Searched refs:vmats (Results 1 – 6 of 6) sorted by relevance
/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | material.cpp | 333 QuadNode vmats(0, 0, worldsize); in optimizematsurfs() local 334 loopi(cur-start) vmats.insert(start[i].o[C[dim]], start[i].o[R[dim]], start[i].csize); in optimizematsurfs() 335 … vmats.genmatsurfs(start->material, start->orient, start->visible, start->o[dim], matbuf); in optimizematsurfs()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | material.cpp | 333 QuadNode vmats(0, 0, worldsize); in optimizematsurfs() local 334 loopi(cur-start) vmats.insert(start[i].o[C[dim]], start[i].o[R[dim]], start[i].csize); in optimizematsurfs() 335 … vmats.genmatsurfs(start->material, start->orient, start->visible, start->o[dim], matbuf); in optimizematsurfs()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | material.cpp | 328 QuadNode vmats(0, 0, worldsize); in optimizematsurfs() local 329 loopi(cur-start) vmats.insert(start[i].o[C[dim]], start[i].o[R[dim]], start[i].csize); in optimizematsurfs() 330 … vmats.genmatsurfs(start->material, start->orient, start->visible, start->o[dim], matbuf); in optimizematsurfs()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | material.cpp | 337 QuadNode vmats(0, 0, hdr.worldsize); in optimizematsurfs() local 338 loopi(cur-start) vmats.insert(start[i].o[C[dim]], start[i].o[R[dim]], start[i].csize); in optimizematsurfs() 339 … vmats.genmatsurfs(start->material, start->orient, start->visible, start->o[dim], matbuf); in optimizematsurfs()
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | material.cpp | 308 QuadNode vmats(0, 0, hdr.worldsize); in optimizematsurfs() local 309 loopi(cur-start) vmats.insert(start[i].o[C[dim]], start[i].o[R[dim]], start[i].csize); in optimizematsurfs() 310 vmats.genmatsurfs(start->material, start->orient, start->o[dim], matbuf); in optimizematsurfs()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | material.cpp | 335 QuadNode vmats(0, 0, worldsize); in optimizematsurfs() local 336 loopi(cur-start) vmats.insert(start[i].o[C[dim]], start[i].o[R[dim]], start[i].csize); in optimizematsurfs() 337 … vmats.genmatsurfs(start->material, start->orient, start->visible, start->o[dim], matbuf); in optimizematsurfs()
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