Searched refs:vsh_src (Results 1 – 3 of 3) sorted by relevance
101 AutoCharArrayBuf vsh_src, fsh_src;107 vsh_src.reset((char *)File::ReadLocalFile(Path(program->vshader_filename), &sz));123 if (!program->vshader_source && !vsh_src) {125 vsh_src.reset((char *)VFSReadFile(program->vshader_filename, &sz));127 if (!program->vshader_source && !vsh_src) {147 …st GLchar *vsh_str = program->vshader_source ? program->vshader_source : (const GLchar *)(vsh_src);
101 AutoCharArrayBuf vsh_src, fsh_src; in glsl_recompile() local107 vsh_src.reset((char *)File::ReadLocalFile(Path(program->vshader_filename), &sz)); in glsl_recompile()123 if (!program->vshader_source && !vsh_src) { in glsl_recompile()125 vsh_src.reset((char *)VFSReadFile(program->vshader_filename, &sz)); in glsl_recompile()127 if (!program->vshader_source && !vsh_src) { in glsl_recompile()147 …st GLchar *vsh_str = program->vshader_source ? program->vshader_source : (const GLchar *)(vsh_src); in glsl_recompile()