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Searched refs:volumeCmds (Results 1 – 2 of 2) sorted by relevance

/dports/games/tenebrae/tenebrae_0/
H A Dgl_shadow.c775 light->volumeCmds = &volumeCmdsBuff[0]; in R_ConstructShadowVolume()
1183 int *volumeCmds = &volumeCmdsBuff[0]; in PrecalcVolumesForLight() local
1220 volumeCmds[volumePos++] = GL_TRIANGLE_FAN; in PrecalcVolumesForLight()
1221 volumeCmds[volumePos++] = surf->numedges; in PrecalcVolumesForLight()
1289 volumeCmds[volumePos++] = 4; in PrecalcVolumesForLight()
1294 volumeCmds[volumePos++] = startVerts+i; in PrecalcVolumesForLight()
1306 volumeCmds[numPos] = stripLen; in PrecalcVolumesForLight()
1314 volumeCmds[numPos] = stripLen; in PrecalcVolumesForLight()
1396 volumeCmds[volumePos++] = 0; in PrecalcVolumesForLight()
1422 command = volumeCmds[volumePos++]; in DrawVolumeFromCmds()
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H A Dglquake.h1234 int *volumeCmds; //gl commands to draw the shadow volume member