/dports/games/jfsw/jfsw-c434002/src/ |
H A D | wallmove.c | 43 int j,k,wallcount; in SOwallmove() local 51 wallcount = 0; in SOwallmove() 71 sop->xorig[wallcount] -= *nx; in SOwallmove() 72 sop->yorig[wallcount] -= *ny; in SOwallmove() 78 wallcount++; in SOwallmove()
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H A D | light.c | 56 short wallcount; in SectorLightShade() local 84 for (w = startwall, wallcount = 0; w <= endwall; w++) in SectorLightShade() 86 base_shade = wall_shade[wallcount]; in SectorLightShade() 90 wallcount++; in SectorLightShade() 94 base_shade = wall_shade[wallcount]; in SectorLightShade() 98 wallcount++; in SectorLightShade()
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H A D | sprite.c | 2380 wallcount++; in SpriteSetup() 2398 wallcount++; in SpriteSetup() 2566 short wallcount; in SpriteSetup() local 2586 wallcount++; in SpriteSetup() 2590 wallcount++; in SpriteSetup() 2602 wallcount++; in SpriteSetup() 2608 wallcount++; in SpriteSetup() 2623 short wallcount; in SpriteSetup() local 2640 wallcount++; in SpriteSetup() 2644 wallcount++; in SpriteSetup() [all …]
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H A D | track.c | 1934 short wallcount = 0, j, k, startwall, endwall, delta_ang_from_orig; in RefreshPoints() local 1957 dx = x = sop->xmid - sop->xorig[wallcount]; in RefreshPoints() 1958 dy = y = sop->ymid - sop->yorig[wallcount]; in RefreshPoints() 1970 ScaleRandomPoint(sop, wallcount, ang, x, y, &dx, &dy); in RefreshPoints() 1994 wallcount++; in RefreshPoints()
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H A D | player.c | 3240 int wallcount; in DoPlayerMoveTank() local 3308 for (sectp = sop->sectp, wallcount = 0, j = 0; *sectp; sectp++, j++) in DoPlayerMoveTank() 3320 ox[count] = sop->xmid - sop->xorig[wallcount]; in DoPlayerMoveTank() 3321 oy[count] = sop->ymid - sop->yorig[wallcount]; in DoPlayerMoveTank() 3326 wallcount++; in DoPlayerMoveTank()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | wallmove.cpp | 43 int j,k,wallcount; in SOwallmove() local 51 wallcount = 0; in SOwallmove() 71 sop->xorig[wallcount] -= *nx; in SOwallmove() 72 sop->yorig[wallcount] -= *ny; in SOwallmove() 78 wallcount++; in SOwallmove()
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H A D | light.cpp | 55 short wallcount; in SectorLightShade() local 83 for (w = startwall, wallcount = 0; w <= endwall; w++) in SectorLightShade() 85 base_shade = wall_shade[wallcount]; in SectorLightShade() 89 wallcount++; in SectorLightShade() 96 base_shade = wall_shade[wallcount]; in SectorLightShade() 100 wallcount++; in SectorLightShade()
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H A D | sprite.cpp | 2373 wallcount++; in SpriteSetup() 2391 wallcount++; in SpriteSetup() 2557 short wallcount; in SpriteSetup() local 2576 wallcount++; in SpriteSetup() 2580 wallcount++; in SpriteSetup() 2592 wallcount++; in SpriteSetup() 2599 wallcount++; in SpriteSetup() 2614 short wallcount; in SpriteSetup() local 2630 wallcount++; in SpriteSetup() 2634 wallcount++; in SpriteSetup() [all …]
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H A D | track.cpp | 1945 short wallcount = 0, j, k, startwall, endwall, delta_ang_from_orig; in RefreshPoints() local 1967 dx = x = sop->xmid - sop->xorig[wallcount]; in RefreshPoints() 1968 dy = y = sop->ymid - sop->yorig[wallcount]; in RefreshPoints() 1980 ScaleRandomPoint(sop, wallcount, ang, x, y, &dx, &dy); in RefreshPoints() 2004 wallcount++; in RefreshPoints()
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H A D | player.cpp | 3335 int wallcount; in DoPlayerMoveTank() local 3402 for (sectp = sop->sectp, wallcount = 0, j = 0; *sectp; sectp++, j++) in DoPlayerMoveTank() 3414 ox[count] = sop->xmid - sop->xorig[wallcount]; in DoPlayerMoveTank() 3415 oy[count] = sop->ymid - sop->yorig[wallcount]; in DoPlayerMoveTank() 3420 wallcount++; in DoPlayerMoveTank()
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/dports/games/unnethack/unnethack-5.1.0-20131208/src/ |
H A D | hack.c | 2038 int wallcount = 0; in domove() local 2040 wallcount += IS_ROCK(levl[u.ux-1][u.uy ].typ) + in domove() 2043 wallcount += IS_ROCK(levl[u.ux+1][u.uy ].typ) + in domove() 2046 wallcount += IS_ROCK(levl[u.ux ][u.uy-1].typ) + in domove() 2049 wallcount += IS_ROCK(levl[u.ux ][u.uy+1].typ) + in domove() 2051 if (wallcount >= 3) nomul(0, 0); in domove()
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/dports/games/zangband/zangband/src/ |
H A D | rooms.c | 4921 int wallcount = 0; in overdraw_room() local 4938 wallcount++; in overdraw_room() 5019 if (one_in_(wallcount / 2) && add_door(x, y)) in overdraw_room() 5039 if (!connected && one_in_(wallcount--)) in overdraw_room()
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/dports/science/elmerfem/elmerfem-release-9.0/fem/src/modules/ |
H A D | ParticleAdvector.F90 | 552 INTEGER :: i,j,k,l,n,nsize,dim,wallcount,NoVar,NoNorm,dofs,maxdim,VarType local
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