Searched refs:wanted_feat (Results 1 – 2 of 2) sorted by relevance
91 local wanted_feat = self.props.monster_place_feature92 if wanted_feat and wanted_feat ~= dgn.grid(x, y) then
101 static bool _feat_compatible(dungeon_feature_type wanted_feat, in _feat_compatible() argument104 return wanted_feat == actual_feat in _feat_compatible()105 || wanted_feat == DNGN_DEEP_WATER && feat_is_watery(actual_feat) in _feat_compatible()106 || wanted_feat == DNGN_FLOOR && feat_has_solid_floor(actual_feat); in _feat_compatible()