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Searched refs:vw_LoadTexture (Results 1 – 10 of 10) sorted by relevance

/dports/games/memonix/MemonixSourceCode/src/
H A Dgame_start.cpp439 vw_LoadTexture("DATA\\MOSAIC\\1_1.bmp", BMP_FILE); in LoadGameData()
440 vw_LoadTexture("DATA\\MOSAIC\\1_2.bmp", BMP_FILE); in LoadGameData()
441 vw_LoadTexture("DATA\\MOSAIC\\1_3.bmp", BMP_FILE); in LoadGameData()
442 vw_LoadTexture("DATA\\MOSAIC\\1_4.bmp", BMP_FILE); in LoadGameData()
443 vw_LoadTexture("DATA\\MOSAIC\\1_5.bmp", BMP_FILE); in LoadGameData()
444 vw_LoadTexture("DATA\\MOSAIC\\1_6.bmp", BMP_FILE); in LoadGameData()
445 vw_LoadTexture("DATA\\MOSAIC\\1_7.bmp", BMP_FILE); in LoadGameData()
446 vw_LoadTexture("DATA\\MOSAIC\\1_8.bmp", BMP_FILE); in LoadGameData()
447 vw_LoadTexture("DATA\\MOSAIC\\1_9.bmp", BMP_FILE); in LoadGameData()
841 vw_LoadTexture("DATA\\top.tga", TGA_FILE); in LoadGameData()
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H A Dloading.cpp260 eTexture *T=vw_LoadTexture(ListLoad[i].FileName, ListLoad[i].LoadAs); in LoadAll()
287 vw_LoadTexture("DATA\\MOSAIC\\1_1.bmp", BMP_FILE); in LoadAll()
288 vw_LoadTexture("DATA\\MOSAIC\\1_2.bmp", BMP_FILE); in LoadAll()
289 vw_LoadTexture("DATA\\MOSAIC\\1_7.bmp", BMP_FILE); in LoadAll()
290 vw_LoadTexture("DATA\\MOSAIC\\1_8.bmp", BMP_FILE); in LoadAll()
334 vw_LoadTexture("DATA\\BUILDER\\1_03\\17.bmp", BMP_FILE); in LoadAll()
335 vw_LoadTexture("DATA\\BUILDER\\1_05_50\\a-06.bmp", BMP_FILE); in LoadAll()
336 vw_LoadTexture("DATA\\BUILDER\\12_03\\68.bmp", BMP_FILE); in LoadAll()
337 vw_LoadTexture("DATA\\BUILDER\\2_05_50\\a-07.bmp", BMP_FILE); in LoadAll()
379 vw_LoadTexture("DATA\\PAIR\\toys-067.bmp", BMP_FILE); in LoadAll()
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H A Doptions.cpp571 vw_LoadTexture("DATA\\MOSAIC\\1_1.bmp", BMP_FILE); in LoadMosaicPreset()
572 vw_LoadTexture("DATA\\MOSAIC\\1_2.bmp", BMP_FILE); in LoadMosaicPreset()
573 vw_LoadTexture("DATA\\MOSAIC\\1_7.bmp", BMP_FILE); in LoadMosaicPreset()
574 vw_LoadTexture("DATA\\MOSAIC\\1_8.bmp", BMP_FILE); in LoadMosaicPreset()
648 vw_LoadTexture("DATA\\BUILDER\\1_03\\17.bmp", BMP_FILE); in LoadBuilderPreset()
649 vw_LoadTexture("DATA\\BUILDER\\1_05_50\\a-06.bmp", BMP_FILE); in LoadBuilderPreset()
650 vw_LoadTexture("DATA\\BUILDER\\12_03\\68.bmp", BMP_FILE); in LoadBuilderPreset()
651 vw_LoadTexture("DATA\\BUILDER\\2_05_50\\a-07.bmp", BMP_FILE); in LoadBuilderPreset()
724 vw_LoadTexture("DATA\\PAIR\\toys-067.bmp", BMP_FILE); in LoadThePairPreset()
793 vw_LoadTexture("DATA\\JIGSAW\\pic12.jpg", JPG_FILE, 128, 128); in LoadJigSawPreset()
/dports/games/astromenace/astromenace-1.4.1/src/assets/
H A Dloading.cpp203 GLtexture ViewizardLogo = vw_LoadTexture("loading/viewizardlogo.tga"); in LoadAllGameAssets()
212 GLtexture ProgressBar = vw_LoadTexture("loading/loading_line.tga"); in LoadAllGameAssets()
213 GLtexture ProgressBarBorder = vw_LoadTexture("loading/loading_back.tga"); in LoadAllGameAssets()
217 …GLtexture Background = vw_LoadTexture("loading/loading0" + std::to_string(1 + vw_uRandNum(3)) + ".… in LoadAllGameAssets()
H A Dtexture.cpp412 tmpAsset.second.PreloadedTexture = vw_LoadTexture(tmpAsset.first); in ForEachTextureAssetLoad()
/dports/games/memonix/MemonixSourceCode/src/Core/Texture/
H A DTexture.h76 eTexture* vw_LoadTexture(const char *TextureName, int LoadAs=AUTO_FILE, int NeedResizeW=0, int Need…
H A DTexture.cpp384 eTexture* vw_LoadTexture(const char *nName, int LoadAs, int NeedResizeX, int NeedResizeY) in vw_LoadTexture() function
/dports/games/astromenace/astromenace-1.4.1/src/core/texture/
H A Dtexture.h50 GLtexture vw_LoadTexture(const std::string &TextureName,
H A Dtexture.cpp386 GLtexture vw_LoadTexture(const std::string &TextureName, eTextureCompressionType CompressionType, in vw_LoadTexture() function
/dports/games/memonix/MemonixSourceCode/src/Core/RendererInterface/
H A DRI_Font.cpp131 Font->Texture = vw_LoadTexture(FontName, LoadAs); in vw_CreateFont()