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Searched refs:wallCount (Results 1 – 11 of 11) sorted by relevance

/dports/games/54321/54321/code/
H A Dmaze.cpp52 unsigned int wallCount = 0; in reset() local
61 assert( wallCount < len * this->dims ); in reset()
62 walls[ wallCount ].from = ii; in reset()
63 walls[ wallCount ].to = nn[ jj ]; in reset()
64 ++wallCount; in reset()
69 while ( wallCount > 0 ) { in reset()
70 unsigned int nn = random() % wallCount; in reset()
99 walls[ nn ] = walls[ wallCount-1 ]; in reset()
100 --wallCount; in reset()
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/procedural/
H A Dleon-mam-stairs.slang72 float wallCount = 10.;
101 amod(p.xz, wallCount);
138 p.xz *= rot(PI/wallCount);
139 seed.y += amod(p.xz, wallCount)/10.;
154 p.xz *= rot(PI/wallCount);
155 amod(p.xz, wallCount);
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/
H A Dleon-mam-stairs.glsl149 float wallCount = 10.;
178 amod(p.xz, wallCount);
215 p.xz *= rot(PI/wallCount);
216 seed.y += amod(p.xz, wallCount)/10.;
231 p.xz *= rot(PI/wallCount);
232 amod(p.xz, wallCount);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/
H A Droom.cpp514 void Plotter::load(Common::SeekableReadStream *stream, int wallCount, int blockCount) { in load() argument
516 _walls.resize(wallCount); in load()
518 for (int i = 0; i < wallCount; ++i) in load()
520 for (int i = 0; i < wallCount; ++i) in load()
522 for (int i = 0; i < wallCount; ++i) in load()
524 for (int i = 0; i < wallCount; ++i) in load()
H A Droom.h45 void load(Common::SeekableReadStream *stream, int wallCount, int blockCount);
/dports/games/scummvm/scummvm-2.5.1/engines/access/
H A Droom.cpp516 void Plotter::load(Common::SeekableReadStream *stream, int wallCount, int blockCount) { in load() argument
518 _walls.resize(wallCount); in load()
520 for (int i = 0; i < wallCount; ++i) in load()
522 for (int i = 0; i < wallCount; ++i) in load()
524 for (int i = 0; i < wallCount; ++i) in load()
526 for (int i = 0; i < wallCount; ++i) in load()
H A Droom.h45 void load(Common::SeekableReadStream *stream, int wallCount, int blockCount);
/dports/games/54321/54321/nws/
H A Dmaze.nw188 while ( wallCount > 0 ) {
189 unsigned int nn = random() % wallCount;
191 walls[ nn ] = walls[ wallCount-1 ];
192 --wallCount;
232 unsigned int wallCount = 0;
250 assert( wallCount < len * this->dims );
251 walls[ wallCount ].from = ii;
252 walls[ wallCount ].to = nn[ jj ];
253 ++wallCount;
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dfiles.h167 int32_t wallCount, wallLength; member
H A Dfiles.c222 R32(m->wallCount); in load_mission()
462 dest->u.Classic.Walls = src->wallCount; in ConvertMission()
/dports/cad/sweethome3d/SweetHome3D-6.6.4-src/src/com/eteks/sweethome3d/swing/
H A DHomeComponent3D.java3049 int wallCount = 0; in updateIntersectingWalls() local
3053 wallCount++; in updateIntersectingWalls()
3058 if (wallCount != walls.size()) { in updateIntersectingWalls()