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Searched refs:vlineasm4 (Results 1 – 12 of 12) sorted by relevance

/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Da.h53 extern long vlineasm4(long,long);
54 #pragma aux vlineasm4 parm [ecx][edi] modify [eax ebx ecx edx esi edi];
123 void __cdecl vlineasm4(int,void *);
H A Da.nasm123 global vlineasm4
756 vlineasm4:
2643 mov byte [vlineasm4], 0xe9
2644 mov dword [vlineasm4+1], (provlineasm4-vlineasm4-5)
2676 mov byte [vlineasm4], 0xe9
2677 mov dword [vlineasm4+1], (provlineasm4-vlineasm4-5)
H A Dengine.c1796 if (d4 >= u4) vlineasm4(d4-u4+1,(void *)(ylookup[u4]+x+frameoffset)); in wallscan()
4569 if (d4 >= u4) vlineasm4(d4-u4+1,(void *)(ylookup[u4]+p)); in dorotatesprite()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Da.h68 extern int32_t __cdecl vlineasm4(int32_t,char *);
116 void vlineasm4(bssize_t cnt, char *p);
/dports/games/zdoom/zdoom-2.8.1/src/asm_ia32/
H A Da.asm26 %define vlineasm4 _vlineasm4
218 GLOBAL vlineasm4
219 vlineasm4: label
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Da.nasm76 %define vlineasm4 _vlineasm4
226 GLOBAL vlineasm4
981 vlineasm4:
2875 mov byte [vlineasm4], 0xe9
2876 mov dword [vlineasm4+1], (provlineasm4-vlineasm4-5)
2908 mov byte [vlineasm4], 0xe9
2909 mov dword [vlineasm4+1], (provlineasm4-vlineasm4-5)
H A Da-c.cpp265 void vlineasm4(bssize_t cnt, char *p) in vlineasm4() function
H A Dengine.cpp3018 if (d4 >= u4) vlineasm4(d4-u4+1, (char *)(ylookup[u4]+x+frameoffset)); in wallscan()
7606 if (d4 >= u4) vlineasm4(d4-u4+1, (char *)(ylookup[u4]+p)); in dorotatesprite()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/r_2d/
H A Dr_draw.cpp1480 void STACK_ARGS vlineasm4 ();
1507 dovline4 = vlineasm4; in setupvline()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dr_draw.cpp1608 void STACK_ARGS vlineasm4 ();
1635 dovline4 = vlineasm4; in setupvline()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DENGINE.C291 extern long vlineasm4(long,long);
292 #pragma aux vlineasm4 parm [ecx][edi] modify [eax ebx ecx edx esi edi];
1604 if (d4 >= u4) vlineasm4(d4-u4+1,ylookup[u4]+x+frameoffset); in wallscan()
6701 if (d4 >= u4) vlineasm4(d4-u4+1,ylookup[u4]+p); in dorotatesprite()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DENGINE.C297 extern long vlineasm4(long,long);
298 #pragma aux vlineasm4 parm [ecx][edi] modify [eax ebx ecx edx esi edi];
1643 if (d4 >= u4) vlineasm4(d4-u4+1,ylookup[u4]+x+frameoffset); in wallscan()
6741 if (d4 >= u4) vlineasm4(d4-u4+1,ylookup[u4]+p); in dorotatesprite()