Searched refs:waterfall_tex (Results 1 – 1 of 1) sorted by relevance
104 unsigned char *waterfall_tex; in update() local110 waterfall_tex = new unsigned char[half_fft_size * waterfall_lines]; in update()111 memset(waterfall_tex, 0, half_fft_size * waterfall_lines); in update()122 …GB, half_fft_size, waterfall_lines, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, (GLvoid *) waterfall_tex); in update()125 delete[] waterfall_tex; in update()