Searched refs:wCharHeight (Results 1 – 2 of 2) sorted by relevance
328 theCurrentChar.convy=(0.5*symsize*(this->wCharHeight()/this->charScale())); in setSymbolSizeConversionFactors()341 inline PLFLT wCharHeight(){return theCurrentChar.wsy;} in wCharHeight() function in GDLGStream
1287 yb=ymin-yMarginB*actStream->wCharHeight(); in gdlSet3DViewPortAndWorldCoordinates()1288 ye=ymax-yMarginT*actStream->wCharHeight(); in gdlSet3DViewPortAndWorldCoordinates()