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Searched refs:warmup_stamp (Results 1 – 6 of 6) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dbeam.h83 int warmup_stamp; member
129 int warmup_stamp; // timestamp for "warming up" member
H A Dbeam.cpp348 new_item->warmup_stamp = -1; in beam_fire()
526 new_item->warmup_stamp = fire_info->warmup_stamp; in beam_fire_targeting()
738 if((b->warmup_stamp != -1) || (b->warmdown_stamp != -1)){ in beam_type_a_move()
762 if((b->warmup_stamp != -1) || (b->warmdown_stamp != -1)){ in beam_type_b_move()
829 if((b->warmup_stamp != -1) || (b->warmdown_stamp != -1)){ in beam_type_d_move()
887 if((b->warmup_stamp != -1) || (b->warmdown_stamp != -1)){ in beam_type_e_move()
988 if(moveup->warmup_stamp != -1){ in beam_move_all_post()
999 if(timestamp_elapsed(moveup->warmup_stamp)){ in beam_move_all_post()
1278 if(b->warmup_stamp == -1){ in beam_generate_muzzle_particles()
1351 if (b->warmup_stamp != -1) { in beam_render_muzzle_glow()
[all …]
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dbeam.h99 int warmup_stamp; member
148 int warmup_stamp; // timestamp for "warming up" member
H A Dbeam.cpp425 new_item->warmup_stamp = -1; in beam_fire()
617 new_item->warmup_stamp = fire_info->warmup_stamp; in beam_fire_targeting()
852 if((b->warmup_stamp != -1) || (b->warmdown_stamp != -1)){ in beam_type_a_move()
877 if((b->warmup_stamp != -1) || (b->warmdown_stamp != -1)){ in beam_type_b_move()
931 if((b->warmup_stamp != -1) || (b->warmdown_stamp != -1)){ in beam_type_d_move()
993 if((b->warmup_stamp != -1) || (b->warmdown_stamp != -1)){ in beam_type_e_move()
1156 if(moveup->warmup_stamp != -1){ in beam_move_all_post()
1169 if(timestamp_elapsed(moveup->warmup_stamp)){ in beam_move_all_post()
1496 if(b->warmup_stamp == -1){ in beam_generate_muzzle_particles()
1604 if (b->warmup_stamp != -1) { in beam_render_muzzle_glow()
[all …]
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dship.cpp10872 fire_info.warmup_stamp = -1; //for fighter beams in ship_process_targeting_lasers()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.cpp12209 fire_info.warmup_stamp = -1; //for fighter beams in ship_process_targeting_lasers()