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Searched refs:wallShadow (Results 1 – 3 of 3) sorted by relevance

/dports/games/keeperrl/keeperrl-alpha23/
H A Dtile.h43 bool wallShadow = false; variable
H A Dmap_gui.cpp946 if (tile.wallShadow) { in updateObject()
H A Dtile.cpp42 wallShadow = true; in setWallShadow()