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Searched refs:vpass (Results 1 – 25 of 152) sorted by relevance

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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/r600/sb/
H A Dsb_pass.cpp36 int vpass::init() { return 0; } in init()
37 int vpass::done() { return 0; } in done()
39 int vpass::run() { in run()
52 void vpass::run_on(container_node &n) { in run_on()
72 bool vpass::visit(node& n, bool enter) { return true; } in visit()
75 bool vpass::visit(cf_node& n, bool enter) { return true; } in visit()
76 bool vpass::visit(alu_node& n, bool enter) { return true; } in visit()
78 bool vpass::visit(fetch_node& n, bool enter) { return true; } in visit()
79 bool vpass::visit(region_node& n, bool enter) { return true; } in visit()
82 bool vpass::visit(if_node& n, bool enter) { return true; } in visit()
[all …]
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/r600/sb/
H A Dsb_pass.cpp36 int vpass::init() { return 0; } in init()
37 int vpass::done() { return 0; } in done()
39 int vpass::run() { in run()
52 void vpass::run_on(container_node &n) { in run_on()
72 bool vpass::visit(node& n, bool enter) { return true; } in visit()
75 bool vpass::visit(cf_node& n, bool enter) { return true; } in visit()
76 bool vpass::visit(alu_node& n, bool enter) { return true; } in visit()
78 bool vpass::visit(fetch_node& n, bool enter) { return true; } in visit()
79 bool vpass::visit(region_node& n, bool enter) { return true; } in visit()
82 bool vpass::visit(if_node& n, bool enter) { return true; } in visit()
[all …]
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/r600/sb/
H A Dsb_pass.cpp36 int vpass::init() { return 0; } in init()
37 int vpass::done() { return 0; } in done()
39 int vpass::run() { in run()
52 void vpass::run_on(container_node &n) { in run_on()
72 bool vpass::visit(node& n, bool enter) { return true; } in visit()
75 bool vpass::visit(cf_node& n, bool enter) { return true; } in visit()
76 bool vpass::visit(alu_node& n, bool enter) { return true; } in visit()
78 bool vpass::visit(fetch_node& n, bool enter) { return true; } in visit()
79 bool vpass::visit(region_node& n, bool enter) { return true; } in visit()
82 bool vpass::visit(if_node& n, bool enter) { return true; } in visit()
[all …]
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/r600/sb/
H A Dsb_pass.cpp36 int vpass::init() { return 0; } in init()
37 int vpass::done() { return 0; } in done()
39 int vpass::run() { in run()
52 void vpass::run_on(container_node &n) { in run_on()
72 bool vpass::visit(node& n, bool enter) { return true; } in visit()
75 bool vpass::visit(cf_node& n, bool enter) { return true; } in visit()
76 bool vpass::visit(alu_node& n, bool enter) { return true; } in visit()
78 bool vpass::visit(fetch_node& n, bool enter) { return true; } in visit()
79 bool vpass::visit(region_node& n, bool enter) { return true; } in visit()
82 bool vpass::visit(if_node& n, bool enter) { return true; } in visit()
[all …]
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/r600/sb/
H A Dsb_pass.cpp36 int vpass::init() { return 0; } in init()
37 int vpass::done() { return 0; } in done()
39 int vpass::run() { in run()
52 void vpass::run_on(container_node &n) { in run_on()
72 bool vpass::visit(node& n, bool enter) { return true; } in visit()
75 bool vpass::visit(cf_node& n, bool enter) { return true; } in visit()
76 bool vpass::visit(alu_node& n, bool enter) { return true; } in visit()
78 bool vpass::visit(fetch_node& n, bool enter) { return true; } in visit()
79 bool vpass::visit(region_node& n, bool enter) { return true; } in visit()
82 bool vpass::visit(if_node& n, bool enter) { return true; } in visit()
[all …]
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/r600/sb/
H A Dsb_pass.cpp36 int vpass::init() { return 0; } in init()
37 int vpass::done() { return 0; } in done()
39 int vpass::run() { in run()
52 void vpass::run_on(container_node &n) { in run_on()
72 bool vpass::visit(node& n, bool enter) { return true; } in visit()
75 bool vpass::visit(cf_node& n, bool enter) { return true; } in visit()
76 bool vpass::visit(alu_node& n, bool enter) { return true; } in visit()
78 bool vpass::visit(fetch_node& n, bool enter) { return true; } in visit()
79 bool vpass::visit(region_node& n, bool enter) { return true; } in visit()
82 bool vpass::visit(if_node& n, bool enter) { return true; } in visit()
[all …]
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/r600/sb/
H A Dsb_pass.cpp36 int vpass::init() { return 0; } in init()
37 int vpass::done() { return 0; } in done()
39 int vpass::run() { in run()
52 void vpass::run_on(container_node &n) { in run_on()
72 bool vpass::visit(node& n, bool enter) { return true; } in visit()
75 bool vpass::visit(cf_node& n, bool enter) { return true; } in visit()
76 bool vpass::visit(alu_node& n, bool enter) { return true; } in visit()
78 bool vpass::visit(fetch_node& n, bool enter) { return true; } in visit()
79 bool vpass::visit(region_node& n, bool enter) { return true; } in visit()
82 bool vpass::visit(if_node& n, bool enter) { return true; } in visit()
[all …]
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/r600/sb/
H A Dsb_pass.cpp36 int vpass::init() { return 0; } in init()
37 int vpass::done() { return 0; } in done()
39 int vpass::run() { in run()
52 void vpass::run_on(container_node &n) { in run_on()
72 bool vpass::visit(node& n, bool enter) { return true; } in visit()
75 bool vpass::visit(cf_node& n, bool enter) { return true; } in visit()
76 bool vpass::visit(alu_node& n, bool enter) { return true; } in visit()
78 bool vpass::visit(fetch_node& n, bool enter) { return true; } in visit()
79 bool vpass::visit(region_node& n, bool enter) { return true; } in visit()
82 bool vpass::visit(if_node& n, bool enter) { return true; } in visit()
[all …]
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/r600/sb/
H A Dsb_pass.cpp36 int vpass::init() { return 0; } in init()
37 int vpass::done() { return 0; } in done()
39 int vpass::run() { in run()
52 void vpass::run_on(container_node &n) { in run_on()
72 bool vpass::visit(node& n, bool enter) { return true; } in visit()
75 bool vpass::visit(cf_node& n, bool enter) { return true; } in visit()
76 bool vpass::visit(alu_node& n, bool enter) { return true; } in visit()
78 bool vpass::visit(fetch_node& n, bool enter) { return true; } in visit()
79 bool vpass::visit(region_node& n, bool enter) { return true; } in visit()
82 bool vpass::visit(if_node& n, bool enter) { return true; } in visit()
[all …]
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/r600/sb/
H A Dsb_pass.cpp36 int vpass::init() { return 0; } in init()
37 int vpass::done() { return 0; } in done()
39 int vpass::run() { in run()
52 void vpass::run_on(container_node &n) { in run_on()
72 bool vpass::visit(node& n, bool enter) { return true; } in visit()
75 bool vpass::visit(cf_node& n, bool enter) { return true; } in visit()
76 bool vpass::visit(alu_node& n, bool enter) { return true; } in visit()
78 bool vpass::visit(fetch_node& n, bool enter) { return true; } in visit()
79 bool vpass::visit(region_node& n, bool enter) { return true; } in visit()
82 bool vpass::visit(if_node& n, bool enter) { return true; } in visit()
[all …]
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/r600/sb/
H A Dsb_pass.cpp36 int vpass::init() { return 0; } in init()
37 int vpass::done() { return 0; } in done()
39 int vpass::run() { in run()
52 void vpass::run_on(container_node &n) { in run_on()
72 bool vpass::visit(node& n, bool enter) { return true; } in visit()
75 bool vpass::visit(cf_node& n, bool enter) { return true; } in visit()
76 bool vpass::visit(alu_node& n, bool enter) { return true; } in visit()
78 bool vpass::visit(fetch_node& n, bool enter) { return true; } in visit()
79 bool vpass::visit(region_node& n, bool enter) { return true; } in visit()
82 bool vpass::visit(if_node& n, bool enter) { return true; } in visit()
[all …]
/dports/games/pcgen/pcgen/data/modern/wizards_of_the_coast/msrd/basics/modern_basics/
H A Dmodernbasics_equip_vehicles.lst8vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
9vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
10vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
14vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
15vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
16vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
17vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
18vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
19vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
21vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
[all …]
/dports/games/pcgen/pcgen/data/darwins_world_2/rpg_objects/darwins_world_2/survivors_guide/
H A Ddw2sg_equip_vehicles.lst6vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
7vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
8vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
9vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
10vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
11vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
12vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
13vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
14vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
15vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
[all …]
/dports/games/pcgen/pcgen/data/modern/battlefield_press/pulp_fantasy/pulp_fantasy_rpg/
H A Dpulpfantasy_equip_vehicles.lst7vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
8vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
9vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
10vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
11vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
13vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
14vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
15vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
20vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
27vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
[all …]
/dports/games/pcgen/pcgen/data/modern/wizards_of_the_coast/msrd/future/future_equipment/
H A Dfutureequipment_vehicles.lst7vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
8vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
9vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
10vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
15vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
16vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
18vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
21vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
26vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
35vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
[all …]
/dports/games/pcgen/pcgen/data/modern/wizards_of_the_coast/msrd/arcana/basics/
H A Darcanabasics_equip_vehicles.lst8vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vm_speed|0 DEFINE:vacee|0 DEFINE:…
9vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vm_speed|0 DEFINE:vacee|0 DEFINE:…
13vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vm_speed|0 DEFINE:vacee|0 DEFINE:…
14vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vm_speed|0 DEFINE:vacee|0 DEFINE:…
15vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vm_speed|0 DEFINE:vacee|0 DEFINE:…
20vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vm_speed|0 DEFINE:vacee|0 DEFINE:…
25vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vm_speed|0 DEFINE:vacee|0 DEFINE:…
26vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vm_speed|0 DEFINE:vacee|0 DEFINE:…
27vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vm_speed|0 DEFINE:vacee|0 DEFINE:…
39vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vm_speed|0 DEFINE:vacee|0 DEFINE:…
[all …]
/dports/games/pcgen/pcgen/data/modern/rpg_objects/blood_and_guts/modern_military/
H A Dmodernmilitary_equip_vehicles_air_fixedwing.lst6vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
7vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
8vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
9vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
10vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
11vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
13vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
14vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
15vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
16vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
[all …]
H A Dmodernmilitary_equip_vehicles_air_helicopters.lst6vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
7vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
8vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
9vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
10vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
11vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
12vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
13vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
14vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
H A Dmodernmilitary_equip_vehicles_ships_surface.lst6vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
7vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
8vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
9vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
10vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
11vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
12vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
H A Dmodernmilitary_equip_vehicles_land_tracked.lst6vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
7vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
8vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
9vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
10vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
11vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
/dports/games/pcgen/pcgen/data/modern/rpg_objects/blood_and_guts_2/on_the_ground/
H A Don_the_ground_equipment_vehicles.lst11vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
12vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
13vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
14vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
16vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
17vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
18vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
19vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
23vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
24vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
[all …]
/dports/math/djbfft/djbfft-0.76/idea/
H A Dv0.c12 void vpass(register real *a,register const complex *w,register unsigned int n) in vpass() function
32 vpass(a,d16 + 1,1); in v8()
39 vpass(a,d16,2); in v16()
46 vpass(a,d32,4); in v32()
53 vpass(a,d64,8); in v64()
60 vpass(a,d128,16); in v128()
67 vpass(a,d256,32); in v256()
74 vpass(a,d512,64); in v512()
/dports/cad/verilator/verilator-4.216/test_regress/t/
H A Dt_vams_wreal.v22 wreal vpass; register
23 through through (.vin, .vpass);
29 .vpass (vpass),
96 output wreal vpass); port
97 assign vpass = vin;
101 (input wreal vpass, port
108 wreal in_int = vpass - gnd;
/dports/graphics/movit/movit-1.6.3/
H A Dblur_effect.cpp25 vpass = new SingleBlurPassEffect(nullptr); in BlurEffect()
26 CHECK(vpass->set_int("direction", SingleBlurPassEffect::VERTICAL)); in BlurEffect()
34 Node *vpass_node = graph->add_node(vpass); in rewrite_graph()
76 ok |= vpass->set_float("radius", adjusted_radius); in update_radius()
77 ok |= vpass->set_int("width", mipmap_width); in update_radius()
78 ok |= vpass->set_int("height", mipmap_height); in update_radius()
79 ok |= vpass->set_int("virtual_width", input_width); in update_radius()
80 ok |= vpass->set_int("virtual_height", input_height); in update_radius()
81 ok |= vpass->set_int("num_taps", num_taps); in update_radius()
/dports/games/pcgen/pcgen/data/modern/battlefield_press/pulp_fantasy/rocket_rangers/
H A Drocketrangers_equip_vehicles.lst7vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
8vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
9vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
10vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…

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