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Searched refs:wallp (Results 1 – 12 of 12) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dwallmove.c87 WALLp wallp; in DoWallMove() local
107 for (wallp = wall; wallp < &wall[numwalls]; wallp++) in DoWallMove()
109 if (wallp->x == sp->x && wallp->y == sp->y) in DoWallMove()
113 if (TEST(wallp->extra, WALLFX_SECTOR_OBJECT)) in DoWallMove()
116 sop = DetectSectorObjectByWall(wallp); in DoWallMove()
118 SOwallmove(sop, sp, wallp, dist, &nx, &ny); in DoWallMove()
124 wallp->x = sp->x + nx; in DoWallMove()
125 wallp->y = sp->y + ny; in DoWallMove()
129 wallp->shade = shade1; in DoWallMove()
131 wallp->picnum = picnum1; in DoWallMove()
[all …]
H A Dbreak.c474 wallp->lotag = TAG_WALL_BREAK; in SetupWallForBreak()
482 if (wallp->overpicnum > 0 && TEST(wallp->cstat, CSTAT_WALL_MASKED)) in SetupWallForBreak()
568 wallp->lotag = 0; in AutoBreakWall()
569 if (wallp->nextwall >= 0) in AutoBreakWall()
571 nwp = &wall[wallp->nextwall]; in AutoBreakWall()
584 if (wallp->overpicnum > 0 && TEST(wallp->cstat, CSTAT_WALL_MASKED)) in AutoBreakWall()
622 if (wallp->overpicnum > 0 && TEST(wallp->cstat, CSTAT_WALL_MASKED)) in AutoBreakWall()
627 wallp->overpicnum = 0; in AutoBreakWall()
628 if (wallp->nextwall >= 0) in AutoBreakWall()
639 if (wallp->nextwall >= 0) in AutoBreakWall()
[all …]
H A Dbreak.h46 BREAK_INFOp SetupWallForBreak(WALLp wallp);
H A Dsector.c115 WALLp wallp; in WallSetupDontMove() local
126 for (wallp = wall; wallp < &wall[numwalls]; wallp++) in WallSetupDontMove()
128 … if (wallp->x < spl->x && wallp->x > spu->x && wallp->y < spl->y && wallp->y > spu->y) in WallSetupDontMove()
130 SET(wallp->extra, WALLFX_DONT_MOVE); in WallSetupDontMove()
1018 WALLp wallp = &wall[wallnum]; in OperateWall() local
3346 WALLp wallp; in DoPanning() local
3381 wallp = &wall[sp->owner]; in DoPanning()
3386 wallp->xpanning += nx; in DoPanning()
3387 wallp->ypanning += ny; in DoPanning()
3389 wallp->xpanning &= 255; in DoPanning()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dwallmove.cpp87 WALLp wallp; in DoWallMove() local
107 for (wallp = wall; wallp < &wall[numwalls]; wallp++) in DoWallMove()
109 if (wallp->x == sp->x && wallp->y == sp->y) in DoWallMove()
113 if (TEST(wallp->extra, WALLFX_SECTOR_OBJECT)) in DoWallMove()
116 sop = DetectSectorObjectByWall(wallp); in DoWallMove()
118 SOwallmove(sop, sp, wallp, dist, &nx, &ny); in DoWallMove()
124 wallp->x = sp->x + nx; in DoWallMove()
125 wallp->y = sp->y + ny; in DoWallMove()
129 wallp->shade = shade1; in DoWallMove()
131 wallp->picnum = picnum1; in DoWallMove()
[all …]
H A Dbreak.cpp464 BREAK_INFOp SetupWallForBreak(WALLp wallp) in SetupWallForBreak() argument
471 wallp->lotag = TAG_WALL_BREAK; in SetupWallForBreak()
479 if (wallp->overpicnum > 0 && TEST(wallp->cstat, CSTAT_WALL_MASKED)) in SetupWallForBreak()
565 wallp->lotag = 0; in AutoBreakWall()
566 if (wallp->nextwall >= 0) in AutoBreakWall()
568 nwp = &wall[wallp->nextwall]; in AutoBreakWall()
581 if (wallp->overpicnum > 0 && TEST(wallp->cstat, CSTAT_WALL_MASKED)) in AutoBreakWall()
620 if (wallp->overpicnum > 0 && TEST(wallp->cstat, CSTAT_WALL_MASKED)) in AutoBreakWall()
625 wallp->overpicnum = 0; in AutoBreakWall()
626 if (wallp->nextwall >= 0) in AutoBreakWall()
[all …]
H A Dbreak.h46 BREAK_INFOp SetupWallForBreak(WALLp wallp);
H A Dsector.cpp120 WALLp wallp; in WallSetupDontMove() local
131 for (wallp = wall; wallp < &wall[numwalls]; wallp++) in WallSetupDontMove()
133 … if (wallp->x < spl->x && wallp->x > spu->x && wallp->y < spl->y && wallp->y > spu->y) in WallSetupDontMove()
135 SET(wallp->extra, WALLFX_DONT_MOVE); in WallSetupDontMove()
922 WALLp wallp = &wall[wallnum]; in OperateWall() local
3221 WALLp wallp; in DoPanning() local
3256 wallp = &wall[sp->owner]; in DoPanning()
3261 wallp->xpanning += nx; in DoPanning()
3262 wallp->ypanning += ny; in DoPanning()
3264 wallp->xpanning &= 255; in DoPanning()
[all …]
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Ddefense_laser.c7 vec3_t forward, wallp; in PlaceLaser() local
29 VectorCopy(ent->s.origin,wallp); in PlaceLaser()
35 wallp[0]=ent->s.origin[0]+forward[0]*50; in PlaceLaser()
36 wallp[1]=ent->s.origin[1]+forward[1]*50; in PlaceLaser()
37 wallp[2]=ent->s.origin[2]+forward[2]*50; in PlaceLaser()
40 tr = gi.trace (ent->s.origin, NULL, NULL, wallp, ent, MASK_SOLID); in PlaceLaser()
/dports/games/d2x/d2x-0.2.5/main/
H A Dai2.c1739 wall *wallp; in ai_door_is_openable() local
1756 wallp = &Walls[wall_num]; in ai_door_is_openable()
1762 if ((wallp->type == WALL_DOOR) && (wallp->state == WALL_DOOR_CLOSED)) in ai_door_is_openable()
1766 else if ((wallp->type == WALL_ILLUSION) && !(wallp->flags & WALL_ILLUSION_OFF)) in ai_door_is_openable()
1770 if (wallp->keys != KEY_NONE) { in ai_door_is_openable()
1771 if (wallp->keys == KEY_BLUE) in ai_door_is_openable()
1779 if ((wallp->type != WALL_DOOR) && (wallp->type != WALL_CLOSED)) in ai_door_is_openable()
1792 if ((wallp->type == WALL_BLASTABLE) && (wallp->state != WALL_BLASTED)) in ai_door_is_openable()
1794 if (wallp->type == WALL_CLOSED) in ai_door_is_openable()
1797 if ((wallp->flags & WALL_DOOR_LOCKED) && (wallp->state == WALL_DOOR_CLOSED)) in ai_door_is_openable()
[all …]
/dports/x11/stalonetray/stalonetray-0.8.3/
H A DChangeLog873 fix: property_notify(): always refresh window on wallp. change
/dports/deskutils/menumaker/menumaker-0.99.13/Prophet/Debian/menu/
H A Ddebian-2.2r53213 ?package(wallp):needs=X11 section=Screen/Root-window\
3214 title="WallP" command="/usr/bin/wallp"