Searched refs:wdeep (Results 1 – 3 of 3) sorted by relevance
/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | rendergl.cpp | 1842 float wdeep = getwaterdeep(fogmat); in blendfog() local 1843 float deepfade = clamp(below/max(wdeep, matend), 0.0f, 1.0f); in blendfog() 1931 int wfog = getwaterfog(fogmat), wdeep = getwaterdeep(fogmat); in blendfogoverlay() local 1932 float deepfade = clamp(below/max(wdeep, wfog), 0.0f, 1.0f); in blendfogoverlay()
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | rendergl.cpp | 1915 int wfog = getwaterfog(fogmat), wdeep = getwaterdeep(fogmat); in blendfog() local 1916 float deepfade = clamp(below/max(wdeep, wfog), 0.0f, 1.0f); in blendfog() 1996 int wfog = getwaterfog(fogmat), wdeep = getwaterdeep(fogmat); in blendfogoverlay() local 1997 float deepfade = clamp(below/max(wdeep, wfog), 0.0f, 1.0f); in blendfogoverlay()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | rendergl.cpp | 1915 int wfog = getwaterfog(fogmat), wdeep = getwaterdeep(fogmat); in blendfog() local 1916 float deepfade = clamp(below/max(wdeep, wfog), 0.0f, 1.0f); in blendfog() 1996 int wfog = getwaterfog(fogmat), wdeep = getwaterdeep(fogmat); in blendfogoverlay() local 1997 float deepfade = clamp(below/max(wdeep, wfog), 0.0f, 1.0f); in blendfogoverlay()
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