Searched refs:wallOrnamentIndex (Results 1 – 2 of 2) sorted by relevance
2748 int16 wallOrnamentIndex = wallOrnOrd; in isDrawnWallOrnAnAlcove() local2749 int16 ornNativeBitmapIndex = _currMapWallOrnInfo[wallOrnamentIndex].nativeIndice; in isDrawnWallOrnAnAlcove()2750 int16 wallOrnamentCoordinateSetIndex = _currMapWallOrnInfo[wallOrnamentIndex].coordinateSet; in isDrawnWallOrnAnAlcove()2755 bool isAlcove = dungeon.isWallOrnAnAlcove(wallOrnamentIndex); in isDrawnWallOrnAnAlcove()2757 bool isInscription = (wallOrnamentIndex == dungeon._currMapInscriptionWallOrnIndex); in isDrawnWallOrnAnAlcove()2794 dungeon._isFacingViAltar = (wallOrnamentIndex == _currMapViAltarIndex); in isDrawnWallOrnAnAlcove()2797 if (_currMapFountainOrnIndices[idx] == wallOrnamentIndex) { in isDrawnWallOrnAnAlcove()2825 …wallOrnamentIndex = kDMDerivedBitmapFirstWallOrnament + (wallOrnamentIndex << 2) + wallOrnDerivedB… in isDrawnWallOrnAnAlcove()2826 if (!isDerivedBitmapInCache(wallOrnamentIndex)) { in isDrawnWallOrnAnAlcove()2829 addDerivedBitmap(wallOrnamentIndex); in isDrawnWallOrnAnAlcove()[all …]