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Searched refs:wall_alpha (Results 1 – 6 of 6) sorted by relevance

/dports/games/lbreakout2/lbreakout2-2.6.5/game/
H A Dextras.c142 paddle->wall_alpha = 0; in extra_use()
448 if (cur_game->paddles[j]->wall_alpha < 255) in walls_update()
449 if ( (cur_game->paddles[j]->wall_alpha += 0.25 * ms) > 255 ) in walls_update()
450 cur_game->paddles[j]->wall_alpha = 255; in walls_update()
453 if ( (cur_game->paddles[j]->wall_alpha -= 0.25 * ms) < 0 ) { in walls_update()
454 cur_game->paddles[j]->wall_alpha = 0; in walls_update()
H A Dpaddle.c51 paddle->wall_alpha = 0; in paddle_create()
H A Dgamedefs.h297 double wall_alpha; member
/dports/games/lbreakout2/lbreakout2-2.6.5/client/
H A Dextras.c142 paddle->wall_alpha = 0; in client_handle_collected_extra()
604 (int)game->paddles[j]->wall_alpha ); in walls_show()
626 if (game->paddles[j]->wall_alpha < 255) in client_walls_update()
627 if ( (game->paddles[j]->wall_alpha += 0.25 * ms) > 255 ) in client_walls_update()
628 game->paddles[j]->wall_alpha = 255; in client_walls_update()
631 if ( (game->paddles[j]->wall_alpha -= 0.25 * ms) < 0 ) { in client_walls_update()
632 game->paddles[j]->wall_alpha = 0; in client_walls_update()
/dports/games/lbreakout/lbreakout-010315/lbreakout/
H A Dbreakout.cpp2679 wall_alpha = 255; in Extra_Use()
3009 if (wall_alpha > 0) in Wall_Update()
3010 wall_alpha -= 0.25 * ms; in Wall_Update()
3011 if (wall_alpha < 0) in Wall_Update()
3012 wall_alpha = 0; in Wall_Update()
3015 if (wall_alpha < 255) { in Wall_Update()
3016 wall_alpha += 0.25 * ms; in Wall_Update()
3017 if (wall_alpha >= 255) { in Wall_Update()
3042 if (!init_data.trp || wall_alpha == 0) in Wall_Show()
3045 SSur_AlphaBlit((int)wall_alpha); in Wall_Show()
H A Dbreakout.h368 float wall_alpha; variable