/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/ |
H A D | vtkClearZPass.cxx | 56 ostate->vtkglClear(GL_DEPTH_BUFFER_BIT); in Render()
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H A D | vtkClearRGBPass.cxx | 54 ostate->vtkglClear(GL_COLOR_BUFFER_BIT); in Render()
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H A D | vtkDualDepthPeelingPass.cxx | 1052 this->State->vtkglClear(GL_COLOR_BUFFER_BIT); in Prepare() 1060 this->State->vtkglClear(GL_COLOR_BUFFER_BIT); in Prepare() 1285 this->State->vtkglClear(GL_COLOR_BUFFER_BIT); in ClearFrontDestination() 1337 this->State->vtkglClear(GL_COLOR_BUFFER_BIT); in InitializeTargetsForTranslucentPass() 1341 this->State->vtkglClear(GL_COLOR_BUFFER_BIT); in InitializeTargetsForTranslucentPass() 1355 this->State->vtkglClear(GL_COLOR_BUFFER_BIT); in InitializeTargetsForVolumetricPass()
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H A D | vtkOpenGLFluidMapper.cxx | 415 glState->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render() 450 glState->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render() 498 glState->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render() 581 glState->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render() 650 glState->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render()
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H A D | vtkDepthPeelingPass.cxx | 444 this->State->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render() 452 this->State->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render() 513 this->State->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render()
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H A D | vtkSSAOPass.cxx | 234 ostate->vtkglClear(GL_COLOR_BUFFER_BIT); in RenderDelegate() 237 ostate->vtkglClear(GL_DEPTH_BUFFER_BIT); in RenderDelegate() 445 ostate->vtkglClear(GL_DEPTH_BUFFER_BIT); in RenderCombine()
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H A D | vtkOpenGLLabeledContourMapper.cxx | 127 ostate->vtkglClear(GL_STENCIL_BUFFER_BIT); in ApplyStencil()
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H A D | vtkImageProcessingPass.cxx | 171 ostate->vtkglClear(GL_COLOR_BUFFER_BIT); in RenderDelegate()
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H A D | vtkToneMappingPass.cxx | 252 ostate->vtkglClear(GL_DEPTH_BUFFER_BIT); in Render()
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H A D | vtkSimpleMotionBlurPass.cxx | 231 ostate->vtkglClear(GL_COLOR_BUFFER_BIT); in Render()
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H A D | vtkOrderIndependentTranslucentPass.cxx | 299 this->State->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render()
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H A D | vtkPanoramicProjectionPass.cxx | 104 ostate->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render()
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H A D | vtkOpenGLState.h | 156 void vtkglClear(unsigned int mask);
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/dports/math/vtk8/VTK-8.2.0/Rendering/OpenGL2/ |
H A D | vtkClearZPass.cxx | 57 ostate->vtkglClear(GL_DEPTH_BUFFER_BIT); in Render()
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H A D | vtkClearRGBPass.cxx | 57 ostate->vtkglClear(GL_COLOR_BUFFER_BIT); in Render()
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H A D | vtkDualDepthPeelingPass.cxx | 1123 this->State->vtkglClear(GL_COLOR_BUFFER_BIT); in Prepare() 1131 this->State->vtkglClear(GL_COLOR_BUFFER_BIT); in Prepare() 1365 this->State->vtkglClear(GL_COLOR_BUFFER_BIT); in ClearFrontDestination() 1425 this->State->vtkglClear(GL_COLOR_BUFFER_BIT); in InitializeTargetsForTranslucentPass() 1429 this->State->vtkglClear(GL_COLOR_BUFFER_BIT); in InitializeTargetsForTranslucentPass() 1443 this->State->vtkglClear(GL_COLOR_BUFFER_BIT); in InitializeTargetsForVolumetricPass()
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H A D | vtkDepthPeelingPass.cxx | 481 this->State->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render() 491 this->State->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render() 551 this->State->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render()
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H A D | vtkOpenGLLabeledContourMapper.cxx | 133 ostate->vtkglClear(GL_STENCIL_BUFFER_BIT); in ApplyStencil()
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H A D | vtkOpenGLState.h | 114 void vtkglClear(unsigned int mask);
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H A D | vtkSimpleMotionBlurPass.cxx | 244 ostate->vtkglClear(GL_COLOR_BUFFER_BIT); in Render()
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H A D | vtkOrderIndependentTranslucentPass.cxx | 309 this->State->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render()
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H A D | vtkPanoramicProjectionPass.cxx | 104 ostate->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Render()
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/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/Testing/Cxx/ |
H A D | TestWindowBlits.cxx | 60 ostate->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Execute() 78 ostate->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Execute()
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/dports/math/vtk9/VTK-9.1.0/Rendering/LICOpenGL2/ |
H A D | vtkLineIntegralConvolution2D.cxx | 296 ostate->vtkglClear(GL_COLOR_BUFFER_BIT); in ClearBuffers() 335 ostate->vtkglClear(GL_COLOR_BUFFER_BIT); in ClearBuffer() 1358 ostate->vtkglClear(GL_COLOR_BUFFER_BIT); in Execute()
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/dports/math/vtk8/VTK-8.2.0/Rendering/LICOpenGL2/ |
H A D | vtkLineIntegralConvolution2D.cxx | 311 ostate->vtkglClear(GL_COLOR_BUFFER_BIT); in ClearBuffers() 355 ostate->vtkglClear(GL_COLOR_BUFFER_BIT); in ClearBuffer() 1553 ostate->vtkglClear(GL_COLOR_BUFFER_BIT); in Execute()
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