/dports/multimedia/libdv/libdv-24218c36bed3b0a3bd5a57d5790ac12ade44e88d/libdv/ |
H A D | enc_output.c | 67 static void put_16_bit(unsigned char * target, unsigned char* wave_buf, in put_16_bit() argument 80 p[bp] = wave_buf[ in put_16_bit() 83 p[bp + 1] = wave_buf[ in put_16_bit() 97 p[bp] = wave_buf[ in put_16_bit() 100 p[bp + 1] = wave_buf[ in put_16_bit() 121 unsigned char* wave_buf = audio->data; in _dv_raw_insert_audio() local 297 put_16_bit(target, wave_buf, in _dv_raw_insert_audio()
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/dports/games/rlvm/rlvm-release-0.14-77-gfabf134a/vendor/xclannad/ |
H A D | wavfile.cc | 116 static int WaveHeaderCheck (char *wave_buf,int* channels, u_long* samplerate, int* samplebits, u_… in WaveHeaderCheck() argument 122 if (findchunk (wave_buf, "RIFF", BUFFERSIZE) != wave_buf) { in WaveHeaderCheck() 127 if (! findchunk (wave_buf, "WAVE", BUFFERSIZE)) { in WaveHeaderCheck() 132 ptr = findchunk (wave_buf, "fmt ", BUFFERSIZE) ; in WaveHeaderCheck() 152 ptr = findchunk (wave_buf, "data", BUFFERSIZE) ; in WaveHeaderCheck()
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/dports/emulators/xsystem35/xsystem35-1.7.3-pre5/src/ |
H A D | wavfile.c | 48 static int header_check(char *wave_buf, WAVFILE *wfile) { in header_check() argument 53 ptr = wave_buf; in header_check()
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/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/hw_sound/gb_apu/ |
H A D | Gb_Apu_State.cpp | 70 REFLECT( wave.sample_buf, wave_buf ); in save_load()
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H A D | Gb_Apu.h | 168 val_t wave_buf; member
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/apu/ |
H A D | Gb_Apu_State.cpp | 70 REFLECT( wave.sample_buf, wave_buf ); in save_load()
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H A D | Gb_Apu.h | 168 val_t wave_buf; member
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/dports/emulators/mednafen/mednafen/src/hw_sound/gb_apu/ |
H A D | Gb_Apu_State.cpp | 70 REFLECT( wave.sample_buf, wave_buf ); in save_load()
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H A D | Gb_Apu.h | 168 val_t wave_buf; member
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/dports/audio/deadbeef/deadbeef-0.7.2/plugins/gme/game-music-emu-0.6pre/gme/ |
H A D | Gb_Apu.h | 170 val_t wave_buf; member
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/dports/multimedia/musikcube/musikcube-0.96.7/src/plugins/gmedecoder/gme/ |
H A D | Gb_Apu.h | 170 val_t wave_buf; member
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gb/ |
H A D | gbSound.cpp | 401 LOAD( int, state.apu.wave_buf ), // last read byte of wave RAM
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/dports/games/libretro-vbanext/vba-next-c24bf52/src/ |
H A D | sound.cpp | 445 val_t wave_buf; member 858 REFLECT( gb_apu.wave.sample_buf, wave_buf ); in gb_apu_save_load() 2096 LOAD( int, state.apu.wave_buf ), // last read byte of wave RAM
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/ |
H A D | Sound.cpp | 726 LOAD( int, state.apu.wave_buf ), // last read byte of wave RAM
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/dports/graphics/opencv/opencv-4.5.3/modules/core/src/ |
H A D | dxt.cpp | 3220 AutoBuffer<uchar> wave_buf; member in cv::CV_FINAL 3309 wave_buf.allocate(opt.n*complex_elem_size); in init() 3310 opt.wave = wave_buf.data(); in init() 4230 AutoBuffer<uint> wave_buf; member in cv::CV_FINAL 4327 wave_buf.allocate(len*complex_elem_size); in apply() 4328 opt.wave = wave_buf.data(); in apply()
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