Searched refs:vsh_str (Results 1 – 3 of 3) sorted by relevance
147 …const GLchar *vsh_str = program->vshader_source ? program->vshader_source : (const GLchar *)(vsh_s…148 if (!CompileShader(vsh_str, vsh, program->vshader_filename, error_message)) {
147 …const GLchar *vsh_str = program->vshader_source ? program->vshader_source : (const GLchar *)(vsh_s… in glsl_recompile() local148 if (!CompileShader(vsh_str, vsh, program->vshader_filename, error_message)) { in glsl_recompile()