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Searched refs:wallbouncefactor (Results 1 – 5 of 5) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_properties.cpp1085 DEFINE_PROPERTY(wallbouncefactor, F, Actor) in DEFINE_PROPERTY() argument
1088 defaults->wallbouncefactor = clamp<fixed_t>(id, 0, FRACUNIT); in DEFINE_PROPERTY()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h1085 fixed_t wallbouncefactor; // The bounce factor for walls can be different. variable
H A Dd_dehacked.cpp1098 info->wallbouncefactor = ((value[0] & MF_NOGRAVITY) ? MBF_BOUNCE_NOGRAVITY : MBF_BOUNCE_WALL); in PatchThing()
H A Dp_mobj.cpp287 << wallbouncefactor in Serialize()
6507 FIXED2FLOAT(query->wallbouncefactor)); in PrintMiscActorInfo()
H A Dp_map.cpp3029 movelen = FixedMul(movelen, mo->wallbouncefactor); in BounceWall()
3091 …speed = FixedMul(speed, mo->wallbouncefactor); // [GZ] was 0.75, using wallbouncefactor seems more… in P_BounceActor()