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Searched refs:warpy (Results 1 – 25 of 27) sorted by relevance

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/dports/games/vvvvvv/VVVVVV-cb3640e5/desktop_version/src/
H A DWarpClass.cpp19 warpy = false; in loadlevel()
66 warpy = true; in loadlevel()
143 warpy = true; in loadlevel()
223 warpy = true; in loadlevel()
300 warpy = true; in loadlevel()
382 warpy = true; in loadlevel()
466 warpy = true; in loadlevel()
561 warpy = true; in loadlevel()
649 warpy = true; in loadlevel()
689 warpy = true; in loadlevel()
[all …]
H A DFinalclass.cpp12 warpy = false; in loadlevel()
98 warpy = true; in loadlevel()
140 warpy = true; in loadlevel()
184 warpy = true; in loadlevel()
226 warpy = true; in loadlevel()
270 warpy = true; in loadlevel()
311 warpy = true; in loadlevel()
362 warpy = true; in loadlevel()
410 warpy = true; in loadlevel()
450 warpy = true; in loadlevel()
[all …]
H A DMap.cpp19 warpy = false; in mapclass()
1181 warpy = false; in loadlevel()
1288 warpy = true; in loadlevel()
1372 warpy = warplevel.warpy; in loadlevel()
1374 if (warpy) background = 4; in loadlevel()
1376 if (warpx && warpy) background = 5; in loadlevel()
1400 warpy = finallevel.warpy; in loadlevel()
1402 if (warpy) background = 4; in loadlevel()
1404 if (warpx && warpy) background = 5; in loadlevel()
1600 warpy=true; in loadlevel()
[all …]
H A DWarpClass.h16 bool warpx, warpy; variable
H A DFinalclass.h17 bool warpx, warpy; variable
H A DMap.h100 bool warpy; variable
H A DLogic.cpp1053 if(obj.customwarpmodehon){ map.warpy=true; in gamelogic()
1054 }else{ map.warpy=false; } in gamelogic()
1060 if (map.warpx && map.warpy) in gamelogic()
1155 else if (map.warpy) in gamelogic()
H A DScript.cpp101 map.warpx=false; map.warpy=false; in run()
109 map.warpy=true; in run()
113 map.warpx=true; map.warpy=true; in run()
3481 map.warpy = false; in hardreset()
H A DGraphics.cpp1443 else if (map.warpy) in drawentities()
1495 else if (map.warpy) in drawentities()
H A DGame.cpp1352 map.warpy = false; in updatestate()
1627 map.warpy = false; in updatestate()
/dports/games/vvvvvv/VVVVVV-cb3640e5/mobile_version/levels/
H A Dwarpclass.as21 warpx = false; warpy = false;
65 warpy = true;
141 rcol = 1; warpy = true;
219 rcol = 4; warpy = true;
294 rcol = 2; warpy = true;
373 rcol = 2; warpy = true;
455 rcol = 1; warpy = true;
548 rcol = 5; warpy = true;
867 rcol = 1; warpy = true;
903 warpx = true; warpy = true;
[all …]
H A Dfinalclass.as102 warpy = true;
144 warpy = true;
188 warpy = true;
230 warpy = true;
274 warpy = true;
315 warpy = true;
366 warpy = true;
414 warpy = true;
454 warpy = true;
1236 warpy = true;
[all …]
/dports/games/vvvvvv/VVVVVV-cb3640e5/mobile_version/src/
H A Dmapclass.as13 warpx = false; warpy = false;
822 warpx = false; warpy = false;
899 warpy = true;
970 warpx = warplevel.warpx; warpy = warplevel.warpy;
972 if (warpy) background = 4;
974 if (warpx && warpy) background = 5;
993 warpx = finallevel.warpx; warpy = finallevel.warpy;
995 if (warpy) background = 4;
1152 warpy=true;
1156 warpx=true; warpy=true;
[all …]
H A Dscriptclass.as95 map.warpx = false; map.warpy = false;
103 map.warpy=true;
107 map.warpx=true; map.warpy=true;
2063 map.warpx = false; map.warpy = false;
H A Ddwgraphicsclass.as2016 }else if (map.warpy) {
2041 }else if (map.warpy) {
/dports/x11/xwit/xwit-3.4/
H A Dxwit.c115 static int towidth, toheight, warpx, warpy; variable
563 warpx, warpy); in doit()
567 warpx, warpy); in doit()
1068 warpy = atoi(argv[2]); in main()
1097 warpy = atoi(argv[2]); in main()
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/guest/crt-sm/
H A Dcrt-guest-sm.slang66 float warpy;
93 #pragma parameter warpy "Curvature Y" 0.0 0.0 0.25 0.01
117 #define warpy global.warpy
200 pos *= vec2(1.0 + (pos.y*pos.y)*warpx, 1.0 + (pos.x*pos.x)*warpy);
/dports/science/axom/axom-0.6.1/src/axom/quest/docs/sphinx/figs/
H A Dpic.asy17 // warpy polyhedron
/dports/audio/din/din-52/src/factory/
H A DMakefile.am5 …tcl get-var.help.tcl list-audio.help.tcl waveforms.lib rose_milker_cos.ed warpy.crv scoper.help.tc…
H A DMakefile.in285 rose_milker_cos.ed warpy.crv scoper.help.tcl p_Number \
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_main.c100 int warpy=0; variable
637 warpy=ParseNum(_argv[i + 2]); in CheckCommandLineParameters()
2472 player->y = warpy;
/dports/x11/xwit/xwit-patchset-3.4/
H A Dpatch-xwit.c552 warpy = atoi(argv[2]);
/dports/games/vvvvvv/VVVVVV-cb3640e5/mobile_version/src/includes/
H A Dlogic.as802 if(obj.customwarpmodehon){ map.warpy=true;
803 }else{ map.warpy=false; }
809 if (map.warpx && map.warpy) {
868 }else if (map.warpy) {
/dports/games/barony/Barony-3.3.7/src/
H A Dmenu.cpp453 int warpx, warpy; in navigateMainMenuItems() local
468 warpy = (yres / 4) + 80 + (18 / 2); //I am a wizard. I hate magic numbers. in navigateMainMenuItems()
469 SDL_WarpMouseInWindow(screen, warpx, warpy); in navigateMainMenuItems()
481 warpy = (yres / 4) + 80 + (18 / 2); in navigateMainMenuItems()
482 SDL_WarpMouseInWindow(screen, warpx, warpy); in navigateMainMenuItems()
509 warpy = (((yres / 4) + 80 + (18 / 2)) + ((menuselect - 1) * 24)); in navigateMainMenuItems()
510 SDL_WarpMouseInWindow(screen, warpx, warpy); in navigateMainMenuItems()
533 warpy = (((yres / 4) + 80 + (18 / 2)) + ((menuselect - 1) * 24)); in navigateMainMenuItems()
534 SDL_WarpMouseInWindow(screen, warpx, warpy); in navigateMainMenuItems()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtektag.cpp86 int warpx,warpy,warpz; member

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