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Searched refs:warpface (Results 1 – 16 of 16) sorted by relevance

/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_warp.c31 msurface_t *warpface; variable
129 poly->next = warpface->polys; in SubdividePolygon()
130 warpface->polys = poly; in SubdividePolygon()
174 warpface = fa; in GL_SubdivideSurface()
1169 warpface->polys = poly; in SubdivideLightmappedPolygon()
1178 s = DotProduct (verts, warpface->texinfo->vecs[0]) + warpface->texinfo->vecs[0][3]; in SubdivideLightmappedPolygon()
1181 t = DotProduct (verts, warpface->texinfo->vecs[1]) + warpface->texinfo->vecs[1][3]; in SubdivideLightmappedPolygon()
1194 s = DotProduct (verts, warpface->texinfo->vecs[0]) + warpface->texinfo->vecs[0][3]; in SubdivideLightmappedPolygon()
1196 s += warpface->light_s*16; in SubdivideLightmappedPolygon()
1200 t = DotProduct (verts, warpface->texinfo->vecs[1]) + warpface->texinfo->vecs[1][3]; in SubdivideLightmappedPolygon()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/models/brush/
H A Dgl_model_brush.c191 msurface_t *warpface; variable
277 poly->next = warpface->polys; in SubdividePolygon()
278 warpface->polys = poly; in SubdividePolygon()
282 s = DotProduct (verts, warpface->texinfo->vecs[0]); in SubdividePolygon()
283 t = DotProduct (verts, warpface->texinfo->vecs[1]); in SubdividePolygon()
303 warpface = fa; in gl_Mod_SubdivideSurface()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dgl_warp.c30 msurface_t *warpface; variable
118 poly->next = warpface->polys; in SubdividePolygon()
119 warpface->polys = poly; in SubdividePolygon()
126 s = DotProduct(verts, warpface->texinfo->vecs[0]); in SubdividePolygon()
127 t = DotProduct(verts, warpface->texinfo->vecs[1]); in SubdividePolygon()
159 warpface = fa; in GL_SubdivideSurface()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dgl_warp.c47 msurface_t *warpface; variable
140 poly->next = warpface->polys->next; in SubdividePolygon()
141 warpface->polys->next = poly; in SubdividePolygon()
147 s = DotProduct (verts, warpface->texinfo->vecs[0]); in SubdividePolygon()
148 t = DotProduct (verts, warpface->texinfo->vecs[1]); in SubdividePolygon()
165 warpface = fa; in GL_SubdivideSurface()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/
H A Dgl_warp.c31 msurface_t *warpface; variable
127 poly->next = warpface->polys; in SubdividePolygon()
128 warpface->polys = poly; in SubdividePolygon()
136 s = DotProduct (verts, warpface->texinfo->vecs[0]); in SubdividePolygon()
137 t = DotProduct (verts, warpface->texinfo->vecs[1]); in SubdividePolygon()
172 warpface = fa; in GL_SubdivideSurface()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/
H A Dgl_warp.c31 msurface_t *warpface; variable
127 poly->next = warpface->polys; in SubdividePolygon()
128 warpface->polys = poly; in SubdividePolygon()
136 s = DotProduct (verts, warpface->texinfo->vecs[0]); in SubdividePolygon()
137 t = DotProduct (verts, warpface->texinfo->vecs[1]); in SubdividePolygon()
172 warpface = fa; in GL_SubdivideSurface()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_warp.c31 msurface_t *warpface; variable
127 poly->next = warpface->polys; in SubdividePolygon()
128 warpface->polys = poly; in SubdividePolygon()
136 s = DotProduct (verts, warpface->texinfo->vecs[0]); in SubdividePolygon()
137 t = DotProduct (verts, warpface->texinfo->vecs[1]); in SubdividePolygon()
172 warpface = fa; in GL_SubdivideSurface()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_warp.c31 msurface_t *warpface; variable
127 poly->next = warpface->polys; in SubdividePolygon()
128 warpface->polys = poly; in SubdividePolygon()
136 s = DotProduct (verts, warpface->texinfo->vecs[0]); in SubdividePolygon()
137 t = DotProduct (verts, warpface->texinfo->vecs[1]); in SubdividePolygon()
172 warpface = fa; in GL_SubdivideSurface()
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_warp.c31 msurface_t *warpface; variable
129 poly->next = warpface->polys; in SubdividePolygon()
136 warpface->polys = poly; in SubdividePolygon()
145 s = DotProduct (verts, warpface->texinfo->vecs[0]); in SubdividePolygon()
146 t = DotProduct (verts, warpface->texinfo->vecs[1]); in SubdividePolygon()
181 warpface = fa; in GL_SubdivideSurface()
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_warp.c32 msurface_t *warpface; variable
128 poly->next = warpface->polys; in SubdividePolygon()
129 warpface->polys = poly; in SubdividePolygon()
137 s = DotProduct (verts, warpface->texinfo->vecs[0]); in SubdividePolygon()
138 t = DotProduct (verts, warpface->texinfo->vecs[1]); in SubdividePolygon()
173 warpface = fa; in GL_SubdivideSurface()
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_warp.c33 msurface_t *warpface; variable
125 poly->next = warpface->polys; in SubdividePolygon()
126 warpface->polys = poly; in SubdividePolygon()
133 s = DotProduct(verts, warpface->texinfo->vecs[0]); in SubdividePolygon()
134 t = DotProduct(verts, warpface->texinfo->vecs[1]); in SubdividePolygon()
167 warpface = fa; in GL_SubdivideSurface()
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dr_warp.c36 msurface_t *warpface; variable
131 poly->next = warpface->polys; in SubdividePolygon()
132 warpface->polys = poly; in SubdividePolygon()
140 s = DotProduct (verts, warpface->texinfo->vecs[0]); in SubdividePolygon()
141 t = DotProduct (verts, warpface->texinfo->vecs[1]); in SubdividePolygon()
176 warpface = fa; in R_SubdivideSurface()
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dr_warp.c36 msurface_t *warpface; variable
131 poly->next = warpface->polys; in SubdividePolygon()
132 warpface->polys = poly; in SubdividePolygon()
140 s = DotProduct (verts, warpface->texinfo->vecs[0]); in SubdividePolygon()
141 t = DotProduct (verts, warpface->texinfo->vecs[1]); in SubdividePolygon()
176 warpface = fa; in R_SubdivideSurface()
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dgl_warp.c32 static msurface_t *warpface; variable
126 poly->next = warpface->polys; in SubdividePolygon()
127 warpface->polys = poly; in SubdividePolygon()
132 s = DotProduct (verts, warpface->texinfo->vecs[0]); in SubdividePolygon()
133 t = DotProduct (verts, warpface->texinfo->vecs[1]); in SubdividePolygon()
156 warpface = fa; in GL_SubdivideSurface()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dgl_warp.c33 static msurface_t *warpface; variable
134 poly->next = warpface->polys; in SubdividePolygon()
135 warpface->polys = poly; in SubdividePolygon()
140 s = DotProduct (verts, warpface->texinfo->vecs[0]); in SubdividePolygon()
141 t = DotProduct (verts, warpface->texinfo->vecs[1]); in SubdividePolygon()
167 warpface = fa; in GL_SubdivideSurface()
/dports/games/tenebrae/tenebrae_0/
H A Dgl_warp.c39 msurface_t *warpface; variable
134 poly->next = warpface->polys; in SubdividePolygon()
135 warpface->polys = poly; in SubdividePolygon()
140 tex[0] = DotProduct (verts, warpface->texinfo->vecs[0]); in SubdividePolygon()
141 tex[1] = DotProduct (verts, warpface->texinfo->vecs[1]); in SubdividePolygon()
164 warpface = fa; in GL_SubdivideSurface()