Searched refs:wall_open_door (Results 1 – 8 of 8) sorted by relevance
/dports/games/d2x/d2x-0.2.5/main/ |
H A D | wall.h | 218 extern void wall_open_door(segment *seg, int side);
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H A D | wall.c | 365 void wall_open_door(segment *seg, int side) in wall_open_door() function 903 wall_open_door(&Segments[w->segnum],w->sidenum); //re-open door in do_door_close() 1108 wall_open_door(seg, side); in wall_hit_process() 1149 wall_open_door(seg, side); in wall_toggle()
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H A D | collide.c | 503 wall_open_door(&Segments[hitseg], hitwall); in collide_robot_and_wall() 510 wall_open_door(&Segments[hitseg], hitwall); in collide_robot_and_wall() 512 wall_open_door(&Segments[hitseg], hitwall); in collide_robot_and_wall() 517 wall_open_door(&Segments[hitseg], hitwall); in collide_robot_and_wall()
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H A D | multi.c | 2072 wall_open_door(seg, side); in multi_do_door_open()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | fwd-wall.h | 192 void wall_open_door(vmsegptridx_t seg, unsigned side);
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | wall.cpp | 411 void wall_open_door(const vmsegptridx_t seg, const unsigned side) in wall_open_door() function 958 wall_open_door(seg0, w0.sidenum); //re-open door in do_door_close() 1193 wall_open_door(seg, side); in wall_hit_process() 1237 wall_open_door(segp, side); in wall_toggle()
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H A D | collide.cpp | 158 wall_open_door(hitseg, hitwall); in collide_robot_and_wall() 171 wall_open_door(hitseg, hitwall); in collide_robot_and_wall() 174 wall_open_door(hitseg, hitwall); in collide_robot_and_wall() 181 wall_open_door(hitseg, hitwall); in collide_robot_and_wall()
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H A D | multi.cpp | 2131 wall_open_door(seg, side); in multi_do_door_open()
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