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Searched refs:waitForPress (Results 1 – 25 of 47) sorted by relevance

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/dports/devel/libpololu-avr/libpololu-avr-151002/src/OrangutanPushbuttons/
H A DOrangutanPushbuttons.cpp51 return OrangutanPushbuttons::waitForPress(buttons); in wait_for_button_press()
109 unsigned char OrangutanPushbuttons::waitForPress(unsigned char buttons) in waitForPress() function in OrangutanPushbuttons
150 unsigned char pressedButton = waitForPress(buttons); in waitForButton()
H A DOrangutanPushbuttons.h98 static unsigned char waitForPress(unsigned char buttons);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/swordsofxeen/
H A Dswordsofxeen.cpp77 _events->waitForPress(); in death()
98 _events->waitForPress(); in showEnding()
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/swordsofxeen/
H A Dswordsofxeen.cpp77 _events->waitForPress(); in death()
98 _events->waitForPress(); in showEnding()
/dports/devel/libpololu-avr/libpololu-avr-151002/test/linux-complete-test-cpp/
H A Dpushbuttons.cpp13 pushbuttons.waitForPress(BOTTOM_BUTTON); in test_pushbuttons()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lure/
H A Devents.h70 void waitForPress();
H A Devents.cpp184 void Events::waitForPress() { in waitForPress() function in Lure::Events
/dports/games/scummvm/scummvm-2.5.1/engines/lure/
H A Devents.h70 void waitForPress();
H A Devents.cpp184 void Events::waitForPress() { in waitForPress() function in Lure::Events
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Devents.h192 void waitForPress();
H A Devents.cpp204 void EventsManager::waitForPress() { in waitForPress() function in Xeen::EventsManager
/dports/devel/libpololu-avr/libpololu-avr-151002/src/OrangutanPushbuttons/examples/OrangutanPushbuttonExample/
H A DOrangutanPushbuttonExample.ino31 unsigned char button = buttons.waitForPress(TOP_BUTTON | BOTTOM_BUTTON);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/
H A Devents.h173 bool waitForPress(uint expiry);
H A Devents.cpp175 bool Events::waitForPress(uint expiry) { in waitForPress() function in Titanic::Events
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/
H A Devents.h173 bool waitForPress(uint expiry);
H A Devents.cpp172 bool Events::waitForPress(uint expiry) { in waitForPress() function in Titanic::Events
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Devents.h196 void waitForPress();
H A Devents.cpp193 void EventsManager::waitForPress() { in waitForPress() function in Xeen::EventsManager
/dports/games/scummvm/scummvm-2.5.1/engines/glk/
H A Devents.h259 void waitForPress();
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/
H A Devents.h259 void waitForPress();
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/engine/
H A Devents.h238 bool waitForPress(uint expiry);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/
H A Devents.h146 void waitForPress(int eventMask = EVENT_BUTTON_DOWN | EVENT_KEYPRESS);
H A Duser_interface.cpp126 GLOBALS._events.waitForPress(); in showItem()
208 g_globals->_events.waitForPress(EVENT_BUTTON_UP); in process()
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/
H A Devents.h146 void waitForPress(int eventMask = EVENT_BUTTON_DOWN | EVENT_KEYPRESS);
/dports/devel/libpololu-avr/libpololu-avr-151002/src/OrangutanLCD/examples/OrangutanLCDExample2/
H A DOrangutanLCDExample2.ino90 OrangutanPushbuttons::waitForPress(ALL_BUTTONS);

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