/dports/games/jfsw/jfsw-c434002/src/ |
H A D | wallmove.c | 87 WALLp wallp; in DoWallMove() local 107 for (wallp = wall; wallp < &wall[numwalls]; wallp++) in DoWallMove() 109 if (wallp->x == sp->x && wallp->y == sp->y) in DoWallMove() 113 if (TEST(wallp->extra, WALLFX_SECTOR_OBJECT)) in DoWallMove() 116 sop = DetectSectorObjectByWall(wallp); in DoWallMove() 118 SOwallmove(sop, sp, wallp, dist, &nx, &ny); in DoWallMove() 124 wallp->x = sp->x + nx; in DoWallMove() 125 wallp->y = sp->y + ny; in DoWallMove() 129 wallp->shade = shade1; in DoWallMove() 131 wallp->picnum = picnum1; in DoWallMove() [all …]
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H A D | break.c | 474 wallp->lotag = TAG_WALL_BREAK; in SetupWallForBreak() 482 if (wallp->overpicnum > 0 && TEST(wallp->cstat, CSTAT_WALL_MASKED)) in SetupWallForBreak() 568 wallp->lotag = 0; in AutoBreakWall() 569 if (wallp->nextwall >= 0) in AutoBreakWall() 571 nwp = &wall[wallp->nextwall]; in AutoBreakWall() 584 if (wallp->overpicnum > 0 && TEST(wallp->cstat, CSTAT_WALL_MASKED)) in AutoBreakWall() 622 if (wallp->overpicnum > 0 && TEST(wallp->cstat, CSTAT_WALL_MASKED)) in AutoBreakWall() 627 wallp->overpicnum = 0; in AutoBreakWall() 628 if (wallp->nextwall >= 0) in AutoBreakWall() 639 if (wallp->nextwall >= 0) in AutoBreakWall() [all …]
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H A D | break.h | 46 BREAK_INFOp SetupWallForBreak(WALLp wallp);
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H A D | sector.c | 115 WALLp wallp; in WallSetupDontMove() local 126 for (wallp = wall; wallp < &wall[numwalls]; wallp++) in WallSetupDontMove() 128 … if (wallp->x < spl->x && wallp->x > spu->x && wallp->y < spl->y && wallp->y > spu->y) in WallSetupDontMove() 130 SET(wallp->extra, WALLFX_DONT_MOVE); in WallSetupDontMove() 1018 WALLp wallp = &wall[wallnum]; in OperateWall() local 3346 WALLp wallp; in DoPanning() local 3381 wallp = &wall[sp->owner]; in DoPanning() 3386 wallp->xpanning += nx; in DoPanning() 3387 wallp->ypanning += ny; in DoPanning() 3389 wallp->xpanning &= 255; in DoPanning() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | wallmove.cpp | 87 WALLp wallp; in DoWallMove() local 107 for (wallp = wall; wallp < &wall[numwalls]; wallp++) in DoWallMove() 109 if (wallp->x == sp->x && wallp->y == sp->y) in DoWallMove() 113 if (TEST(wallp->extra, WALLFX_SECTOR_OBJECT)) in DoWallMove() 116 sop = DetectSectorObjectByWall(wallp); in DoWallMove() 118 SOwallmove(sop, sp, wallp, dist, &nx, &ny); in DoWallMove() 124 wallp->x = sp->x + nx; in DoWallMove() 125 wallp->y = sp->y + ny; in DoWallMove() 129 wallp->shade = shade1; in DoWallMove() 131 wallp->picnum = picnum1; in DoWallMove() [all …]
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H A D | break.cpp | 464 BREAK_INFOp SetupWallForBreak(WALLp wallp) in SetupWallForBreak() argument 471 wallp->lotag = TAG_WALL_BREAK; in SetupWallForBreak() 479 if (wallp->overpicnum > 0 && TEST(wallp->cstat, CSTAT_WALL_MASKED)) in SetupWallForBreak() 565 wallp->lotag = 0; in AutoBreakWall() 566 if (wallp->nextwall >= 0) in AutoBreakWall() 568 nwp = &wall[wallp->nextwall]; in AutoBreakWall() 581 if (wallp->overpicnum > 0 && TEST(wallp->cstat, CSTAT_WALL_MASKED)) in AutoBreakWall() 620 if (wallp->overpicnum > 0 && TEST(wallp->cstat, CSTAT_WALL_MASKED)) in AutoBreakWall() 625 wallp->overpicnum = 0; in AutoBreakWall() 626 if (wallp->nextwall >= 0) in AutoBreakWall() [all …]
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H A D | break.h | 46 BREAK_INFOp SetupWallForBreak(WALLp wallp);
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H A D | sector.cpp | 120 WALLp wallp; in WallSetupDontMove() local 131 for (wallp = wall; wallp < &wall[numwalls]; wallp++) in WallSetupDontMove() 133 … if (wallp->x < spl->x && wallp->x > spu->x && wallp->y < spl->y && wallp->y > spu->y) in WallSetupDontMove() 135 SET(wallp->extra, WALLFX_DONT_MOVE); in WallSetupDontMove() 922 WALLp wallp = &wall[wallnum]; in OperateWall() local 3221 WALLp wallp; in DoPanning() local 3256 wallp = &wall[sp->owner]; in DoPanning() 3261 wallp->xpanning += nx; in DoPanning() 3262 wallp->ypanning += ny; in DoPanning() 3264 wallp->xpanning &= 255; in DoPanning() [all …]
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | defense_laser.c | 7 vec3_t forward, wallp; in PlaceLaser() local 29 VectorCopy(ent->s.origin,wallp); in PlaceLaser() 35 wallp[0]=ent->s.origin[0]+forward[0]*50; in PlaceLaser() 36 wallp[1]=ent->s.origin[1]+forward[1]*50; in PlaceLaser() 37 wallp[2]=ent->s.origin[2]+forward[2]*50; in PlaceLaser() 40 tr = gi.trace (ent->s.origin, NULL, NULL, wallp, ent, MASK_SOLID); in PlaceLaser()
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/dports/games/d2x/d2x-0.2.5/main/ |
H A D | ai2.c | 1739 wall *wallp; in ai_door_is_openable() local 1756 wallp = &Walls[wall_num]; in ai_door_is_openable() 1762 if ((wallp->type == WALL_DOOR) && (wallp->state == WALL_DOOR_CLOSED)) in ai_door_is_openable() 1766 else if ((wallp->type == WALL_ILLUSION) && !(wallp->flags & WALL_ILLUSION_OFF)) in ai_door_is_openable() 1770 if (wallp->keys != KEY_NONE) { in ai_door_is_openable() 1771 if (wallp->keys == KEY_BLUE) in ai_door_is_openable() 1779 if ((wallp->type != WALL_DOOR) && (wallp->type != WALL_CLOSED)) in ai_door_is_openable() 1792 if ((wallp->type == WALL_BLASTABLE) && (wallp->state != WALL_BLASTED)) in ai_door_is_openable() 1794 if (wallp->type == WALL_CLOSED) in ai_door_is_openable() 1797 if ((wallp->flags & WALL_DOOR_LOCKED) && (wallp->state == WALL_DOOR_CLOSED)) in ai_door_is_openable() [all …]
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/dports/x11/stalonetray/stalonetray-0.8.3/ |
H A D | ChangeLog | 873 fix: property_notify(): always refresh window on wallp. change
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/dports/deskutils/menumaker/menumaker-0.99.13/Prophet/Debian/menu/ |
H A D | debian-2.2r5 | 3213 ?package(wallp):needs=X11 section=Screen/Root-window\ 3214 title="WallP" command="/usr/bin/wallp"
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