Home
last modified time | relevance | path

Searched refs:vtkglClear (Results 1 – 25 of 43) sorted by relevance

12

/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/
H A DvtkClearZPass.cxx56 ostate->vtkglClear(GL_DEPTH_BUFFER_BIT); in Render()
H A DvtkClearRGBPass.cxx54 ostate->vtkglClear(GL_COLOR_BUFFER_BIT); in Render()
H A DvtkDualDepthPeelingPass.cxx1052 this->State->vtkglClear(GL_COLOR_BUFFER_BIT); in Prepare()
1060 this->State->vtkglClear(GL_COLOR_BUFFER_BIT); in Prepare()
1285 this->State->vtkglClear(GL_COLOR_BUFFER_BIT); in ClearFrontDestination()
1337 this->State->vtkglClear(GL_COLOR_BUFFER_BIT); in InitializeTargetsForTranslucentPass()
1341 this->State->vtkglClear(GL_COLOR_BUFFER_BIT); in InitializeTargetsForTranslucentPass()
1355 this->State->vtkglClear(GL_COLOR_BUFFER_BIT); in InitializeTargetsForVolumetricPass()
H A DvtkOpenGLFluidMapper.cxx415 glState->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render()
450 glState->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render()
498 glState->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render()
581 glState->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render()
650 glState->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render()
H A DvtkDepthPeelingPass.cxx444 this->State->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render()
452 this->State->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render()
513 this->State->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render()
H A DvtkSSAOPass.cxx234 ostate->vtkglClear(GL_COLOR_BUFFER_BIT); in RenderDelegate()
237 ostate->vtkglClear(GL_DEPTH_BUFFER_BIT); in RenderDelegate()
445 ostate->vtkglClear(GL_DEPTH_BUFFER_BIT); in RenderCombine()
H A DvtkOpenGLLabeledContourMapper.cxx127 ostate->vtkglClear(GL_STENCIL_BUFFER_BIT); in ApplyStencil()
H A DvtkImageProcessingPass.cxx171 ostate->vtkglClear(GL_COLOR_BUFFER_BIT); in RenderDelegate()
H A DvtkToneMappingPass.cxx252 ostate->vtkglClear(GL_DEPTH_BUFFER_BIT); in Render()
H A DvtkSimpleMotionBlurPass.cxx231 ostate->vtkglClear(GL_COLOR_BUFFER_BIT); in Render()
H A DvtkOrderIndependentTranslucentPass.cxx299 this->State->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render()
H A DvtkPanoramicProjectionPass.cxx104 ostate->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render()
H A DvtkOpenGLState.h156 void vtkglClear(unsigned int mask);
/dports/math/vtk8/VTK-8.2.0/Rendering/OpenGL2/
H A DvtkClearZPass.cxx57 ostate->vtkglClear(GL_DEPTH_BUFFER_BIT); in Render()
H A DvtkClearRGBPass.cxx57 ostate->vtkglClear(GL_COLOR_BUFFER_BIT); in Render()
H A DvtkDualDepthPeelingPass.cxx1123 this->State->vtkglClear(GL_COLOR_BUFFER_BIT); in Prepare()
1131 this->State->vtkglClear(GL_COLOR_BUFFER_BIT); in Prepare()
1365 this->State->vtkglClear(GL_COLOR_BUFFER_BIT); in ClearFrontDestination()
1425 this->State->vtkglClear(GL_COLOR_BUFFER_BIT); in InitializeTargetsForTranslucentPass()
1429 this->State->vtkglClear(GL_COLOR_BUFFER_BIT); in InitializeTargetsForTranslucentPass()
1443 this->State->vtkglClear(GL_COLOR_BUFFER_BIT); in InitializeTargetsForVolumetricPass()
H A DvtkDepthPeelingPass.cxx481 this->State->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render()
491 this->State->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render()
551 this->State->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render()
H A DvtkOpenGLLabeledContourMapper.cxx133 ostate->vtkglClear(GL_STENCIL_BUFFER_BIT); in ApplyStencil()
H A DvtkOpenGLState.h114 void vtkglClear(unsigned int mask);
H A DvtkSimpleMotionBlurPass.cxx244 ostate->vtkglClear(GL_COLOR_BUFFER_BIT); in Render()
H A DvtkOrderIndependentTranslucentPass.cxx309 this->State->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render()
H A DvtkPanoramicProjectionPass.cxx104 ostate->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render()
/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/Testing/Cxx/
H A DTestWindowBlits.cxx60 ostate->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Execute()
78 ostate->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Execute()
/dports/math/vtk9/VTK-9.1.0/Rendering/LICOpenGL2/
H A DvtkLineIntegralConvolution2D.cxx296 ostate->vtkglClear(GL_COLOR_BUFFER_BIT); in ClearBuffers()
335 ostate->vtkglClear(GL_COLOR_BUFFER_BIT); in ClearBuffer()
1358 ostate->vtkglClear(GL_COLOR_BUFFER_BIT); in Execute()
/dports/math/vtk8/VTK-8.2.0/Rendering/LICOpenGL2/
H A DvtkLineIntegralConvolution2D.cxx311 ostate->vtkglClear(GL_COLOR_BUFFER_BIT); in ClearBuffers()
355 ostate->vtkglClear(GL_COLOR_BUFFER_BIT); in ClearBuffer()
1553 ostate->vtkglClear(GL_COLOR_BUFFER_BIT); in Execute()

12