/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/service/ |
H A D | program_manager_unittest.cc | 694 ASSERT_TRUE(vshader != nullptr); in TEST_F() 827 ASSERT_TRUE(vshader != nullptr); in TEST_F() 891 ASSERT_TRUE(vshader != nullptr); in TEST_F() 946 ASSERT_TRUE(vshader != nullptr); in TEST_F() 1050 ASSERT_TRUE(vshader != nullptr); in TEST_F() 1056 EXPECT_FALSE(vshader->InUse()); in TEST_F() 1059 EXPECT_TRUE(vshader->InUse()); in TEST_F() 1082 EXPECT_FALSE(vshader->InUse()); in TEST_F() 1099 EXPECT_FALSE(vshader->InUse()); in TEST_F() 1102 EXPECT_TRUE(vshader->InUse()); in TEST_F() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/service/ |
H A D | program_manager_unittest.cc | 694 ASSERT_TRUE(vshader != nullptr); in TEST_F() 827 ASSERT_TRUE(vshader != nullptr); in TEST_F() 891 ASSERT_TRUE(vshader != nullptr); in TEST_F() 946 ASSERT_TRUE(vshader != nullptr); in TEST_F() 1050 ASSERT_TRUE(vshader != nullptr); in TEST_F() 1056 EXPECT_FALSE(vshader->InUse()); in TEST_F() 1059 EXPECT_TRUE(vshader->InUse()); in TEST_F() 1082 EXPECT_FALSE(vshader->InUse()); in TEST_F() 1099 EXPECT_FALSE(vshader->InUse()); in TEST_F() 1102 EXPECT_TRUE(vshader->InUse()); in TEST_F() [all …]
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/dports/misc/visp/visp-3.4.0/modules/java/generator/android-21/java/org/visp/android/ |
H A D | CameraGLRendererBase.java | 219 int vshader = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER); in loadShader() local 220 GLES20.glShaderSource(vshader, vss); in loadShader() 221 GLES20.glCompileShader(vshader); in loadShader() 223 GLES20.glGetShaderiv(vshader, GLES20.GL_COMPILE_STATUS, status, 0); in loadShader() 225 ….e("CameraGLRendererBase", "Could not compile vertex shader: "+GLES20.glGetShaderInfoLog(vshader)); in loadShader() 226 GLES20.glDeleteShader(vshader); in loadShader() 227 vshader = 0; in loadShader() 237 GLES20.glDeleteShader(vshader); in loadShader() 244 GLES20.glAttachShader(program, vshader); in loadShader() 247 GLES20.glDeleteShader(vshader); in loadShader()
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/dports/graphics/opencv/opencv-4.5.3/modules/java/generator/android-21/java/org/opencv/android/ |
H A D | CameraGLRendererBase.java | 219 int vshader = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER); in loadShader() local 220 GLES20.glShaderSource(vshader, vss); in loadShader() 221 GLES20.glCompileShader(vshader); in loadShader() 223 GLES20.glGetShaderiv(vshader, GLES20.GL_COMPILE_STATUS, status, 0); in loadShader() 225 ….e("CameraGLRendererBase", "Could not compile vertex shader: "+GLES20.glGetShaderInfoLog(vshader)); in loadShader() 226 GLES20.glDeleteShader(vshader); in loadShader() 227 vshader = 0; in loadShader() 237 GLES20.glDeleteShader(vshader); in loadShader() 244 GLES20.glAttachShader(program, vshader); in loadShader() 247 GLES20.glDeleteShader(vshader); in loadShader()
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/dports/misc/veles/veles-2018.05.0/src/visualization/shaders/ |
H A D | shaders.qrc | 3 <file>minimap/vshader.glsl</file> 9 <file>digram/vshader.glsl</file> 12 <file>trigram/vshader.glsl</file>
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/winsys/svga/drm/ |
H A D | vmw_context.c | 89 struct vmw_svga_winsys_shader *vshader; member 271 p_atomic_dec(&ishader->vshader->validated); in vmw_swc_flush() 582 struct vmw_svga_winsys_shader *vshader; in vmw_swc_shader_relocation() local 590 vshader = vmw_svga_winsys_shader(shader); in vmw_swc_shader_relocation() 594 ishader = util_hash_table_get(vswc->hash, vshader); in vmw_swc_shader_relocation() 598 vmw_svga_winsys_shader_reference(&ishader->vshader, vshader); in vmw_swc_shader_relocation() 607 p_atomic_inc(&vshader->validated); in vmw_swc_shader_relocation() 612 *shid = vshader->shid; in vmw_swc_shader_relocation() 614 if (vshader->buf) in vmw_swc_shader_relocation() 615 vmw_swc_mob_relocation(swc, mobid, offset, vshader->buf, in vmw_swc_shader_relocation() [all …]
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/dports/lang/clover/mesa-21.3.6/src/gallium/winsys/svga/drm/ |
H A D | vmw_context.c | 89 struct vmw_svga_winsys_shader *vshader; member 271 p_atomic_dec(&ishader->vshader->validated); in vmw_swc_flush() 582 struct vmw_svga_winsys_shader *vshader; in vmw_swc_shader_relocation() local 590 vshader = vmw_svga_winsys_shader(shader); in vmw_swc_shader_relocation() 594 ishader = util_hash_table_get(vswc->hash, vshader); in vmw_swc_shader_relocation() 598 vmw_svga_winsys_shader_reference(&ishader->vshader, vshader); in vmw_swc_shader_relocation() 607 p_atomic_inc(&vshader->validated); in vmw_swc_shader_relocation() 612 *shid = vshader->shid; in vmw_swc_shader_relocation() 614 if (vshader->buf) in vmw_swc_shader_relocation() 615 vmw_swc_mob_relocation(swc, mobid, offset, vshader->buf, in vmw_swc_shader_relocation() [all …]
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/winsys/svga/drm/ |
H A D | vmw_context.c | 89 struct vmw_svga_winsys_shader *vshader; member 271 p_atomic_dec(&ishader->vshader->validated); in vmw_swc_flush() 582 struct vmw_svga_winsys_shader *vshader; in vmw_swc_shader_relocation() local 590 vshader = vmw_svga_winsys_shader(shader); in vmw_swc_shader_relocation() 594 ishader = util_hash_table_get(vswc->hash, vshader); in vmw_swc_shader_relocation() 598 vmw_svga_winsys_shader_reference(&ishader->vshader, vshader); in vmw_swc_shader_relocation() 607 p_atomic_inc(&vshader->validated); in vmw_swc_shader_relocation() 612 *shid = vshader->shid; in vmw_swc_shader_relocation() 614 if (vshader->buf) in vmw_swc_shader_relocation() 615 vmw_swc_mob_relocation(swc, mobid, offset, vshader->buf, in vmw_swc_shader_relocation() [all …]
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/winsys/svga/drm/ |
H A D | vmw_context.c | 89 struct vmw_svga_winsys_shader *vshader; member 271 p_atomic_dec(&ishader->vshader->validated); in vmw_swc_flush() 582 struct vmw_svga_winsys_shader *vshader; in vmw_swc_shader_relocation() local 590 vshader = vmw_svga_winsys_shader(shader); in vmw_swc_shader_relocation() 594 ishader = util_hash_table_get(vswc->hash, vshader); in vmw_swc_shader_relocation() 598 vmw_svga_winsys_shader_reference(&ishader->vshader, vshader); in vmw_swc_shader_relocation() 607 p_atomic_inc(&vshader->validated); in vmw_swc_shader_relocation() 612 *shid = vshader->shid; in vmw_swc_shader_relocation() 614 if (vshader->buf) in vmw_swc_shader_relocation() 615 vmw_swc_mob_relocation(swc, mobid, offset, vshader->buf, in vmw_swc_shader_relocation() [all …]
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/winsys/svga/drm/ |
H A D | vmw_context.c | 89 struct vmw_svga_winsys_shader *vshader; member 271 p_atomic_dec(&ishader->vshader->validated); in vmw_swc_flush() 582 struct vmw_svga_winsys_shader *vshader; in vmw_swc_shader_relocation() local 590 vshader = vmw_svga_winsys_shader(shader); in vmw_swc_shader_relocation() 594 ishader = util_hash_table_get(vswc->hash, vshader); in vmw_swc_shader_relocation() 598 vmw_svga_winsys_shader_reference(&ishader->vshader, vshader); in vmw_swc_shader_relocation() 607 p_atomic_inc(&vshader->validated); in vmw_swc_shader_relocation() 612 *shid = vshader->shid; in vmw_swc_shader_relocation() 614 if (vshader->buf) in vmw_swc_shader_relocation() 615 vmw_swc_mob_relocation(swc, mobid, offset, vshader->buf, in vmw_swc_shader_relocation() [all …]
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/winsys/svga/drm/ |
H A D | vmw_context.c | 89 struct vmw_svga_winsys_shader *vshader; member 271 p_atomic_dec(&ishader->vshader->validated); in vmw_swc_flush() 582 struct vmw_svga_winsys_shader *vshader; in vmw_swc_shader_relocation() local 590 vshader = vmw_svga_winsys_shader(shader); in vmw_swc_shader_relocation() 594 ishader = util_hash_table_get(vswc->hash, vshader); in vmw_swc_shader_relocation() 598 vmw_svga_winsys_shader_reference(&ishader->vshader, vshader); in vmw_swc_shader_relocation() 607 p_atomic_inc(&vshader->validated); in vmw_swc_shader_relocation() 612 *shid = vshader->shid; in vmw_swc_shader_relocation() 614 if (vshader->buf) in vmw_swc_shader_relocation() 615 vmw_swc_mob_relocation(swc, mobid, offset, vshader->buf, in vmw_swc_shader_relocation() [all …]
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/winsys/svga/drm/ |
H A D | vmw_context.c | 89 struct vmw_svga_winsys_shader *vshader; member 271 p_atomic_dec(&ishader->vshader->validated); in vmw_swc_flush() 582 struct vmw_svga_winsys_shader *vshader; in vmw_swc_shader_relocation() local 590 vshader = vmw_svga_winsys_shader(shader); in vmw_swc_shader_relocation() 594 ishader = util_hash_table_get(vswc->hash, vshader); in vmw_swc_shader_relocation() 598 vmw_svga_winsys_shader_reference(&ishader->vshader, vshader); in vmw_swc_shader_relocation() 607 p_atomic_inc(&vshader->validated); in vmw_swc_shader_relocation() 612 *shid = vshader->shid; in vmw_swc_shader_relocation() 614 if (vshader->buf) in vmw_swc_shader_relocation() 615 vmw_swc_mob_relocation(swc, mobid, offset, vshader->buf, in vmw_swc_shader_relocation() [all …]
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/winsys/svga/drm/ |
H A D | vmw_context.c | 89 struct vmw_svga_winsys_shader *vshader; member 271 p_atomic_dec(&ishader->vshader->validated); in vmw_swc_flush() 582 struct vmw_svga_winsys_shader *vshader; in vmw_swc_shader_relocation() local 590 vshader = vmw_svga_winsys_shader(shader); in vmw_swc_shader_relocation() 594 ishader = util_hash_table_get(vswc->hash, vshader); in vmw_swc_shader_relocation() 598 vmw_svga_winsys_shader_reference(&ishader->vshader, vshader); in vmw_swc_shader_relocation() 607 p_atomic_inc(&vshader->validated); in vmw_swc_shader_relocation() 612 *shid = vshader->shid; in vmw_swc_shader_relocation() 614 if (vshader->buf) in vmw_swc_shader_relocation() 615 vmw_swc_mob_relocation(swc, mobid, offset, vshader->buf, in vmw_swc_shader_relocation() [all …]
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/winsys/svga/drm/ |
H A D | vmw_context.c | 89 struct vmw_svga_winsys_shader *vshader; member 271 p_atomic_dec(&ishader->vshader->validated); in vmw_swc_flush() 582 struct vmw_svga_winsys_shader *vshader; in vmw_swc_shader_relocation() local 590 vshader = vmw_svga_winsys_shader(shader); in vmw_swc_shader_relocation() 594 ishader = util_hash_table_get(vswc->hash, vshader); in vmw_swc_shader_relocation() 598 vmw_svga_winsys_shader_reference(&ishader->vshader, vshader); in vmw_swc_shader_relocation() 607 p_atomic_inc(&vshader->validated); in vmw_swc_shader_relocation() 612 *shid = vshader->shid; in vmw_swc_shader_relocation() 614 if (vshader->buf) in vmw_swc_shader_relocation() 615 vmw_swc_mob_relocation(swc, mobid, offset, vshader->buf, in vmw_swc_shader_relocation() [all …]
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/winsys/svga/drm/ |
H A D | vmw_context.c | 89 struct vmw_svga_winsys_shader *vshader; member 271 p_atomic_dec(&ishader->vshader->validated); in vmw_swc_flush() 582 struct vmw_svga_winsys_shader *vshader; in vmw_swc_shader_relocation() local 590 vshader = vmw_svga_winsys_shader(shader); in vmw_swc_shader_relocation() 594 ishader = util_hash_table_get(vswc->hash, vshader); in vmw_swc_shader_relocation() 598 vmw_svga_winsys_shader_reference(&ishader->vshader, vshader); in vmw_swc_shader_relocation() 607 p_atomic_inc(&vshader->validated); in vmw_swc_shader_relocation() 612 *shid = vshader->shid; in vmw_swc_shader_relocation() 614 if (vshader->buf) in vmw_swc_shader_relocation() 615 vmw_swc_mob_relocation(swc, mobid, offset, vshader->buf, in vmw_swc_shader_relocation() [all …]
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/winsys/svga/drm/ |
H A D | vmw_context.c | 89 struct vmw_svga_winsys_shader *vshader; member 271 p_atomic_dec(&ishader->vshader->validated); in vmw_swc_flush() 582 struct vmw_svga_winsys_shader *vshader; in vmw_swc_shader_relocation() local 590 vshader = vmw_svga_winsys_shader(shader); in vmw_swc_shader_relocation() 594 ishader = util_hash_table_get(vswc->hash, vshader); in vmw_swc_shader_relocation() 598 vmw_svga_winsys_shader_reference(&ishader->vshader, vshader); in vmw_swc_shader_relocation() 607 p_atomic_inc(&vshader->validated); in vmw_swc_shader_relocation() 612 *shid = vshader->shid; in vmw_swc_shader_relocation() 614 if (vshader->buf) in vmw_swc_shader_relocation() 615 vmw_swc_mob_relocation(swc, mobid, offset, vshader->buf, in vmw_swc_shader_relocation() [all …]
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/ |
H A D | DrawEngineD3D11.h | 165 …ID3D11InputLayout *SetupDecFmtForDraw(D3D11VertexShader *vshader, const DecVtxFormat &decFmt, u32 … 178 D3D11VertexShader *vshader; member 185 return vshader < other.vshader;
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H A D | DrawEngineD3D11.cpp | 195 ID3D11InputLayout *DrawEngineD3D11::SetupDecFmtForDraw(D3D11VertexShader *vshader, const DecVtxForm… in SetupDecFmtForDraw() argument 198 InputLayoutKey key{ vshader, decFmt.id }; in SetupDecFmtForDraw() 247 …nputLayout(VertexElements, VertexElement - VertexElements, vshader->bytecode().data(), vshader->by… in SetupDecFmtForDraw() 520 D3D11VertexShader *vshader; in DoFlush() local 523 …ID3D11InputLayout *inputLayout = SetupDecFmtForDraw(vshader, dec_->GetDecVtxFmt(), dec_->VertexTyp… in DoFlush() 525 context_->VSSetShader(vshader->GetShader(), nullptr, 0); in DoFlush() 604 D3D11VertexShader *vshader; in DoFlush() local 606 …shaderManager_->GetShaders(prim, lastVType_, &vshader, &fshader, false, false, decOptions_.expandA… in DoFlush() 608 context_->VSSetShader(vshader->GetShader(), nullptr, 0); in DoFlush() 614 InputLayoutKey key{ vshader, 0xFFFFFFFF }; // Let's use 0xFFFFFFFF to signify TransformedVertex in DoFlush() [all …]
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | DrawEngineD3D11.h | 165 …ID3D11InputLayout *SetupDecFmtForDraw(D3D11VertexShader *vshader, const DecVtxFormat &decFmt, u32 … 178 D3D11VertexShader *vshader; member 185 return vshader < other.vshader;
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H A D | DrawEngineD3D11.cpp | 195 ID3D11InputLayout *DrawEngineD3D11::SetupDecFmtForDraw(D3D11VertexShader *vshader, const DecVtxForm… in SetupDecFmtForDraw() argument 198 InputLayoutKey key{ vshader, decFmt.id }; in SetupDecFmtForDraw() 247 …nputLayout(VertexElements, VertexElement - VertexElements, vshader->bytecode().data(), vshader->by… in SetupDecFmtForDraw() 520 D3D11VertexShader *vshader; in DoFlush() local 523 …ID3D11InputLayout *inputLayout = SetupDecFmtForDraw(vshader, dec_->GetDecVtxFmt(), dec_->VertexTyp… in DoFlush() 525 context_->VSSetShader(vshader->GetShader(), nullptr, 0); in DoFlush() 604 D3D11VertexShader *vshader; in DoFlush() local 606 …shaderManager_->GetShaders(prim, lastVType_, &vshader, &fshader, false, false, decOptions_.expandA… in DoFlush() 608 context_->VSSetShader(vshader->GetShader(), nullptr, 0); in DoFlush() 614 InputLayoutKey key{ vshader, 0xFFFFFFFF }; // Let's use 0xFFFFFFFF to signify TransformedVertex in DoFlush() [all …]
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | DrawEngineD3D11.h | 165 …ID3D11InputLayout *SetupDecFmtForDraw(D3D11VertexShader *vshader, const DecVtxFormat &decFmt, u32 … 178 D3D11VertexShader *vshader; member 185 return vshader < other.vshader;
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H A D | DrawEngineD3D11.cpp | 195 ID3D11InputLayout *DrawEngineD3D11::SetupDecFmtForDraw(D3D11VertexShader *vshader, const DecVtxForm… in SetupDecFmtForDraw() argument 198 InputLayoutKey key{ vshader, decFmt.id }; in SetupDecFmtForDraw() 247 …nputLayout(VertexElements, VertexElement - VertexElements, vshader->bytecode().data(), vshader->by… in SetupDecFmtForDraw() 520 D3D11VertexShader *vshader; in DoFlush() local 523 …ID3D11InputLayout *inputLayout = SetupDecFmtForDraw(vshader, dec_->GetDecVtxFmt(), dec_->VertexTyp… in DoFlush() 525 context_->VSSetShader(vshader->GetShader(), nullptr, 0); in DoFlush() 604 D3D11VertexShader *vshader; in DoFlush() local 606 …shaderManager_->GetShaders(prim, lastVType_, &vshader, &fshader, false, false, decOptions_.expandA… in DoFlush() 608 context_->VSSetShader(vshader->GetShader(), nullptr, 0); in DoFlush() 614 InputLayoutKey key{ vshader, 0xFFFFFFFF }; // Let's use 0xFFFFFFFF to signify TransformedVertex in DoFlush() [all …]
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/userland/host_applications/linux/apps/hello_pi/hello_triangle2/ |
H A D | triangle2.c | 55 GLuint vshader; member 291 state->vshader = glCreateShader(GL_VERTEX_SHADER); in init_shaders() 292 glShaderSource(state->vshader, 1, &vshader_source, 0); in init_shaders() 293 glCompileShader(state->vshader); in init_shaders() 297 showlog(state->vshader); in init_shaders() 317 glAttachShader(state->program, state->vshader); in init_shaders() 334 glAttachShader(state->program2, state->vshader); in init_shaders()
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/dports/sysutils/rpi-firmware/firmware-fcf8d2f/opt/vc/src/hello_pi/hello_triangle2/ |
H A D | triangle2.c | 57 GLuint vshader; member 294 state->vshader = glCreateShader(GL_VERTEX_SHADER); in init_shaders() 295 glShaderSource(state->vshader, 1, &vshader_source, 0); in init_shaders() 296 glCompileShader(state->vshader); in init_shaders() 300 showlog(state->vshader); in init_shaders() 320 glAttachShader(state->program, state->vshader); in init_shaders() 337 glAttachShader(state->program2, state->vshader); in init_shaders()
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/dports/sysutils/rpi-firmware/firmware-fcf8d2f/hardfp/opt/vc/src/hello_pi/hello_triangle2/ |
H A D | triangle2.c | 57 GLuint vshader; member 294 state->vshader = glCreateShader(GL_VERTEX_SHADER); in init_shaders() 295 glShaderSource(state->vshader, 1, &vshader_source, 0); in init_shaders() 296 glCompileShader(state->vshader); in init_shaders() 300 showlog(state->vshader); in init_shaders() 320 glAttachShader(state->program, state->vshader); in init_shaders() 337 glAttachShader(state->program2, state->vshader); in init_shaders()
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