Searched refs:walkState (Results 1 – 8 of 8) sorted by relevance
20 type walkState int22 Work walkState = iota // process nil checks and traverse to dominees29 op walkState
491 type walkState int493 descend walkState = iota499 state walkState // what's to do
26 type walkState int28 Work walkState = iota // process nil checks and traverse to dominees35 op walkState
842 type walkState int844 descend walkState = iota850 state walkState // what's to do
25 type walkState int27 Work walkState = iota // process nil checks and traverse to dominees34 op walkState
834 type walkState int836 descend walkState = iota842 state walkState // what's to do
57 type walkState struct { struct65 func (ws *walkState) terminated() bool { argument72 func (ws *walkState) setTerminated(err error) { argument81 func (ws *walkState) visitChannel() { argument104 func (ws *walkState) visitFile(file visitData) { argument174 ws := &walkState{
596 CharacterState walkState = runStateToWalkState(mMovementState); in refreshMovementAnims() local597 …nst StateInfo *stateinfo = std::find_if(sMovementList, sMovementListEnd, FindCharState(walkState)); in refreshMovementAnims()