Searched refs:vlineasm4 (Results 1 – 12 of 12) sorted by relevance
/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | a.h | 53 extern long vlineasm4(long,long); 54 #pragma aux vlineasm4 parm [ecx][edi] modify [eax ebx ecx edx esi edi]; 123 void __cdecl vlineasm4(int,void *);
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H A D | a.nasm | 123 global vlineasm4 756 vlineasm4: 2643 mov byte [vlineasm4], 0xe9 2644 mov dword [vlineasm4+1], (provlineasm4-vlineasm4-5) 2676 mov byte [vlineasm4], 0xe9 2677 mov dword [vlineasm4+1], (provlineasm4-vlineasm4-5)
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H A D | engine.c | 1796 if (d4 >= u4) vlineasm4(d4-u4+1,(void *)(ylookup[u4]+x+frameoffset)); in wallscan() 4569 if (d4 >= u4) vlineasm4(d4-u4+1,(void *)(ylookup[u4]+p)); in dorotatesprite()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | a.h | 68 extern int32_t __cdecl vlineasm4(int32_t,char *); 116 void vlineasm4(bssize_t cnt, char *p);
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/dports/games/zdoom/zdoom-2.8.1/src/asm_ia32/ |
H A D | a.asm | 26 %define vlineasm4 _vlineasm4 218 GLOBAL vlineasm4 219 vlineasm4: label
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | a.nasm | 76 %define vlineasm4 _vlineasm4 226 GLOBAL vlineasm4 981 vlineasm4: 2875 mov byte [vlineasm4], 0xe9 2876 mov dword [vlineasm4+1], (provlineasm4-vlineasm4-5) 2908 mov byte [vlineasm4], 0xe9 2909 mov dword [vlineasm4+1], (provlineasm4-vlineasm4-5)
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H A D | a-c.cpp | 265 void vlineasm4(bssize_t cnt, char *p) in vlineasm4() function
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H A D | engine.cpp | 3018 if (d4 >= u4) vlineasm4(d4-u4+1, (char *)(ylookup[u4]+x+frameoffset)); in wallscan() 7606 if (d4 >= u4) vlineasm4(d4-u4+1, (char *)(ylookup[u4]+p)); in dorotatesprite()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/r_2d/ |
H A D | r_draw.cpp | 1480 void STACK_ARGS vlineasm4 (); 1507 dovline4 = vlineasm4; in setupvline()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | r_draw.cpp | 1608 void STACK_ARGS vlineasm4 (); 1635 dovline4 = vlineasm4; in setupvline()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 291 extern long vlineasm4(long,long); 292 #pragma aux vlineasm4 parm [ecx][edi] modify [eax ebx ecx edx esi edi]; 1604 if (d4 >= u4) vlineasm4(d4-u4+1,ylookup[u4]+x+frameoffset); in wallscan() 6701 if (d4 >= u4) vlineasm4(d4-u4+1,ylookup[u4]+p); in dorotatesprite()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 297 extern long vlineasm4(long,long); 298 #pragma aux vlineasm4 parm [ecx][edi] modify [eax ebx ecx edx esi edi]; 1643 if (d4 >= u4) vlineasm4(d4-u4+1,ylookup[u4]+x+frameoffset); in wallscan() 6741 if (d4 >= u4) vlineasm4(d4-u4+1,ylookup[u4]+p); in dorotatesprite()
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