/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/r600/sb/ |
H A D | sb_pass.cpp | 36 int vpass::init() { return 0; } in init() 37 int vpass::done() { return 0; } in done() 39 int vpass::run() { in run() 52 void vpass::run_on(container_node &n) { in run_on() 72 bool vpass::visit(node& n, bool enter) { return true; } in visit() 75 bool vpass::visit(cf_node& n, bool enter) { return true; } in visit() 76 bool vpass::visit(alu_node& n, bool enter) { return true; } in visit() 78 bool vpass::visit(fetch_node& n, bool enter) { return true; } in visit() 79 bool vpass::visit(region_node& n, bool enter) { return true; } in visit() 82 bool vpass::visit(if_node& n, bool enter) { return true; } in visit() [all …]
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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/r600/sb/ |
H A D | sb_pass.cpp | 36 int vpass::init() { return 0; } in init() 37 int vpass::done() { return 0; } in done() 39 int vpass::run() { in run() 52 void vpass::run_on(container_node &n) { in run_on() 72 bool vpass::visit(node& n, bool enter) { return true; } in visit() 75 bool vpass::visit(cf_node& n, bool enter) { return true; } in visit() 76 bool vpass::visit(alu_node& n, bool enter) { return true; } in visit() 78 bool vpass::visit(fetch_node& n, bool enter) { return true; } in visit() 79 bool vpass::visit(region_node& n, bool enter) { return true; } in visit() 82 bool vpass::visit(if_node& n, bool enter) { return true; } in visit() [all …]
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/r600/sb/ |
H A D | sb_pass.cpp | 36 int vpass::init() { return 0; } in init() 37 int vpass::done() { return 0; } in done() 39 int vpass::run() { in run() 52 void vpass::run_on(container_node &n) { in run_on() 72 bool vpass::visit(node& n, bool enter) { return true; } in visit() 75 bool vpass::visit(cf_node& n, bool enter) { return true; } in visit() 76 bool vpass::visit(alu_node& n, bool enter) { return true; } in visit() 78 bool vpass::visit(fetch_node& n, bool enter) { return true; } in visit() 79 bool vpass::visit(region_node& n, bool enter) { return true; } in visit() 82 bool vpass::visit(if_node& n, bool enter) { return true; } in visit() [all …]
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/r600/sb/ |
H A D | sb_pass.cpp | 36 int vpass::init() { return 0; } in init() 37 int vpass::done() { return 0; } in done() 39 int vpass::run() { in run() 52 void vpass::run_on(container_node &n) { in run_on() 72 bool vpass::visit(node& n, bool enter) { return true; } in visit() 75 bool vpass::visit(cf_node& n, bool enter) { return true; } in visit() 76 bool vpass::visit(alu_node& n, bool enter) { return true; } in visit() 78 bool vpass::visit(fetch_node& n, bool enter) { return true; } in visit() 79 bool vpass::visit(region_node& n, bool enter) { return true; } in visit() 82 bool vpass::visit(if_node& n, bool enter) { return true; } in visit() [all …]
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/r600/sb/ |
H A D | sb_pass.cpp | 36 int vpass::init() { return 0; } in init() 37 int vpass::done() { return 0; } in done() 39 int vpass::run() { in run() 52 void vpass::run_on(container_node &n) { in run_on() 72 bool vpass::visit(node& n, bool enter) { return true; } in visit() 75 bool vpass::visit(cf_node& n, bool enter) { return true; } in visit() 76 bool vpass::visit(alu_node& n, bool enter) { return true; } in visit() 78 bool vpass::visit(fetch_node& n, bool enter) { return true; } in visit() 79 bool vpass::visit(region_node& n, bool enter) { return true; } in visit() 82 bool vpass::visit(if_node& n, bool enter) { return true; } in visit() [all …]
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/r600/sb/ |
H A D | sb_pass.cpp | 36 int vpass::init() { return 0; } in init() 37 int vpass::done() { return 0; } in done() 39 int vpass::run() { in run() 52 void vpass::run_on(container_node &n) { in run_on() 72 bool vpass::visit(node& n, bool enter) { return true; } in visit() 75 bool vpass::visit(cf_node& n, bool enter) { return true; } in visit() 76 bool vpass::visit(alu_node& n, bool enter) { return true; } in visit() 78 bool vpass::visit(fetch_node& n, bool enter) { return true; } in visit() 79 bool vpass::visit(region_node& n, bool enter) { return true; } in visit() 82 bool vpass::visit(if_node& n, bool enter) { return true; } in visit() [all …]
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/r600/sb/ |
H A D | sb_pass.cpp | 36 int vpass::init() { return 0; } in init() 37 int vpass::done() { return 0; } in done() 39 int vpass::run() { in run() 52 void vpass::run_on(container_node &n) { in run_on() 72 bool vpass::visit(node& n, bool enter) { return true; } in visit() 75 bool vpass::visit(cf_node& n, bool enter) { return true; } in visit() 76 bool vpass::visit(alu_node& n, bool enter) { return true; } in visit() 78 bool vpass::visit(fetch_node& n, bool enter) { return true; } in visit() 79 bool vpass::visit(region_node& n, bool enter) { return true; } in visit() 82 bool vpass::visit(if_node& n, bool enter) { return true; } in visit() [all …]
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/r600/sb/ |
H A D | sb_pass.cpp | 36 int vpass::init() { return 0; } in init() 37 int vpass::done() { return 0; } in done() 39 int vpass::run() { in run() 52 void vpass::run_on(container_node &n) { in run_on() 72 bool vpass::visit(node& n, bool enter) { return true; } in visit() 75 bool vpass::visit(cf_node& n, bool enter) { return true; } in visit() 76 bool vpass::visit(alu_node& n, bool enter) { return true; } in visit() 78 bool vpass::visit(fetch_node& n, bool enter) { return true; } in visit() 79 bool vpass::visit(region_node& n, bool enter) { return true; } in visit() 82 bool vpass::visit(if_node& n, bool enter) { return true; } in visit() [all …]
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/r600/sb/ |
H A D | sb_pass.cpp | 36 int vpass::init() { return 0; } in init() 37 int vpass::done() { return 0; } in done() 39 int vpass::run() { in run() 52 void vpass::run_on(container_node &n) { in run_on() 72 bool vpass::visit(node& n, bool enter) { return true; } in visit() 75 bool vpass::visit(cf_node& n, bool enter) { return true; } in visit() 76 bool vpass::visit(alu_node& n, bool enter) { return true; } in visit() 78 bool vpass::visit(fetch_node& n, bool enter) { return true; } in visit() 79 bool vpass::visit(region_node& n, bool enter) { return true; } in visit() 82 bool vpass::visit(if_node& n, bool enter) { return true; } in visit() [all …]
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/r600/sb/ |
H A D | sb_pass.cpp | 36 int vpass::init() { return 0; } in init() 37 int vpass::done() { return 0; } in done() 39 int vpass::run() { in run() 52 void vpass::run_on(container_node &n) { in run_on() 72 bool vpass::visit(node& n, bool enter) { return true; } in visit() 75 bool vpass::visit(cf_node& n, bool enter) { return true; } in visit() 76 bool vpass::visit(alu_node& n, bool enter) { return true; } in visit() 78 bool vpass::visit(fetch_node& n, bool enter) { return true; } in visit() 79 bool vpass::visit(region_node& n, bool enter) { return true; } in visit() 82 bool vpass::visit(if_node& n, bool enter) { return true; } in visit() [all …]
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/r600/sb/ |
H A D | sb_pass.cpp | 36 int vpass::init() { return 0; } in init() 37 int vpass::done() { return 0; } in done() 39 int vpass::run() { in run() 52 void vpass::run_on(container_node &n) { in run_on() 72 bool vpass::visit(node& n, bool enter) { return true; } in visit() 75 bool vpass::visit(cf_node& n, bool enter) { return true; } in visit() 76 bool vpass::visit(alu_node& n, bool enter) { return true; } in visit() 78 bool vpass::visit(fetch_node& n, bool enter) { return true; } in visit() 79 bool vpass::visit(region_node& n, bool enter) { return true; } in visit() 82 bool vpass::visit(if_node& n, bool enter) { return true; } in visit() [all …]
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/dports/games/pcgen/pcgen/data/modern/wizards_of_the_coast/msrd/basics/modern_basics/ |
H A D | modernbasics_equip_vehicles.lst | 8 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 9 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 10 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 14 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 15 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 16 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 17 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 18 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 19 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 21 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… [all …]
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/dports/games/pcgen/pcgen/data/darwins_world_2/rpg_objects/darwins_world_2/survivors_guide/ |
H A D | dw2sg_equip_vehicles.lst | 6 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 7 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 8 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 9 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 10 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 11 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 12 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 13 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 14 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 15 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… [all …]
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/dports/games/pcgen/pcgen/data/modern/battlefield_press/pulp_fantasy/pulp_fantasy_rpg/ |
H A D | pulpfantasy_equip_vehicles.lst | 7 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 8 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 9 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 10 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 11 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 13 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 14 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 15 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 20 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 27 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… [all …]
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/dports/games/pcgen/pcgen/data/modern/wizards_of_the_coast/msrd/future/future_equipment/ |
H A D | futureequipment_vehicles.lst | 7 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 8 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 9 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 10 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 15 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 16 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 18 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 21 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 26 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 35 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… [all …]
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/dports/games/pcgen/pcgen/data/modern/wizards_of_the_coast/msrd/arcana/basics/ |
H A D | arcanabasics_equip_vehicles.lst | 8 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vm_speed|0 DEFINE:vacee|0 DEFINE:… 9 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vm_speed|0 DEFINE:vacee|0 DEFINE:… 13 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vm_speed|0 DEFINE:vacee|0 DEFINE:… 14 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vm_speed|0 DEFINE:vacee|0 DEFINE:… 15 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vm_speed|0 DEFINE:vacee|0 DEFINE:… 20 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vm_speed|0 DEFINE:vacee|0 DEFINE:… 25 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vm_speed|0 DEFINE:vacee|0 DEFINE:… 26 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vm_speed|0 DEFINE:vacee|0 DEFINE:… 27 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vm_speed|0 DEFINE:vacee|0 DEFINE:… 39 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vm_speed|0 DEFINE:vacee|0 DEFINE:… [all …]
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/dports/games/pcgen/pcgen/data/modern/rpg_objects/blood_and_guts/modern_military/ |
H A D | modernmilitary_equip_vehicles_air_fixedwing.lst | 6 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 7 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 8 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 9 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 10 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 11 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 13 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 14 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 15 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 16 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… [all …]
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H A D | modernmilitary_equip_vehicles_air_helicopters.lst | 6 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 7 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 8 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 9 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 10 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 11 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 12 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 13 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 14 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
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H A D | modernmilitary_equip_vehicles_ships_surface.lst | 6 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 7 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 8 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 9 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 10 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 11 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 12 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
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H A D | modernmilitary_equip_vehicles_land_tracked.lst | 6 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 7 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 8 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 9 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 10 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 11 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
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/dports/games/pcgen/pcgen/data/modern/rpg_objects/blood_and_guts_2/on_the_ground/ |
H A D | on_the_ground_equipment_vehicles.lst | 11 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 12 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 13 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 14 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 16 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 17 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 18 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 19 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 23 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 24 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… [all …]
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/dports/math/djbfft/djbfft-0.76/idea/ |
H A D | v0.c | 12 void vpass(register real *a,register const complex *w,register unsigned int n) in vpass() function 32 vpass(a,d16 + 1,1); in v8() 39 vpass(a,d16,2); in v16() 46 vpass(a,d32,4); in v32() 53 vpass(a,d64,8); in v64() 60 vpass(a,d128,16); in v128() 67 vpass(a,d256,32); in v256() 74 vpass(a,d512,64); in v512()
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/dports/cad/verilator/verilator-4.216/test_regress/t/ |
H A D | t_vams_wreal.v | 22 wreal vpass; register 23 through through (.vin, .vpass); 29 .vpass (vpass), 96 output wreal vpass); port 97 assign vpass = vin; 101 (input wreal vpass, port 108 wreal in_int = vpass - gnd;
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/dports/graphics/movit/movit-1.6.3/ |
H A D | blur_effect.cpp | 25 vpass = new SingleBlurPassEffect(nullptr); in BlurEffect() 26 CHECK(vpass->set_int("direction", SingleBlurPassEffect::VERTICAL)); in BlurEffect() 34 Node *vpass_node = graph->add_node(vpass); in rewrite_graph() 76 ok |= vpass->set_float("radius", adjusted_radius); in update_radius() 77 ok |= vpass->set_int("width", mipmap_width); in update_radius() 78 ok |= vpass->set_int("height", mipmap_height); in update_radius() 79 ok |= vpass->set_int("virtual_width", input_width); in update_radius() 80 ok |= vpass->set_int("virtual_height", input_height); in update_radius() 81 ok |= vpass->set_int("num_taps", num_taps); in update_radius()
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/dports/games/pcgen/pcgen/data/modern/battlefield_press/pulp_fantasy/rocket_rangers/ |
H A D | rocketrangers_equip_vehicles.lst | 7 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 8 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 9 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI… 10 …vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFI…
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