/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_warp.c | 31 msurface_t *warpface; variable 129 poly->next = warpface->polys; in SubdividePolygon() 130 warpface->polys = poly; in SubdividePolygon() 174 warpface = fa; in GL_SubdivideSurface() 1169 warpface->polys = poly; in SubdivideLightmappedPolygon() 1178 s = DotProduct (verts, warpface->texinfo->vecs[0]) + warpface->texinfo->vecs[0][3]; in SubdivideLightmappedPolygon() 1181 t = DotProduct (verts, warpface->texinfo->vecs[1]) + warpface->texinfo->vecs[1][3]; in SubdivideLightmappedPolygon() 1194 s = DotProduct (verts, warpface->texinfo->vecs[0]) + warpface->texinfo->vecs[0][3]; in SubdivideLightmappedPolygon() 1196 s += warpface->light_s*16; in SubdivideLightmappedPolygon() 1200 t = DotProduct (verts, warpface->texinfo->vecs[1]) + warpface->texinfo->vecs[1][3]; in SubdivideLightmappedPolygon() [all …]
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/dports/games/quakeforge/quakeforge-0.7.2/libs/models/brush/ |
H A D | gl_model_brush.c | 191 msurface_t *warpface; variable 277 poly->next = warpface->polys; in SubdividePolygon() 278 warpface->polys = poly; in SubdividePolygon() 282 s = DotProduct (verts, warpface->texinfo->vecs[0]); in SubdividePolygon() 283 t = DotProduct (verts, warpface->texinfo->vecs[1]); in SubdividePolygon() 303 warpface = fa; in gl_Mod_SubdivideSurface()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | gl_warp.c | 30 msurface_t *warpface; variable 118 poly->next = warpface->polys; in SubdividePolygon() 119 warpface->polys = poly; in SubdividePolygon() 126 s = DotProduct(verts, warpface->texinfo->vecs[0]); in SubdividePolygon() 127 t = DotProduct(verts, warpface->texinfo->vecs[1]); in SubdividePolygon() 159 warpface = fa; in GL_SubdivideSurface()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | gl_warp.c | 47 msurface_t *warpface; variable 140 poly->next = warpface->polys->next; in SubdividePolygon() 141 warpface->polys->next = poly; in SubdividePolygon() 147 s = DotProduct (verts, warpface->texinfo->vecs[0]); in SubdividePolygon() 148 t = DotProduct (verts, warpface->texinfo->vecs[1]); in SubdividePolygon() 165 warpface = fa; in GL_SubdivideSurface()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_warp.c | 31 msurface_t *warpface; variable 127 poly->next = warpface->polys; in SubdividePolygon() 128 warpface->polys = poly; in SubdividePolygon() 136 s = DotProduct (verts, warpface->texinfo->vecs[0]); in SubdividePolygon() 137 t = DotProduct (verts, warpface->texinfo->vecs[1]); in SubdividePolygon() 172 warpface = fa; in GL_SubdivideSurface()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_warp.c | 31 msurface_t *warpface; variable 127 poly->next = warpface->polys; in SubdividePolygon() 128 warpface->polys = poly; in SubdividePolygon() 136 s = DotProduct (verts, warpface->texinfo->vecs[0]); in SubdividePolygon() 137 t = DotProduct (verts, warpface->texinfo->vecs[1]); in SubdividePolygon() 172 warpface = fa; in GL_SubdivideSurface()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_warp.c | 31 msurface_t *warpface; variable 127 poly->next = warpface->polys; in SubdividePolygon() 128 warpface->polys = poly; in SubdividePolygon() 136 s = DotProduct (verts, warpface->texinfo->vecs[0]); in SubdividePolygon() 137 t = DotProduct (verts, warpface->texinfo->vecs[1]); in SubdividePolygon() 172 warpface = fa; in GL_SubdivideSurface()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_warp.c | 31 msurface_t *warpface; variable 127 poly->next = warpface->polys; in SubdividePolygon() 128 warpface->polys = poly; in SubdividePolygon() 136 s = DotProduct (verts, warpface->texinfo->vecs[0]); in SubdividePolygon() 137 t = DotProduct (verts, warpface->texinfo->vecs[1]); in SubdividePolygon() 172 warpface = fa; in GL_SubdivideSurface()
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | gl_warp.c | 31 msurface_t *warpface; variable 129 poly->next = warpface->polys; in SubdividePolygon() 136 warpface->polys = poly; in SubdividePolygon() 145 s = DotProduct (verts, warpface->texinfo->vecs[0]); in SubdividePolygon() 146 t = DotProduct (verts, warpface->texinfo->vecs[1]); in SubdividePolygon() 181 warpface = fa; in GL_SubdivideSurface()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | gl_warp.c | 32 msurface_t *warpface; variable 128 poly->next = warpface->polys; in SubdividePolygon() 129 warpface->polys = poly; in SubdividePolygon() 137 s = DotProduct (verts, warpface->texinfo->vecs[0]); in SubdividePolygon() 138 t = DotProduct (verts, warpface->texinfo->vecs[1]); in SubdividePolygon() 173 warpface = fa; in GL_SubdivideSurface()
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | gl_warp.c | 33 msurface_t *warpface; variable 125 poly->next = warpface->polys; in SubdividePolygon() 126 warpface->polys = poly; in SubdividePolygon() 133 s = DotProduct(verts, warpface->texinfo->vecs[0]); in SubdividePolygon() 134 t = DotProduct(verts, warpface->texinfo->vecs[1]); in SubdividePolygon() 167 warpface = fa; in GL_SubdivideSurface()
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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | r_warp.c | 36 msurface_t *warpface; variable 131 poly->next = warpface->polys; in SubdividePolygon() 132 warpface->polys = poly; in SubdividePolygon() 140 s = DotProduct (verts, warpface->texinfo->vecs[0]); in SubdividePolygon() 141 t = DotProduct (verts, warpface->texinfo->vecs[1]); in SubdividePolygon() 176 warpface = fa; in R_SubdivideSurface()
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | r_warp.c | 36 msurface_t *warpface; variable 131 poly->next = warpface->polys; in SubdividePolygon() 132 warpface->polys = poly; in SubdividePolygon() 140 s = DotProduct (verts, warpface->texinfo->vecs[0]); in SubdividePolygon() 141 t = DotProduct (verts, warpface->texinfo->vecs[1]); in SubdividePolygon() 176 warpface = fa; in R_SubdivideSurface()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | gl_warp.c | 32 static msurface_t *warpface; variable 126 poly->next = warpface->polys; in SubdividePolygon() 127 warpface->polys = poly; in SubdividePolygon() 132 s = DotProduct (verts, warpface->texinfo->vecs[0]); in SubdividePolygon() 133 t = DotProduct (verts, warpface->texinfo->vecs[1]); in SubdividePolygon() 156 warpface = fa; in GL_SubdivideSurface()
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | gl_warp.c | 33 static msurface_t *warpface; variable 134 poly->next = warpface->polys; in SubdividePolygon() 135 warpface->polys = poly; in SubdividePolygon() 140 s = DotProduct (verts, warpface->texinfo->vecs[0]); in SubdividePolygon() 141 t = DotProduct (verts, warpface->texinfo->vecs[1]); in SubdividePolygon() 167 warpface = fa; in GL_SubdivideSurface()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_warp.c | 39 msurface_t *warpface; variable 134 poly->next = warpface->polys; in SubdividePolygon() 135 warpface->polys = poly; in SubdividePolygon() 140 tex[0] = DotProduct (verts, warpface->texinfo->vecs[0]); in SubdividePolygon() 141 tex[1] = DotProduct (verts, warpface->texinfo->vecs[1]); in SubdividePolygon() 164 warpface = fa; in GL_SubdivideSurface()
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