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Searched refs:walkToTile (Results 1 – 4 of 4) sorted by relevance

/dports/games/opendungeons/OpenDungeons-0.7.1/source/creatureaction/
H A DCreatureActionWalkToTile.h34 { return CreatureActionType::walkToTile; } in getType()
H A DCreatureAction.cpp30 case CreatureActionType::walkToTile: in toString()
H A DCreatureAction.h29 walkToTile, // Calculate a path to the tile and follow it each turn. enumerator
/dports/games/opendungeons/OpenDungeons-0.7.1/source/gamemap/
H A DGameMap.cpp639 case CreatureActionType::walkToTile: in getWorkerToPickupBySeat()
750 case CreatureActionType::walkToTile: in getFighterToPickupBySeat()