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Searched refs:wall_open_door (Results 1 – 8 of 8) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dwall.h218 extern void wall_open_door(segment *seg, int side);
H A Dwall.c365 void wall_open_door(segment *seg, int side) in wall_open_door() function
903 wall_open_door(&Segments[w->segnum],w->sidenum); //re-open door in do_door_close()
1108 wall_open_door(seg, side); in wall_hit_process()
1149 wall_open_door(seg, side); in wall_toggle()
H A Dcollide.c503 wall_open_door(&Segments[hitseg], hitwall); in collide_robot_and_wall()
510 wall_open_door(&Segments[hitseg], hitwall); in collide_robot_and_wall()
512 wall_open_door(&Segments[hitseg], hitwall); in collide_robot_and_wall()
517 wall_open_door(&Segments[hitseg], hitwall); in collide_robot_and_wall()
H A Dmulti.c2072 wall_open_door(seg, side); in multi_do_door_open()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dfwd-wall.h192 void wall_open_door(vmsegptridx_t seg, unsigned side);
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dwall.cpp411 void wall_open_door(const vmsegptridx_t seg, const unsigned side) in wall_open_door() function
958 wall_open_door(seg0, w0.sidenum); //re-open door in do_door_close()
1193 wall_open_door(seg, side); in wall_hit_process()
1237 wall_open_door(segp, side); in wall_toggle()
H A Dcollide.cpp158 wall_open_door(hitseg, hitwall); in collide_robot_and_wall()
171 wall_open_door(hitseg, hitwall); in collide_robot_and_wall()
174 wall_open_door(hitseg, hitwall); in collide_robot_and_wall()
181 wall_open_door(hitseg, hitwall); in collide_robot_and_wall()
H A Dmulti.cpp2131 wall_open_door(seg, side); in multi_do_door_open()