/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | a.h | 39 extern long vlineasm1(long,long,long,long,long,long); 40 #pragma aux vlineasm1 parm [eax][ebx][ecx][edx][esi][edi]; 116 void __cdecl vlineasm1(int,void *,int,int,void *,void *); 164 void vlineasm1(int vinc, void *paloffs, int cnt, unsigned int vplc, void *bufplc, void *p);
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H A D | a-c.c | 86 void vlineasm1(int vinc, void *paloffs, int cnt, unsigned int vplc, void *bufplc, void *p) in vlineasm1() function
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H A D | a.nasm | 117 global vlineasm1 604 vlineasm1:
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H A D | engine.c | 1744 …vlineasm1(vince[0],(void *)palookupoffse[0],y2ve[0]-y1ve[0]-1,vplce[0],(void *)(bufplce[0]+waloff[… in wallscan() 1819 …vlineasm1(vince[0],(void *)palookupoffse[0],y2ve[0]-y1ve[0]-1,vplce[0],(void *)(bufplce[0]+waloff[… in wallscan() 1839 …vlineasm1(vince[0],(void *)palookupoffse[0],y2ve[0]-y1ve[0]-1,vplce[0],(void *)(bufplce[0]+waloff[… in wallscan()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | a.h | 58 extern int32_t __cdecl vlineasm1(int32_t,int32_t,int32_t,int32_t,int32_t,int32_t); 99 #define prevlineasm1 vlineasm1 115 int32_t vlineasm1(int32_t vinc, intptr_t paloffs, bssize_t cnt, uint32_t vplc, intptr_t bufplc, int…
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/dports/games/zdoom/zdoom-2.8.1/src/asm_ia32/ |
H A D | a.asm | 25 %define vlineasm1 _vlineasm1 156 ja vlineasm1 175 GLOBAL vlineasm1 177 vlineasm1: label
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/r_2d/ |
H A D | r_draw.cpp | 1476 DWORD STACK_ARGS vlineasm1 (); 1508 dovline1 = vlineasm1; in setupvline()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | r_draw.cpp | 1604 DWORD STACK_ARGS vlineasm1 (); 1636 dovline1 = vlineasm1; in setupvline()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | a-c.cpp | 147 int32_t vlineasm1(int32_t vinc, intptr_t paloffs, bssize_t cnt, uint32_t vplc, intptr_t bufplc, int… in vlineasm1() function
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H A D | a.nasm | 67 %define vlineasm1 _vlineasm1 217 GLOBAL vlineasm1 716 vlineasm1:
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H A D | engine.cpp | 2971 …vlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0]-1,vplce[0],bufplce[0],x+frameoffset+ylookup[y1… in wallscan() 3047 …vlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0]-1,vplce[0],bufplce[0],x+frameoffset+ylookup[y1… in wallscan()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 277 extern long vlineasm1(long,long,long,long,long,long); 278 #pragma aux vlineasm1 parm [eax][ebx][ecx][edx][esi][edi]; 1552 …vlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0]-1,vplce[0],bufplce[0]+waloff[globalpicnum],x+f… in wallscan() 1627 …vlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0]-1,vplce[0],bufplce[0]+waloff[globalpicnum],x+f… in wallscan()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 283 extern long vlineasm1(long,long,long,long,long,long); 284 #pragma aux vlineasm1 parm [eax][ebx][ecx][edx][esi][edi]; 1591 …vlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0]-1,vplce[0],bufplce[0]+waloff[globalpicnum],x+f… in wallscan() 1666 …vlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0]-1,vplce[0],bufplce[0]+waloff[globalpicnum],x+f… in wallscan()
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