373 visual_states[n] = current_visual_state (true); in save_visual_state()
8380 if (visual_states.size() <= n) { in goto_visual_state()
8384 if (visual_states[n] == 0) { in goto_visual_state()
8388 use_visual_state (*visual_states[n]); in goto_visual_state()
H A Deditor.h633 std::vector<VisualState*> visual_states; variable