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Searched refs:walkFrame (Results 1 – 17 of 17) sorted by relevance

/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/procedural/
H A Dhlorenzi-zelda.slang364 float walkFrame = mod(time, walkTime);
387 if (walkFrame < yDisp) {
390 } else if (walkFrame < yDisp + xDisp - 16.0) {
393 } else if (walkFrame < yDisp + xDisp - 16.0 + 40.0) {
396 swordFrame = walkFrame - (yDisp + xDisp - 16.0);
398 } else if (walkFrame < yDisp + xDisp - 16.0 + 56.0) {
412 if (walkFrame < xDisp) {
415 } else if (walkFrame < yDisp + xDisp - 16.0) {
418 } else if (walkFrame < yDisp + xDisp - 16.0 + 40.0) {
420 swordFrame = walkFrame - (yDisp + xDisp - 16.0);
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/dreamweb/
H A Dsprite.cpp57 if (sprite->walkFrame != 0) in printASprite()
110 sprite->walkFrame = 0; in initMan()
118 sprite->walkFrame = 0; in mainMan()
136 sprite->walkFrame = 0; in mainMan()
138 ++sprite->walkFrame; in mainMan()
139 if (sprite->walkFrame == 11) in mainMan()
140 sprite->walkFrame = 1; in mainMan()
145 else if ((sprite->walkFrame != 2) && (sprite->walkFrame != 7)) in mainMan()
158 sprite->frameNumber = sprite->walkFrame + facelist[_facing]; in mainMan()
214 sprite->walkFrame = 0; in aboutTurn()
[all …]
H A Dstructs.h45 uint8 walkFrame; member
/dports/games/scummvm/scummvm-2.5.1/engines/dreamweb/
H A Dsprite.cpp57 if (sprite->walkFrame != 0) in printASprite()
110 sprite->walkFrame = 0; in initMan()
118 sprite->walkFrame = 0; in mainMan()
136 sprite->walkFrame = 0; in mainMan()
138 ++sprite->walkFrame; in mainMan()
139 if (sprite->walkFrame == 11) in mainMan()
140 sprite->walkFrame = 1; in mainMan()
145 else if ((sprite->walkFrame != 2) && (sprite->walkFrame != 7)) in mainMan()
158 sprite->frameNumber = sprite->walkFrame + facelist[_facing]; in mainMan()
214 sprite->walkFrame = 0; in aboutTurn()
[all …]
H A Dstructs.h45 uint8 walkFrame; member
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/
H A Dhlorenzi-zelda.glsl441 float walkFrame = mod(time, walkTime);
464 if (walkFrame < yDisp) {
467 } else if (walkFrame < yDisp + xDisp - 16.0) {
470 } else if (walkFrame < yDisp + xDisp - 16.0 + 40.0) {
473 swordFrame = walkFrame - (yDisp + xDisp - 16.0);
475 } else if (walkFrame < yDisp + xDisp - 16.0 + 56.0) {
489 if (walkFrame < xDisp) {
492 } else if (walkFrame < yDisp + xDisp - 16.0) {
495 } else if (walkFrame < yDisp + xDisp - 16.0 + 40.0) {
497 swordFrame = walkFrame - (yDisp + xDisp - 16.0);
[all …]
/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/
H A DInfantryBase.cpp59 walkFrame = 0; in init()
131 …teSourceRect(graphic[currentZoomlevel], temp, numImagesX, (walkFrame/10 == 3) ? 1 : walkFrame/10, … in blitToScreen()
169 if(++walkFrame > 39) { in checkPos()
170 walkFrame = 0; in checkPos()
175 walkFrame = 0; in checkPos()
/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dsaveload.cpp91 INPUT("%f", &_player.walkFrame); in loadGameStream()
165 INPUT("%f", &_playera.walkFrame); in loadPlayer()
208 PRINT("%f", _player.walkFrame); in saveGameStream()
H A Dengine.cpp50 walkFrame = 0; in reset()
134 _player.walkFrame = 0; in updateEngine()
H A Dinput.cpp542 _player.walkFrame += _animSpeed * _fpsr; in handleWalking()
543 if (_player.walkFrame >= 16) in handleWalking()
544 _player.walkFrame -= 16; in handleWalking()
H A Dgriffon.h154 float walkFrame; member
H A Ddraw.cpp1006 rcSrc.left = (int)(_player.walkFrame / 4) * 24; in drawPlayer()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/units/
H A DInfantryBase.h79 int walkFrame; ///< What frame to draw variable
/dports/games/maxr/maxr-0.2.9/src/game/data/units/
H A Dvehicle.h258 …a, const sVehicleUIData& uiData, const cPlayer* owner, int dir = 0, int walkFrame = 0, int alpha =…
H A Dvehicle.cpp238 …tData& data, const sVehicleUIData& uiData, const cPlayer* owner, int dir, int walkFrame, int alpha) in render_simple() argument
255 tmp.x = walkFrame * tmp.w; in render_simple()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/parallaction/
H A Dwalk.cpp638 int walkFrame = s._step; in doWalk() local
699 s._a->setF(walkFrame + s._dirFrame + 1); in doWalk()
/dports/games/scummvm/scummvm-2.5.1/engines/parallaction/
H A Dwalk.cpp638 int walkFrame = s._step; in doWalk() local
699 s._a->setF(walkFrame + s._dirFrame + 1); in doWalk()