Searched refs:vw_LoadTexture (Results 1 – 10 of 10) sorted by relevance
/dports/games/memonix/MemonixSourceCode/src/ |
H A D | game_start.cpp | 439 vw_LoadTexture("DATA\\MOSAIC\\1_1.bmp", BMP_FILE); in LoadGameData() 440 vw_LoadTexture("DATA\\MOSAIC\\1_2.bmp", BMP_FILE); in LoadGameData() 441 vw_LoadTexture("DATA\\MOSAIC\\1_3.bmp", BMP_FILE); in LoadGameData() 442 vw_LoadTexture("DATA\\MOSAIC\\1_4.bmp", BMP_FILE); in LoadGameData() 443 vw_LoadTexture("DATA\\MOSAIC\\1_5.bmp", BMP_FILE); in LoadGameData() 444 vw_LoadTexture("DATA\\MOSAIC\\1_6.bmp", BMP_FILE); in LoadGameData() 445 vw_LoadTexture("DATA\\MOSAIC\\1_7.bmp", BMP_FILE); in LoadGameData() 446 vw_LoadTexture("DATA\\MOSAIC\\1_8.bmp", BMP_FILE); in LoadGameData() 447 vw_LoadTexture("DATA\\MOSAIC\\1_9.bmp", BMP_FILE); in LoadGameData() 841 vw_LoadTexture("DATA\\top.tga", TGA_FILE); in LoadGameData() [all …]
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H A D | loading.cpp | 260 eTexture *T=vw_LoadTexture(ListLoad[i].FileName, ListLoad[i].LoadAs); in LoadAll() 287 vw_LoadTexture("DATA\\MOSAIC\\1_1.bmp", BMP_FILE); in LoadAll() 288 vw_LoadTexture("DATA\\MOSAIC\\1_2.bmp", BMP_FILE); in LoadAll() 289 vw_LoadTexture("DATA\\MOSAIC\\1_7.bmp", BMP_FILE); in LoadAll() 290 vw_LoadTexture("DATA\\MOSAIC\\1_8.bmp", BMP_FILE); in LoadAll() 334 vw_LoadTexture("DATA\\BUILDER\\1_03\\17.bmp", BMP_FILE); in LoadAll() 335 vw_LoadTexture("DATA\\BUILDER\\1_05_50\\a-06.bmp", BMP_FILE); in LoadAll() 336 vw_LoadTexture("DATA\\BUILDER\\12_03\\68.bmp", BMP_FILE); in LoadAll() 337 vw_LoadTexture("DATA\\BUILDER\\2_05_50\\a-07.bmp", BMP_FILE); in LoadAll() 379 vw_LoadTexture("DATA\\PAIR\\toys-067.bmp", BMP_FILE); in LoadAll() [all …]
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H A D | options.cpp | 571 vw_LoadTexture("DATA\\MOSAIC\\1_1.bmp", BMP_FILE); in LoadMosaicPreset() 572 vw_LoadTexture("DATA\\MOSAIC\\1_2.bmp", BMP_FILE); in LoadMosaicPreset() 573 vw_LoadTexture("DATA\\MOSAIC\\1_7.bmp", BMP_FILE); in LoadMosaicPreset() 574 vw_LoadTexture("DATA\\MOSAIC\\1_8.bmp", BMP_FILE); in LoadMosaicPreset() 648 vw_LoadTexture("DATA\\BUILDER\\1_03\\17.bmp", BMP_FILE); in LoadBuilderPreset() 649 vw_LoadTexture("DATA\\BUILDER\\1_05_50\\a-06.bmp", BMP_FILE); in LoadBuilderPreset() 650 vw_LoadTexture("DATA\\BUILDER\\12_03\\68.bmp", BMP_FILE); in LoadBuilderPreset() 651 vw_LoadTexture("DATA\\BUILDER\\2_05_50\\a-07.bmp", BMP_FILE); in LoadBuilderPreset() 724 vw_LoadTexture("DATA\\PAIR\\toys-067.bmp", BMP_FILE); in LoadThePairPreset() 793 vw_LoadTexture("DATA\\JIGSAW\\pic12.jpg", JPG_FILE, 128, 128); in LoadJigSawPreset()
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/dports/games/astromenace/astromenace-1.4.1/src/assets/ |
H A D | loading.cpp | 203 GLtexture ViewizardLogo = vw_LoadTexture("loading/viewizardlogo.tga"); in LoadAllGameAssets() 212 GLtexture ProgressBar = vw_LoadTexture("loading/loading_line.tga"); in LoadAllGameAssets() 213 GLtexture ProgressBarBorder = vw_LoadTexture("loading/loading_back.tga"); in LoadAllGameAssets() 217 …GLtexture Background = vw_LoadTexture("loading/loading0" + std::to_string(1 + vw_uRandNum(3)) + ".… in LoadAllGameAssets()
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H A D | texture.cpp | 412 tmpAsset.second.PreloadedTexture = vw_LoadTexture(tmpAsset.first); in ForEachTextureAssetLoad()
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/dports/games/memonix/MemonixSourceCode/src/Core/Texture/ |
H A D | Texture.h | 76 eTexture* vw_LoadTexture(const char *TextureName, int LoadAs=AUTO_FILE, int NeedResizeW=0, int Need…
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H A D | Texture.cpp | 384 eTexture* vw_LoadTexture(const char *nName, int LoadAs, int NeedResizeX, int NeedResizeY) in vw_LoadTexture() function
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/dports/games/astromenace/astromenace-1.4.1/src/core/texture/ |
H A D | texture.h | 50 GLtexture vw_LoadTexture(const std::string &TextureName,
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H A D | texture.cpp | 386 GLtexture vw_LoadTexture(const std::string &TextureName, eTextureCompressionType CompressionType, in vw_LoadTexture() function
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/dports/games/memonix/MemonixSourceCode/src/Core/RendererInterface/ |
H A D | RI_Font.cpp | 131 Font->Texture = vw_LoadTexture(FontName, LoadAs); in vw_CreateFont()
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