Searched refs:weak_spot (Results 1 – 6 of 6) sorted by relevance
/dports/games/edge/Edge-1.35-source/src/ |
H A D | p_inter.cc | 780 bool weak_spot) in P_KillMobj() argument 785 P_KillMobj(source, target->player->mo, damtype, weak_spot); in P_KillMobj() 860 if (weak_spot) in P_KillMobj() 978 float damage, const damage_c * damtype, bool weak_spot) in P_DamageMobj() argument 990 if (!weak_spot && inflictor && inflictor->currentattack && BITSET_EMPTY == in P_DamageMobj() 997 if (!weak_spot && damage >= 0.1f && inflictor && inflictor->currentattack && in P_DamageMobj() 1173 P_KillMobj(source, target, damtype, weak_spot); in P_DamageMobj() 1182 else if (weak_spot && target->info->weak.painchance >= 0) in P_DamageMobj() 1198 if (weak_spot) in P_DamageMobj()
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H A D | p_local.h | 313 float amount, const damage_c * damtype = NULL, bool weak_spot = false); 317 const damage_c * damtype = NULL, bool weak_spot = false);
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H A D | p_action.cc | 1339 bool weak_spot = false; in P_MissileContact() local 1346 weak_spot = true; in P_MissileContact() 1353 if (!weak_spot && object->currentattack && BITSET_EMPTY == in P_MissileContact() 1389 P_DamageMobj(target, object, object->source, damage, damtype, weak_spot); in P_MissileContact() 1453 bool weak_spot = false; in P_BulletContact() local 1459 weak_spot = true; in P_BulletContact() 1466 if (!weak_spot && source->currentattack && BITSET_EMPTY == in P_BulletContact() 1481 P_DamageMobj(target, source, source, damage, damtype, weak_spot); in P_BulletContact()
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/dports/textproc/py-wordnet/WordNet-2.0/dict/ |
H A D | index.sense | 197666 weak_spot%1:07:00:: 04771710 1 0
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H A D | index.noun | 111440 weak_spot n 1 2 @ ~ 1 0 04771710
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H A D | data.noun | 27267 04771710 07 n 03 weak_part 0 weak_spot 0 soft_spot 0 005 @ 04770067 n 0000 ! 04762328 n 0101 ~ 0477…
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