/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/procedural/ |
H A D | hlorenzi-zelda.slang | 364 float walkFrame = mod(time, walkTime); 387 if (walkFrame < yDisp) { 390 } else if (walkFrame < yDisp + xDisp - 16.0) { 393 } else if (walkFrame < yDisp + xDisp - 16.0 + 40.0) { 396 swordFrame = walkFrame - (yDisp + xDisp - 16.0); 398 } else if (walkFrame < yDisp + xDisp - 16.0 + 56.0) { 412 if (walkFrame < xDisp) { 415 } else if (walkFrame < yDisp + xDisp - 16.0) { 418 } else if (walkFrame < yDisp + xDisp - 16.0 + 40.0) { 420 swordFrame = walkFrame - (yDisp + xDisp - 16.0); [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/dreamweb/ |
H A D | sprite.cpp | 57 if (sprite->walkFrame != 0) in printASprite() 110 sprite->walkFrame = 0; in initMan() 118 sprite->walkFrame = 0; in mainMan() 136 sprite->walkFrame = 0; in mainMan() 138 ++sprite->walkFrame; in mainMan() 139 if (sprite->walkFrame == 11) in mainMan() 140 sprite->walkFrame = 1; in mainMan() 145 else if ((sprite->walkFrame != 2) && (sprite->walkFrame != 7)) in mainMan() 158 sprite->frameNumber = sprite->walkFrame + facelist[_facing]; in mainMan() 214 sprite->walkFrame = 0; in aboutTurn() [all …]
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H A D | structs.h | 45 uint8 walkFrame; member
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/dports/games/scummvm/scummvm-2.5.1/engines/dreamweb/ |
H A D | sprite.cpp | 57 if (sprite->walkFrame != 0) in printASprite() 110 sprite->walkFrame = 0; in initMan() 118 sprite->walkFrame = 0; in mainMan() 136 sprite->walkFrame = 0; in mainMan() 138 ++sprite->walkFrame; in mainMan() 139 if (sprite->walkFrame == 11) in mainMan() 140 sprite->walkFrame = 1; in mainMan() 145 else if ((sprite->walkFrame != 2) && (sprite->walkFrame != 7)) in mainMan() 158 sprite->frameNumber = sprite->walkFrame + facelist[_facing]; in mainMan() 214 sprite->walkFrame = 0; in aboutTurn() [all …]
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H A D | structs.h | 45 uint8 walkFrame; member
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/ |
H A D | hlorenzi-zelda.glsl | 441 float walkFrame = mod(time, walkTime); 464 if (walkFrame < yDisp) { 467 } else if (walkFrame < yDisp + xDisp - 16.0) { 470 } else if (walkFrame < yDisp + xDisp - 16.0 + 40.0) { 473 swordFrame = walkFrame - (yDisp + xDisp - 16.0); 475 } else if (walkFrame < yDisp + xDisp - 16.0 + 56.0) { 489 if (walkFrame < xDisp) { 492 } else if (walkFrame < yDisp + xDisp - 16.0) { 495 } else if (walkFrame < yDisp + xDisp - 16.0 + 40.0) { 497 swordFrame = walkFrame - (yDisp + xDisp - 16.0); [all …]
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/ |
H A D | InfantryBase.cpp | 59 walkFrame = 0; in init() 131 …teSourceRect(graphic[currentZoomlevel], temp, numImagesX, (walkFrame/10 == 3) ? 1 : walkFrame/10, … in blitToScreen() 169 if(++walkFrame > 39) { in checkPos() 170 walkFrame = 0; in checkPos() 175 walkFrame = 0; in checkPos()
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/dports/games/scummvm/scummvm-2.5.1/engines/griffon/ |
H A D | saveload.cpp | 91 INPUT("%f", &_player.walkFrame); in loadGameStream() 165 INPUT("%f", &_playera.walkFrame); in loadPlayer() 208 PRINT("%f", _player.walkFrame); in saveGameStream()
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H A D | engine.cpp | 50 walkFrame = 0; in reset() 134 _player.walkFrame = 0; in updateEngine()
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H A D | input.cpp | 542 _player.walkFrame += _animSpeed * _fpsr; in handleWalking() 543 if (_player.walkFrame >= 16) in handleWalking() 544 _player.walkFrame -= 16; in handleWalking()
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H A D | griffon.h | 154 float walkFrame; member
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H A D | draw.cpp | 1006 rcSrc.left = (int)(_player.walkFrame / 4) * 24; in drawPlayer()
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/units/ |
H A D | InfantryBase.h | 79 int walkFrame; ///< What frame to draw variable
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/dports/games/maxr/maxr-0.2.9/src/game/data/units/ |
H A D | vehicle.h | 258 …a, const sVehicleUIData& uiData, const cPlayer* owner, int dir = 0, int walkFrame = 0, int alpha =…
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H A D | vehicle.cpp | 238 …tData& data, const sVehicleUIData& uiData, const cPlayer* owner, int dir, int walkFrame, int alpha) in render_simple() argument 255 tmp.x = walkFrame * tmp.w; in render_simple()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/parallaction/ |
H A D | walk.cpp | 638 int walkFrame = s._step; in doWalk() local 699 s._a->setF(walkFrame + s._dirFrame + 1); in doWalk()
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/dports/games/scummvm/scummvm-2.5.1/engines/parallaction/ |
H A D | walk.cpp | 638 int walkFrame = s._step; in doWalk() local 699 s._a->setF(walkFrame + s._dirFrame + 1); in doWalk()
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