Home
last modified time | relevance | path

Searched refs:wasfocused (Results 1 – 4 of 4) sorted by relevance

/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dui.cpp911 bool wasfocused = (fieldmode!=FIELDSHOW); in render() local
948 if((fieldmode!=FIELDSHOW) != wasfocused) in render()
/dports/x11-wm/windowmaker/WindowMaker-0.95.9/src/
H A Dactions.c130 int wasfocused; in wSetFocusTo() local
163 wasfocused = wwin->flags.focused; in wSetFocusTo()
227 if (napp && !wasfocused) { in wSetFocusTo()
/dports/x11-wm/libwraster/WindowMaker-0.95.9/src/
H A Dactions.c130 int wasfocused; in wSetFocusTo() local
163 wasfocused = wwin->flags.focused; in wSetFocusTo()
227 if (napp && !wasfocused) { in wSetFocusTo()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dui.cpp1416 bool wasfocused = (fieldmode!=FIELDSHOW); in render() local
1441 if((fieldmode!=FIELDSHOW) != wasfocused) in render()