Searched refs:wallCount (Results 1 – 11 of 11) sorted by relevance
/dports/games/54321/54321/code/ |
H A D | maze.cpp | 52 unsigned int wallCount = 0; in reset() local 61 assert( wallCount < len * this->dims ); in reset() 62 walls[ wallCount ].from = ii; in reset() 63 walls[ wallCount ].to = nn[ jj ]; in reset() 64 ++wallCount; in reset() 69 while ( wallCount > 0 ) { in reset() 70 unsigned int nn = random() % wallCount; in reset() 99 walls[ nn ] = walls[ wallCount-1 ]; in reset() 100 --wallCount; in reset()
|
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/procedural/ |
H A D | leon-mam-stairs.slang | 72 float wallCount = 10.; 101 amod(p.xz, wallCount); 138 p.xz *= rot(PI/wallCount); 139 seed.y += amod(p.xz, wallCount)/10.; 154 p.xz *= rot(PI/wallCount); 155 amod(p.xz, wallCount);
|
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/ |
H A D | leon-mam-stairs.glsl | 149 float wallCount = 10.; 178 amod(p.xz, wallCount); 215 p.xz *= rot(PI/wallCount); 216 seed.y += amod(p.xz, wallCount)/10.; 231 p.xz *= rot(PI/wallCount); 232 amod(p.xz, wallCount);
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/ |
H A D | room.cpp | 514 void Plotter::load(Common::SeekableReadStream *stream, int wallCount, int blockCount) { in load() argument 516 _walls.resize(wallCount); in load() 518 for (int i = 0; i < wallCount; ++i) in load() 520 for (int i = 0; i < wallCount; ++i) in load() 522 for (int i = 0; i < wallCount; ++i) in load() 524 for (int i = 0; i < wallCount; ++i) in load()
|
H A D | room.h | 45 void load(Common::SeekableReadStream *stream, int wallCount, int blockCount);
|
/dports/games/scummvm/scummvm-2.5.1/engines/access/ |
H A D | room.cpp | 516 void Plotter::load(Common::SeekableReadStream *stream, int wallCount, int blockCount) { in load() argument 518 _walls.resize(wallCount); in load() 520 for (int i = 0; i < wallCount; ++i) in load() 522 for (int i = 0; i < wallCount; ++i) in load() 524 for (int i = 0; i < wallCount; ++i) in load() 526 for (int i = 0; i < wallCount; ++i) in load()
|
H A D | room.h | 45 void load(Common::SeekableReadStream *stream, int wallCount, int blockCount);
|
/dports/games/54321/54321/nws/ |
H A D | maze.nw | 188 while ( wallCount > 0 ) { 189 unsigned int nn = random() % wallCount; 191 walls[ nn ] = walls[ wallCount-1 ]; 192 --wallCount; 232 unsigned int wallCount = 0; 250 assert( wallCount < len * this->dims ); 251 walls[ wallCount ].from = ii; 252 walls[ wallCount ].to = nn[ jj ]; 253 ++wallCount;
|
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | files.h | 167 int32_t wallCount, wallLength; member
|
H A D | files.c | 222 R32(m->wallCount); in load_mission() 462 dest->u.Classic.Walls = src->wallCount; in ConvertMission()
|
/dports/cad/sweethome3d/SweetHome3D-6.6.4-src/src/com/eteks/sweethome3d/swing/ |
H A D | HomeComponent3D.java | 3049 int wallCount = 0; in updateIntersectingWalls() local 3053 wallCount++; in updateIntersectingWalls() 3058 if (wallCount != walls.size()) { in updateIntersectingWalls()
|