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Searched refs:weak_spot (Results 1 – 6 of 6) sorted by relevance

/dports/games/edge/Edge-1.35-source/src/
H A Dp_inter.cc780 bool weak_spot) in P_KillMobj() argument
785 P_KillMobj(source, target->player->mo, damtype, weak_spot); in P_KillMobj()
860 if (weak_spot) in P_KillMobj()
978 float damage, const damage_c * damtype, bool weak_spot) in P_DamageMobj() argument
990 if (!weak_spot && inflictor && inflictor->currentattack && BITSET_EMPTY == in P_DamageMobj()
997 if (!weak_spot && damage >= 0.1f && inflictor && inflictor->currentattack && in P_DamageMobj()
1173 P_KillMobj(source, target, damtype, weak_spot); in P_DamageMobj()
1182 else if (weak_spot && target->info->weak.painchance >= 0) in P_DamageMobj()
1198 if (weak_spot) in P_DamageMobj()
H A Dp_local.h313 float amount, const damage_c * damtype = NULL, bool weak_spot = false);
317 const damage_c * damtype = NULL, bool weak_spot = false);
H A Dp_action.cc1339 bool weak_spot = false; in P_MissileContact() local
1346 weak_spot = true; in P_MissileContact()
1353 if (!weak_spot && object->currentattack && BITSET_EMPTY == in P_MissileContact()
1389 P_DamageMobj(target, object, object->source, damage, damtype, weak_spot); in P_MissileContact()
1453 bool weak_spot = false; in P_BulletContact() local
1459 weak_spot = true; in P_BulletContact()
1466 if (!weak_spot && source->currentattack && BITSET_EMPTY == in P_BulletContact()
1481 P_DamageMobj(target, source, source, damage, damtype, weak_spot); in P_BulletContact()
/dports/textproc/py-wordnet/WordNet-2.0/dict/
H A Dindex.sense197666 weak_spot%1:07:00:: 04771710 1 0
H A Dindex.noun111440 weak_spot n 1 2 @ ~ 1 0 04771710
H A Ddata.noun27267 04771710 07 n 03 weak_part 0 weak_spot 0 soft_spot 0 005 @ 04770067 n 0000 ! 04762328 n 0101 ~ 0477…